glsl: Don't emit spurious errors for constant indexes of the wrong type

Previously the shader

uniform float x[6];
void main() { gl_Position.x = x[1.0]; }

would have generated the errors

0:2(33): error: array index must be integer type
0:2(36): error: array index must be < 6

Now only

0:2(33): error: array index must be integer type

will be generated.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-03-15 15:14:18 -07:00
parent a70d2f05dc
commit a131b87706

View file

@ -58,7 +58,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* declared size.
*/
ir_constant *const const_index = idx->constant_expression_value();
if (const_index != NULL) {
if (const_index != NULL && idx->type->is_integer()) {
const int idx = const_index->value.i[0];
const char *type_name = "error";
unsigned bound = 0;
@ -118,7 +118,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
check_builtin_array_max_size(v->name, idx+1, loc, state);
}
}
} else if (array->type->is_array()) {
} else if (const_index == NULL && array->type->is_array()) {
if (array->type->array_size() == 0) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()) {