i965/gs: add geometry shader support to brw_texture_surfaces.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-08-25 08:05:44 -07:00
parent 08d8ff0965
commit 89563489ff

View file

@ -769,6 +769,9 @@ brw_update_texture_surfaces(struct brw_context *brw)
/* BRW_NEW_VERTEX_PROGRAM */
struct gl_program *vs = (struct gl_program *) brw->vertex_program;
/* BRW_NEW_GEOMETRY_PROGRAM */
struct gl_program *gs = (struct gl_program *) brw->geometry_program;
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
@ -776,6 +779,9 @@ brw_update_texture_surfaces(struct brw_context *brw)
update_stage_texture_surfaces(brw, vs,
brw->vs.base.surf_offset +
SURF_INDEX_VEC4_TEXTURE(0));
update_stage_texture_surfaces(brw, gs,
brw->gs.base.surf_offset +
SURF_INDEX_VEC4_TEXTURE(0));
update_stage_texture_surfaces(brw, fs,
brw->wm.surf_offset +
SURF_INDEX_TEXTURE(0));
@ -788,6 +794,7 @@ const struct brw_tracked_state brw_texture_surfaces = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_FRAGMENT_PROGRAM,
.cache = 0
},