iris: Set patch count threshold in 3DSTATE_HS

Lets specifiy maximum number of patches that will be accumulated before
a thread is dispatched.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3563>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3563>
This commit is contained in:
Sagar Ghuge 2020-01-23 22:39:35 -08:00 committed by Marge Bot
parent 60c789543e
commit c40acdef52

View file

@ -4183,6 +4183,13 @@ iris_store_tcs_state(struct iris_context *ice,
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
#if GEN_GEN == 12
/* Patch Count threshold specifies the maximum number of patches that
* will be accumulated before a thread dispatch is forced.
*/
hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
#endif
#if GEN_GEN >= 9
hs.DispatchMode = vue_prog_data->dispatch_mode;
hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;