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55983 commits

Author SHA1 Message Date
Chad Versace
e4484a0309 intel/hsw: Enable hiz (v2)
Enable hiz by setting intel_context::has_hiz.  However, to work around
a hardware bug, we selectively enable hiz for only nicely aligned miptree
slices.

No Piglit regressions on Haswell 0x0d26 rev07 when based atop
mesa-master-4ad3601.

Improves the performance of GLB27_TRex_C24Z16_FixedTimeStep by 18.52%
(hsw-0x0d26-rev07; kernel-3.9.0-rc1; GLBenchmark 2.7.0 Release a68901;
samples=3).

v2: Replace the check for IS_HASWELL(devid) in intel_miptree_slice_has_hiz()
    with a conditional set of has_hiz. [for anholt]

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:26 -07:00
Chad Versace
916d1ea7dc i965: Remove brw_context::depthstencil::hiz_mt
After recent refactorings, the field is written but no longer read.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Chad Versace
2d3bbc576c intel: Replace checks for hiz_mt with intel_has*hiz()
When appropriate, replace each check `hiz_mt != NULL` with either a call
to intel_miptree_slice_has_hiz() or intel_renderbuffer_has_hiz().  No
behavioral change.

This prepares for selectively enabling hiz on individual miptree slices
for Haswell.

This refactoring had several side effects.

  1. To prevent new warnings about discarding the const qualifier,
     I removed 'const' from some variable declarations in
     intel_validate_framebuffer().  The alternative was to add const
     qualifiers to multiple function signatures in the
     intel_renderbuffer_has_hiz call graph. Since the dominant convention
     in the Intel code is to not qualify function parameters as const,
     I chose to remove rather than add const qualifiers.

  2. I changed the signature of brw_emit_depth_stencil_hiz() by replacing
     `struct intel_mipmap_tree *hiz_mt` with `bool hiz`. The function used
     hiz_mt mostly as a boolean indicator of the presence of hiz, so the
     signature change is consistent with the patch's goal.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Chad Versace
5b79705526 i965: Change signature of brw_get_depthstencil_tile_masks()
Add new parameters `depth_level` and `depth_layer`, which specify depth
miptree's slice of interest.  A following patch will pass the new
parameters through to intel_miptree_slice_has_hiz().

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Chad Versace
87f4541bc1 i965/blorp: Add fields brw_blorp_mip_info::level,layer
The new fields define the 2D miptree slice to be used. A following patch
will pass the new fields through to intel_miptree_slice_has_hiz().

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Chad Versace
2a416a9b1b intel: Add field intel_mipmap_slice::has_hiz
On Haswell, HiZ will selectively be enabled on individual miptree slices
to workaround a hardware bug. The new field 'has_hiz' indicates if HiZ is
enabled for a given slice.

Also add two new accessor functions for this field.
  intel_miptree_slice_has_hiz
  intel_renderbuffer_has_hiz

The new field and accessor functions are not yet used. Also, this patch
introduces no behavioral change because, in this patch,
intel_miptree_alloc_hiz() sets has_hiz for all slices.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Chad Versace
a14dc4f92c i965/blorp: Align rectangle primitive for hiz ops
The hardware docs and the simulator require that the rectangle primitive
emitted during fast depth clears and hiz resolves must be aligned to 8x4
pixels.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 10:55:10 -07:00
Eric Anholt
d5f7aebac2 i965/vs: Use GRFs for pull constant offsets on gen7.
This allows the computation of the offset to get written directly into the
message source.

shader-db results:
total instructions in shared programs: 3308390 -> 3283025 (-0.77%)
instructions in affected programs:     442998 -> 417633 (-5.73%)

No difference in GLB2.7 low res (n=9).

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-04-10 09:45:21 -07:00
Eric Anholt
3badbf7f7f i965/vs: When asked to make a dst_reg for a src.xxxx, just write to src.x.
We have several places in our pull constant handling where we make a
temporary src_reg for an int, and then turn it into a dst.  In doing so,
we were writing to the dst.xyzw, so we never register coalesced it with a
later mov from dst.x to real_dst.x.

