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anv/iris: warn gen12 3DSTATE_HS restriction
This should never happen but better off documenting it in case someone plays with max threads numbers. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3489> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3489>
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2 changed files with 21 additions and 0 deletions
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@ -4187,6 +4187,16 @@ iris_store_tcs_state(struct iris_context *ice,
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iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
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INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
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#if GEN_GEN >= 12
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/* GEN:BUG:1604578095:
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*
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* Hang occurs when the number of max threads is less than 2 times
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* the number of instance count. The number of max threads must be
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* more than 2 times the number of instance count.
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*/
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assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
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#endif
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hs.InstanceCount = tcs_prog_data->instances - 1;
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hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
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hs.IncludeVertexHandles = true;
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@ -1589,6 +1589,17 @@ emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline,
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/* WA_1606682166 */
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hs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(tcs_bin);
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hs.BindingTableEntryCount = get_binding_table_entry_count(tcs_bin);
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#if GEN_GEN >= 12
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/* GEN:BUG:1604578095:
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*
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* Hang occurs when the number of max threads is less than 2 times
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* the number of instance count. The number of max threads must be
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* more than 2 times the number of instance count.
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*/
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assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
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#endif
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hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
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hs.IncludeVertexHandles = true;
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hs.InstanceCount = tcs_prog_data->instances - 1;
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