intel/hsw: Enable hiz (v2)

Enable hiz by setting intel_context::has_hiz.  However, to work around
a hardware bug, we selectively enable hiz for only nicely aligned miptree
slices.

No Piglit regressions on Haswell 0x0d26 rev07 when based atop
mesa-master-4ad3601.

Improves the performance of GLB27_TRex_C24Z16_FixedTimeStep by 18.52%
(hsw-0x0d26-rev07; kernel-3.9.0-rc1; GLBenchmark 2.7.0 Release a68901;
samples=3).

v2: Replace the check for IS_HASWELL(devid) in intel_miptree_slice_has_hiz()
    with a conditional set of has_hiz. [for anholt]

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2013-04-05 16:35:47 -07:00
parent 916d1ea7dc
commit e4484a0309
2 changed files with 51 additions and 2 deletions

View file

@ -694,7 +694,7 @@ intelInitContext(struct intel_context *intel,
intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
intel->has_hiz = intel->gen >= 6;
intel->has_llc = intel->intelScreen->hw_has_llc;
intel->has_swizzling = intel->intelScreen->hw_has_swizzling;

View file

@ -29,6 +29,7 @@
#include <GL/internal/dri_interface.h>
#include "intel_batchbuffer.h"
#include "intel_chipset.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
@ -985,6 +986,53 @@ intel_miptree_alloc_mcs(struct intel_context *intel,
return mt->mcs_mt;
}
/**
* Helper for intel_miptree_alloc_hiz() that sets
* \c mt->level[level].slice[layer].has_hiz. Return true if and only if
* \c has_hiz was set.
*/
static bool
intel_miptree_slice_enable_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer)
{
assert(mt->hiz_mt);
if (intel->is_haswell) {
/* Disable HiZ for some slices to work around a hardware bug.
*
* Haswell hardware fails to respect
* 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y when during HiZ
* ambiguate operations. The failure is inconsistent and affected by
* other GPU contexts. Running a heavy GPU workload in a separate
* process causes the failure rate to drop to nearly 0.
*
* To workaround the bug, we enable HiZ only when we can guarantee that
* the Depth Coordinate Offset fields will be set to 0. The function
* brw_get_depthstencil_tile_masks() is used to calculate the fields,
* and the function is sometimes called in such a way that the presence
* of an attached stencil buffer changes the fuction's return value.
*
* The largest tile size considered by brw_get_depthstencil_tile_masks()
* is that of the stencil buffer. Therefore, if this hiz slice's
* corresponding depth slice has an offset that is aligned to the
* stencil buffer tile size, 64x64 pixels, then
* 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y is set to 0.
*/
uint32_t depth_x_offset = mt->level[level].slice[layer].x_offset;
uint32_t depth_y_offset = mt->level[level].slice[layer].y_offset;
if ((depth_x_offset & 63) || (depth_y_offset & 63)) {
return false;
}
}
mt->level[level].slice[layer].has_hiz = true;
return true;
}
bool
intel_miptree_alloc_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt,
@ -1010,7 +1058,8 @@ intel_miptree_alloc_hiz(struct intel_context *intel,
struct intel_resolve_map *head = &mt->hiz_map;
for (int level = mt->first_level; level <= mt->last_level; ++level) {
for (int layer = 0; layer < mt->level[level].depth; ++layer) {
mt->level[level].slice[layer].has_hiz = true;
if (!intel_miptree_slice_enable_hiz(intel, mt, level, layer))
continue;
head->next = malloc(sizeof(*head->next));
head->next->prev = head;