These extra channels written would be removed if we had channel-wise DCE
in the backend, but we don't.  Fix it for now by just not writing these
extra channels that won't get used.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-04-10 09:45:21 -07:00
Eric Anholt
007a88ed24 i965/gen6: Reduce updates of transform feedback offsets with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we were actually
updating it with a bogus value if the batch wrapped and we emitted the
packet again during a single transform feedback.  By reducing state
emission, we avoid the bug.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
2013-04-10 09:45:21 -07:00
Eric Anholt
62a18da341 i965/gen7: Skip resetting SOL offsets at batch start with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we can't reliably
compute offsets for our buffer pointers after a batch flush.  Thanks to HW
contexts, our transform feedback offsets are now saved, so we can just
keep using the ones from before the batch wrap.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
2013-04-10 09:45:21 -07:00
Christian König
ccf3e8fc9b radeonsi: remove sampler writemask v3
v2: fix instrinsic name as well
v3: LLVM revision incremented as well

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-04-10 10:41:29 +02:00
Niels Ole Salscheider
31f14f3def pipe-loader: Fix out of source build
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
2013-04-10 09:45:04 +02:00
Brian Paul
b74b510d64 st/mesa: remove #if FEATURE_GL/ES tests
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 18:43:40 -06:00
Brian Paul
c04e0b9f4b mesa: remove old comment about FEATURE_GL
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 18:43:40 -06:00
Brian Paul
f490c6839b mesa: remove #ifdef FEATURE_ES2, add some comments instead
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 18:43:40 -06:00
Brian Paul
9dc6f76e44 st/mesa: remove #include mfeatures.h
None of these were needed.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 18:43:40 -06:00
Brian Paul
04bd972fc3 docs: initial 9.2 release notes file 2013-04-09 18:30:23 -06:00
Brian Paul
acd4fb8b5a st/osmesa: re-use buffers in OSMesaMakeCurrent()
Rather than creating a new buffer each time.  Fixes problems found
with vtk.

Tested-by: Kevin H. Hobbs <hobbsk@ohio.edu>
2013-04-09 18:30:23 -06:00
Marek Olšák
4f1fd920c9 mesa: update derived framebuffer state in GetMultisamplefv
This makes sure that ctx->DrawBuffer->Visual.samples is up-to-date.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-10 02:01:16 +02:00
Marek Olšák
b6475f9437 mesa: fix glGet queries depending on derived framebuffer state (v2)
"ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0.

v2: also fix:
    - RGBA_INTEGER_MODE_EXT
    - RGBA_FLOAT_MODE_ARB (also check API support)
    - FRAMEBUFFER_SRGB_CAPABLE_EXT

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-10 02:01:16 +02:00
Paul Berry
34efd9214d i965/gen7.5: Allow HW primitive restart for all primitive types.
Gen7.5 (Haswell) hardware supports primitive restart for all primitive
types.  It also handles all possible primitive restart indices.
Rather than specialize both can_cut_index_handle_restart_index() and
the switch statement in can_cut_index_handle_prims() for Haswell, just
return early if the hardware is Haswell because we know it can handle
everything.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-09 15:37:36 -07:00
Paul Berry
a7388f8e6f i965: Only use brw_draw.c's trim() function when necessary.
brw_draw.c contains a trim() function which modifies the vertex count
for quads and quad strips in order to discard dangling vertices.  In
principle this shouldn't be necessary, since hardware since Gen4 is
capable of discarding dangling vertices by itself.  However, it's
necessary because as a hack to speed up rendering on Gen 4-5, we
sometimes convert quads to trifans and quad strips to tristrips.  The
trim() function isn't necessary on Gen6 and up.

This patch documents why and when the trim() function is necessary,
and avoids calling it when it's not needed.

This will avoid creating problems when we enable hardware support for
primitive restart of quads and quad strips on Haswell.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-09 15:37:35 -07:00
Paul Berry
56ce7fa4b8 i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes.
The call to emit_shader_time_end() before the second URB write was
conditioned with "if (eot)", but eot is always false in this code
path, so emit_shader_time_end() was never being called for vertex
shaders that performed 2 URB writes.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-09 12:15:08 -07:00
Christian König
462647453c st/vdpau: fix subtitle related bug v2
Drawing subtitles didn't increased the dirty area of the surface.

Reported and tested by freeedrich on irc.

v2: don't clear the surface

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-04-09 21:11:32 +02:00
Paul Berry
5306af2113 glsl/linker: Reduce scope of non-flat integer varying fix.
In the mailing list discussion of "glsl/linker: fix varying packing
for non-flat integer varyings." (commit 7862bde), we concluded that
since the bug only applies to integral variables, it is safer to just
apply the bug fix to integer varyings.  I forgot to make the change
before pushing the patch upstream.  (Note: we aren't aware of any bugs
in commit 7862bde; it just seems wise to be on the safe side).

This patch makes the change.  Assuming commit 7862bde gets
cherry-picked back to 9.1, this commit should be cherry-picked too.

NOTE: This is a candidate for the 9.1 release branch.
2013-04-09 10:37:16 -07:00
Paul Berry
32d2b2aa2c glsl/linker: Adapt flat varying handling in preparation for geometry shaders.
When a varying is consumed by transform feedback, but is not used by
the fragment shader, assign_varying_locations() sets its interpolation
type to "flat" in order to ensure that lower_packed_varyings never has
to deal with non-flat integral varyings (the GLSL spec doesn't require
integral vertex outputs to be flat if they aren't consumed by the
fragment shader).

