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i965: Use the proper element of the prim array in brw_try_draw_prims.
The VBO module actually calls us with an array of _mesa_prim objects. For example, it may break up a DrawArrays() call into multiple primitives when primitive restart is enabled. Previously, we treated prim like a pointer, always accessing element 0. This worked because all of the primitive objects in a single draw call have the same value for num_instances and basevertex. However, accessing an array as a pointer and using the wrong object's fields is misleading. For stylistic reasons alone, we should use the right object. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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1 changed files with 4 additions and 4 deletions
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@ -390,12 +390,12 @@ static bool brw_try_draw_prims( struct gl_context *ctx,
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intel_batchbuffer_require_space(brw, estimated_max_prim_size, false);
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intel_batchbuffer_save_state(brw);
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if (brw->num_instances != prim->num_instances) {
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brw->num_instances = prim->num_instances;
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if (brw->num_instances != prim[i].num_instances) {
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brw->num_instances = prim[i].num_instances;
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brw->state.dirty.brw |= BRW_NEW_VERTICES;
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}
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if (brw->basevertex != prim->basevertex) {
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brw->basevertex = prim->basevertex;
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if (brw->basevertex != prim[i].basevertex) {
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brw->basevertex = prim[i].basevertex;
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brw->state.dirty.brw |= BRW_NEW_VERTICES;
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}
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if (brw->gen < 6)
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