Commit graph

52378 commits

Author SHA1 Message Date
Paul Berry
e241e7c979 i965/vec4: Make with_writemask() non-static.
This will allow it to be shared between brw_vec4_visitor.cpp and
brw_vec4_vs_visitor.cpp (which will be created in the next patch).

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-05 09:52:38 -07:00
Paul Berry
8f9a339c10 i965/vs: Move vs-specific code out of brw_vec4.h.
Now brw_vec4.h contains only code that is shared between the vertex
and geometry shaders.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-05 09:52:33 -07:00
Paul Berry
9dfa8ae662 i965/gs: Don't assign gl_Layer its own slot in the VUE map.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-09-05 09:52:20 -07:00
Stéphane Marchesin
8709e2b6c5 i915g: Implement writemask fixup
The fixup code emulates non-BGRA render targets by adding an
extra instruction at the end of fragment shaders to swizzle the
output. To do this, we also swizzle the blend function. However
an oversight until now was that the writemask wasn't getting
swizzled. This patch fixes that which fixes a bunch of piglit
tests.
2013-09-04 19:48:18 -07:00
Stéphane Marchesin
b1461acf15 i915g: Stop calling draw_prepare_shader_outputs
It's not useful on i915g since we don't support primid. Fixes
piglit point tests on i915g.
2013-09-04 19:48:18 -07:00
Rico Schüller
8b302e1635 glx: Initialize OpenGL version to 1.0
The old code in dri2_glx suffered from a typographical error that caused
the default version to be 2.1 instead of 1.2 (minimum required by the
Linux OpenGL ABI).  drisw_glx had a similar error resulting in a default
version of 0.1.

Some driver/card combinations (r200/RV280, i915/915G) don't support
OpenGL 2.1.  These create in some corner cases an indirect context
instead of a direct context when calling glXCreateContextAttribsARB().
This happens because of a bad default value.  To avoid this, just used
the default value specified by the GLX_ARB_create_context specification:

    "The default values for GLX_CONTEXT_MAJOR_VERSION_ARB and
    GLX_CONTEXT_MINOR_VERSION_ARB are 1 and 0 respectively. In this
    case, implementations will typically return the most recent version
    of OpenGL they support which is backwards compatible with OpenGL 1.0
    (e.g. 3.0, 3.1 + GL_ARB_compatibility, or 3.2 compatibility
    profile)"

Refactor all the default value setting to dri2_convert_glx_attribs, and
make sure the correct defaults are set in that one place.

Signed-off-by: Rico Schüller <kgbricola@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla http://bugs.winehq.org/show_bug.cgi?id=34238
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
2013-09-04 16:07:21 -07:00
Stéphane Marchesin
4e861ac4a1 i915g: Add more optimizations
This patch adds liveness analysis to i915g and a couple
optimizations which benefit from it. One interesting
optimization turns (fake) indirect texture accesses into direct
texture accesses (the i915 supports a maximum of 4 indirect
texture accesses). Among other things this fixes a bunch of
piglit tests.
2013-09-04 12:11:02 -07:00
Ian Romanick
a974b915b6 glsl: Remove unused prog parameter from tfeedback_decl::init
It looks like commit 53febac removed the last user of that parameter.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-04 08:13:11 -07:00
Ian Romanick
0851aa7365 glsl: Validate qualifiers on VS color outputs with FS color inputs
The vertex shader color outputs (gl_FrontColor, gl_BackColor,
gl_FrontSecondaryColor, and gl_BackSecondaryColor) don't have the same
names as the matching fragment shader color inputs (gl_Color and
gl_SecondaryColor).  As a result, the qualifiers on them were not being
properly cross validated.

Full spec compliance required ir_variable::used and
ir_variable::assigned be set properly.  Without the preceeding patch,
which fixes the ::clone method to copy them, this will not be the case.