A similar situation will arise when geometry shader support is added,
since the GLSL spec only requires integral vertex shader outputs to be
flat when they are consumed by the fragment shader.  This patch
modifies the linker to handle this situation too.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 10:25:57 -07:00
Paul Berry
8687c40c2d glsl: Document lower_packed_varyings' "flat" requirement with an assert.
To minimize the variety of type conversions that lower_packed_varyings
needs to perform, it assumes that integral varyings are always
qualified as "flat".  link_varyings.cpp takes care of ensuring that
this is the case (even in the circumstances where GLSL doesn't require
it).

This patch documents the assumption with an assertion, for ease in
future debugging.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 10:25:19 -07:00
Paul Berry
7862bde8af glsl/linker: fix varying packing for non-flat integer varyings.
Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match
GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they
only need to be declared as "flat" if they are a fragment shader
inputs.  This allowed for the possibility of a vertex shader output
being a non-flat integer, provided that it was not matched to a
fragment shader input.  A non-contrived situation where this might
arise is if a vertex shader generates some integral outputs which are
consumed by tranform feedback, but not by the fragment shader.

Unfortunately, lower_packed_varyings assumes that *all* integral
varyings are flat, regardless of whether they are consumed by the
fragment shader.  As a result, attempting to create a non-flat
integral vertex output of a size that required packing (i.e. a size
other than ivec4 or uvec4) would cause an assertion failure in
lower_packed_varyings.

This patch prevents the assertion failure by forcing vertex shader
outputs to be "flat" whenever they are not consumed by the fragment
shader.  This should have no effect on rendering since the "flat"
keyword only affects the behaviour of fragment shader inputs.

Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral".

NOTE: This is a candidate for the 9.1 release branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 10:25:15 -07:00
Paul Berry
778ce82b71 glsl: Check the size of ir_print_visitor's mode[] array with STATIC_ASSERT.
ir_print_visitor::visit(ir_variable *)'s mode[] array needs to match
the declaration of the enum ir_variable_mode.  It's hard to verify
that at compile time, but at least we can use a STATIC_ASSERT to make
sure it's the right size.

This required adding ir_var_mode_count to the enum.
2013-04-09 10:19:22 -07:00
Paul Berry
67f226e179 glsl: Fix ir_print_visitor's handling of interpolation qualifiers.
This patch updates the interp[] array to match the enum
glsl_interp_qualifier.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Add a STATIC_ASSERT to make sure the array is the correct size.
This required adding INTERP_QUALIFIER_COUNT to the enum.
2013-04-09 10:19:11 -07:00
Johannes Obermayr
c295874129 autotools: Better describe which cases OProfileJIT is required.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2013-04-09 17:38:42 +01:00
Brian Paul
4ad360133c softpipe: misc updates to image dumping in softpipe_flush() 2013-04-09 08:27:53 -06:00
Vinson Lee
04ffce3004 tgsi: Ensure struct tgsi_ind_register field Index is initialized.
Fixes uninitialized scalar variable defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-08 18:59:34 -07:00
Martin Andersson
a8246927e3 r600g: Fix UMAD on Cayman
The multiplication part of tgsi_umad did not work on Cayman, because it did
not populate the correct vector slots.

This fixed hardlocks in the EXT_transform_feedback/order tests.

NOTE: This is a candidate for the stable branches.
(might not be easy to cherry-pick though)

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2013-04-09 03:09:37 +02:00
Kenneth Graunke
b76539aabe intel: Remove the texture_tiling driconf option.
This option can force textures to be untiled.  However, on Gen6+, depth
buffers must be Y-tiled.  MSAA buffers also must be Y-tiled.  So setting
this option on even a trivial application like glxgears causes assertion
failures in a debug build, and likely GPU hangs in a release build.

It's just giving users a license to shoot themselves in the foot.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-08 16:15:07 -07:00
Kenneth Graunke
55ecc448b9 i965: Prefer Y-tiling on Gen6+.
In the past, we preferred X-tiling for color buffers because our BLT
code couldn't handle Y-tiling.  However, the BLT paths have been largely
replaced by BLORP on Gen6+, which can handle any kind of tiling.

We hadn't measured any performance improvement in the past, but that's
probably because compressed textures were all untiled anyway.