Fixes all of the previously failing piglit
spec/glsl-1.30/linker/interpolation-qualifiers tests.

v2: Update callers of cross_validate_types_and_qualifiers and
cross_validate_front_and_back_color.  The function signature changed in
v2 of a previous patch.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47755
2013-09-04 08:11:45 -07:00
Ian Romanick
ceceaf53ce glsl: Copy ir_variable::assigned and ir_variable::used fields in ::clone method
Nothing currently relies on this, but one of the next patches will.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-04 08:10:01 -07:00
Ian Romanick
c0e4a4adb7 glsl: Refactor a bunch of the code out of cross_validate_outputs_to_inputs
The new function, cross_validate_types_and_qualifiers, will have
multiple callers from this file in future commits.

v2: Don't pass the names of the producer / consumer stages to
cross_validate_types_and_qualifiers.  Instead, pass the types and get
the names only in the error paths.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-04 08:08:15 -07:00
Ian Romanick
87252bf97b glsl: Reallow precision qualifiers on structure members
Changes to the grammar for GL_ARB_shading_language_420pack (commit
6eec502) moved precision qualifiers out of the type_specifier production
chain.  This caused declarations such as:

    struct S {
        lowp float f;
    };

to generate parse errors.  Section 4.1.8 (Structures) of both the GLSL
ES 1.00 spec and GLSL 1.30 specs says:

        "Member declarators may contain precision qualifiers, but may not
        contain any other qualifiers."

So, it sure seems like we shouldn't generate a parse error. :)

Instead of type_specifier, use fully_specified_type in struct members.
However, fully_specified_type allows a lot of other qualifiers that are
not allowed on structure members, so expeclitly disallow them.

Note, this makes struct_declaration look an awful lot like
member_declaration (used for interface blocks).  We may want to
(somehow) unify these rules to reduce code duplication at some point.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68753
Reported-by: Aras Pranckevicius <aras@unity3d.com>
Cc: Aras Pranckevicius <aras@unity3d.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-09-04 08:02:23 -07:00
Timothy Arceri
51a279254f mesa: Setup remaining infrastucture and enable KHR_debug
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
9405be4add glapi: Setup autogeneration infrastructure for KHR_debug
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
6964fa7ea3 mesa: Remap debug type and severity
Remap any type or severity exclusive to KHR_debug to
something suitable for ARB_debug_output

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
b5c4795f38 mesa: Implement GL_DEBUG_OUTPUT
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
a7f5eb8ebb mesa: Update builds scripts to build object labels
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
262b5ff667 mesa: Implement KHR_debug ObjectLabel functions
V3: make sure to add null terminator when setting label,
generate error when the client specifies an explicit
length that exceeds MAX_LABEL_LENGTH, set label pointer
to NULL when freed, and output correct length in
MAX_LABEL_LENGTH error message.

V2: fixed indentation of comment

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
21b5bf712b mesa: make _mesa_validate_sync() non-static
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:49 -06:00
Timothy Arceri
6d8dd59cf5 mesa: free object labels when deleting
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
278372b47e mesa: add debug Label field to several data structures
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
6faf7052a2 mesa: make _mesa_lookup_list() non-static
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
97f9f11ec4 mesa: make _mesa_lookup_arrayobj() non-static
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
797b9dc3ff mesa: Implement glPushDebugGroup and glPopDebugGroup
V4: fixes _mesa_error() compiler warnings (BrianP).

V3: removed C++ style comment

V2: fixed spelling typo in comment

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
60f435319c mesa: Add a clone function to mesa hash
V2: const qualify table parameter

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
f5badf4671 mesa: Share common code between ARB_debug_output and KHR_debug functions
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
77d38fd3fb mesa: Add some constants and state variables for KHR_debug functions
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Kenneth Graunke
644fbbd3eb mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.
The main GL context's swtnl_im field is the VBO module's vbo_context
structure.  Using the name "swtnl" in the name is confusing since
some drivers use hardware texturing and lighting, but still rely on the
VBO module for drawing.

v2: Forward declare the type and use that instead of void *
    (suggested by Eric Anholt).
v3: Remove unnecessary cast (pointed out by by Topi Pohjolainen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-03 11:30:15 -07:00
Kenneth Graunke
6e143af66d i965: Rename "prim" parameter to "prims" where it's an array.
Some drawing functions take a single _mesa_prim object, while others
take an array of primitives.  Both kinds of functions used a parameter
called "prim" (the singular form), which was confusing.

Using the plural form, "prims," clearly communicates that the parameter
is an array of primitives.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-03 11:29:33 -07:00
Kenneth Graunke
9f7d5870a3 i965: Actually check every primitive for cut index support.
can_cut_index_handle_prims() was passed an array of _mesa_prim objects
and a count, and ran a loop for that many iterations.  However, it
treated the array like a pointer, repeatedly checking the first element.

This patch makes it actually check every primitive.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-03 11:29:09 -07:00
Michel Dänzer
6b5c802c30 radeonsi: Don't save/restore FMASK sampler view states for u_blitter
Fixes assertion failues in 24 piglit tests with
MESA_GL_VERSION_OVERRIDE=3.0, 12 of which are now passing.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-02 17:25:27 +02:00
Michel Dänzer
9933b85e12 radeonsi: Expose pure integer vertex formats
Fixes 20 piglit tests with MESA_GL_VERSION_OVERRIDE=3.0.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-02 17:25:27 +02:00
Maarten Lankhorst
ad4dc77231 nvc0: restore viewport after blit
Based on calim's original fix in the nine branch.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
2013-09-02 17:09:21 +02:00
Christian König
3e81b8eedd radeon/uvd: save the aligned width & height
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=68845

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-09-02 15:42:13 +02:00
Chia-I Wu
da33347131 glx: make the interval of LIBGL_SHOW_FPS adjustable
LIBGL_SHOW_FPS=1 makes GLX print FPS every second while other values do
nothing.  Extend it so that LIBGL_SHOW_FPS=N will print the FPS every N
seconds.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-02 11:42:58 +08:00
Kenneth Graunke
b8211ab3ed i965: Use the proper element of the prim array in brw_try_draw_prims.
The VBO module actually calls us with an array of _mesa_prim objects.
For example, it may break up a DrawArrays() call into multiple
primitives when primitive restart is enabled.

Previously, we treated prim like a pointer, always accessing element 0.
This worked because all of the primitive objects in a single draw call
have the same value for num_instances and basevertex.

However, accessing an array as a pointer and using the wrong object's
fields is misleading.  For stylistic reasons alone, we should use the
right object.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-01 18:54:39 -07:00
Kenneth Graunke
976d1d6665 i965: Combine brw_emit_prim and gen7_emit_prim.
These functions have almost identical code; the only difference is that
a few of the bits moved around.  Adding a few trivial conditionals
allows the same function to work on all generations, and the resulting
code is still quite readable.

v2: Comment that the workaround flush is only necessary on SNB
    (requested by Paul Berry).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-01 18:54:37 -07:00
Kenneth Graunke
a3335417e3 i965: Remove unused ATTRIB_BIT_DWORDS define.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-01 18:53:55 -07:00
Christoph Bumiller
7fe159ba74 nvc0: delete compute object on screen destruction
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-09-01 20:57:15 +02:00
Joakim Sindholt
2a7762bdb6 nvc0: fix blitctx memory leak
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
2013-09-01 20:56:23 +02:00
Christoph Bumiller
1048d89907 nvc0: don't use bufctx in nvc0_cb_push
Too many calls into libdrm when a single one is enough.
2013-09-01 20:53:11 +02:00
Christoph Bumiller
528a48ee8d nvc0: clear the flushed flag 2013-09-01 20:52:27 +02:00
Christoph Bumiller
5399206056 nvc0/ir: add f32 long immediate cannot saturate
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-09-01 20:51:56 +02:00
Tiziano Bacocco
7086636358 nvc0/ir: fix use after free in texture barrier insertion pass
Fixes crash with Amnesia: The Dark Descent.

Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
2013-09-01 20:51:39 +02:00
Ilia Mirkin
3282697621 nv30: find first unused texcoord rather than bailing if first is used
This fixes shaders produced by supertuxkart.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2013-09-01 20:38:21 +02:00
Emil Velikov
dc10251d08 nouveau: initialise the nouveau_transfer maps
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-09-01 20:38:07 +02:00
Chris Forbes
f35dea05b1 i965/fs: Gen4: Zero out extra coordinates when using shadow compare
Fixes broken rendering if these MRFs contained anything other than zero.

NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-01 19:50:59 +12:00
Paul Berry
4cc692e355 i965/gs: Implement support for geometry shader samplers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-31 17:13:10 -07:00
Paul Berry
89563489ff i965/gs: add geometry shader support to brw_texture_surfaces.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-31 17:13:07 -07:00
Paul Berry
08d8ff0965 i965/gs: generalize brw_texture_surfaces in preparation for gs.
There is a slight functionality change.  Previously we would compute a
common value for num_samplers for all stages, and populate that many
entries in each stage's surf_offset table regardless of how many
samplers each stage used.  Now we only populate the number of entries
in the surf_offset table corresponding to the number of samplers
actually used by the stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-31 17:13:04 -07:00