Improves performance in GLB27_TRex_C24Z16_FixedTime by 7.69231%.

v2: Rebase on top of Eric's untiled-for-larger-than-aperture changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-08 16:15:07 -07:00
Kenneth Graunke
40e30c1ca1 i965: Use tiling even for compressed textures.
The code has no rationale for why we would force compressed textures to
be untiled, and it appears to work fine.  Git archeology indicates that
it's been that way dating back to when we first started tiling.

Improves performance in GLB27_TRex_C24Z16_FixedTimeStep at 1280x720 by
10.0529% +/- 0.573075% (n=12).  Improves performance in Xonotic by
4.56409% +/- 0.27965% (n=3).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-08 16:15:07 -07:00
Chad Versace
f709198b10 intel: Refactor selection of miptree tiling
This patch (1) extracts from intel_miptree_create() the spaghetti logic
that selects the tiling format, (2) rewrites that spaghetti into a lucid
form, and (3) moves it to a new function, intel_miptree_choose_tiling().
No behavioral change.

As a bonus, it is now evident that the force_y_tiling parameter to
intel_miptree_create() does not really force Y tiling.

v2 (Ken): Rebase on top of Eric's untiled-for-larger-than-aperture
changes.  This required passing in the miptree.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-08 16:15:06 -07:00
Chad Versace
aa391976df intel: Allocate hiz in intel_renderbuffer_move_to_temp()
When moving the renderbuffer to a new miptree, we neglected to allocate
the hiz buffer for the new miptree. Oops.

Fixes all Piglit depthstencil-render-miplevels tests from crash to pass on
Sandybridge.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-08 16:09:26 -07:00
Dave Airlie
d0bf48f8e9 st/mesa: fix levels in initial texture creation
calim pointed out we were getting mipmap levels for array multisamples,
this didn't make sense. So then I noticed this function takes last_level
so we are passing in a too high value here.

I think this should fix the case he was seeing.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-04-08 23:56:06 +01:00
Ian Romanick
58d93e3247 glsl: Don't early-out for error-type inputs
Check the type of the array operand and the index operand before doing
other checks.  This simplifies the code a bit now (eliminating the
error_emitted parameter), and enables some later functional changes.

The shader

uniform float x[6];
uniform sampler2D s;
void main() { gl_Position.x = xx[s + 1]; }

still generates (only) the two expected errors:

0:3(33): error: `xx' undeclared
0:3(39): error: Operands to arithmetic operators must be numeric

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
a131b87706 glsl: Don't emit spurious errors for constant indexes of the wrong type
Previously the shader

uniform float x[6];
void main() { gl_Position.x = x[1.0]; }

would have generated the errors

0:2(33): error: array index must be integer type
0:2(36): error: array index must be < 6

Now only

0:2(33): error: array index must be integer type

will be generated.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
a70d2f05dc glsl: Collect all of the non-constant index error checks together
This puts all of the checks togeher for easier reading.  It also means
that all the checks are blocked on array->type->is_array.  Shortly this
will allow elimination of some is_error check work-arounds in this
function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
f9d8ca2817 glsl: Minor code compaction in _mesa_ast_array_index_to_hir
Also, document the reason for not checking for type->is_array in some of
the bound-checking cases.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
2c333a878c glsl: Don't return a value from check_builtin_array_max_size
That last consumer of the return value was changed to not use it by the
previous commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
666fafc144 glsl: Remove some unnecessary uses of error_emitted
The error_emitted flag is used in semantic checking to prevent spurious
cascading errors.  For example,

void foo(sampler2D s, float a)
{
    float x = a + (1.2 + s);

    ...
}

should only generate a single error.  Without the error_emitted flag for
the first error, "a + ..." would also generate an error.

However, a bunch of cases in _mesa_ast_array_index_to_hir that were
setting error_emitted would mask legitimate errors.  For example,

    vec4 a[7];
    float b = a[3.14];

should generate two error (float index and type mismatch in assignment).
The uses of error_emitted would cause only the first to be emitted.

This patch removes most of the places in _mesa_ast_array_index_to_hir
that would set the error_emitted flag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
46934adb8d glsl: Refactor handling of ast_array_index to a separate function
I love 800+ line switch-statements as much as the next guy... Future
commits will make changes to this part of the AST-to-HIR conversion, and
extracting this code will make that a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Ian Romanick
cd39ae7394 glsl: Make check_build_array_max_size externally visible
A future commit will try to use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 15:17:05 -07:00
Eric Anholt
ca9a7d975a intel: Avoid making tiled miptrees we won't be able to blit.
Doing so was breaking miptree mapping, which we really need to be able to
handle.  With this change, intel_miptree_map_direct() falls through to
doing a CPU mapping on the buffer like we need.

With the previous 2 patches, all of these should be fixed:
piglit max-texture-size (all 3 patches required!)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37871
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44958
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53494

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-08 11:49:33 -07:00