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synced 2026-05-05 18:18:06 +02:00
i915g: Implement writemask fixup
The fixup code emulates non-BGRA render targets by adding an extra instruction at the end of fragment shaders to swizzle the output. To do this, we also swizzle the blend function. However an oversight until now was that the writemask wasn't getting swizzled. This patch fixes that which fixes a bunch of piglit tests.
This commit is contained in:
parent
b1461acf15
commit
8709e2b6c5
3 changed files with 90 additions and 38 deletions
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@ -94,7 +94,6 @@ static unsigned translate_mip_filter( unsigned filter )
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}
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}
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/* None of this state is actually used for anything yet.
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*/
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static void *
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@ -117,10 +116,10 @@ i915_create_blend_state(struct pipe_context *pipe,
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*/
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if (srcA != srcRGB ||
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dstA != dstRGB ||
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eqA != eqRGB) {
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dstA != dstRGB ||
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eqA != eqRGB) {
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cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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IAB_MODIFY_ENABLE |
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IAB_ENABLE |
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IAB_MODIFY_FUNC |
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@ -131,7 +130,7 @@ i915_create_blend_state(struct pipe_context *pipe,
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(i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
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}
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else {
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cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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IAB_MODIFY_ENABLE |
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0);
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}
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@ -147,7 +146,7 @@ i915_create_blend_state(struct pipe_context *pipe,
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if (blend->dither)
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cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
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/* XXX here take the target fixup into account */
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/* We potentially do some fixup at emission for non-BGRA targets */
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if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
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cso_data->LIS5 |= S5_WRITEDISABLE_RED;
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@ -276,7 +275,7 @@ i915_create_sampler_state(struct pipe_context *pipe,
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maxlod = CLAMP(maxlod, 0, 16 * 11);
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if (minlod > maxlod)
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maxlod = minlod;
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maxlod = minlod;
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cso->minlod = minlod;
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cso->maxlod = maxlod;
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@ -499,7 +498,7 @@ i915_create_depth_stencil_state(struct pipe_context *pipe,
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(func << S6_DEPTH_TEST_FUNC_SHIFT));
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if (depth_stencil->depth.writemask)
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cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
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cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
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}
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if (depth_stencil->alpha.enabled) {
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@ -128,6 +128,70 @@ validate_immediate(struct i915_context *i915, unsigned *batch_space)
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*batch_space = 1 + util_bitcount(dirty);
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}
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static uint target_fixup(struct pipe_surface *p, int component)
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{
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const struct
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{
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enum pipe_format format;
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uint hw_mask[4];
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} fixup_mask[] = {
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{ PIPE_FORMAT_R8G8B8A8_UNORM, { S5_WRITEDISABLE_BLUE, S5_WRITEDISABLE_GREEN, S5_WRITEDISABLE_RED, S5_WRITEDISABLE_ALPHA}},
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{ PIPE_FORMAT_R8G8B8X8_UNORM, { S5_WRITEDISABLE_BLUE, S5_WRITEDISABLE_GREEN, S5_WRITEDISABLE_RED, S5_WRITEDISABLE_ALPHA}},
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{ PIPE_FORMAT_L8_UNORM, { S5_WRITEDISABLE_RED | S5_WRITEDISABLE_GREEN | S5_WRITEDISABLE_BLUE, 0, 0, S5_WRITEDISABLE_ALPHA}},
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{ PIPE_FORMAT_I8_UNORM, { S5_WRITEDISABLE_RED | S5_WRITEDISABLE_GREEN | S5_WRITEDISABLE_BLUE, 0, 0, S5_WRITEDISABLE_ALPHA}},
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{ PIPE_FORMAT_A8_UNORM, { 0, 0, 0, S5_WRITEDISABLE_RED | S5_WRITEDISABLE_GREEN | S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA}},
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{ 0, { S5_WRITEDISABLE_RED, S5_WRITEDISABLE_GREEN, S5_WRITEDISABLE_BLUE, S5_WRITEDISABLE_ALPHA}}
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};
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int i = sizeof(fixup_mask) / sizeof(*fixup_mask);
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if (p)
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for(i = 0; fixup_mask[i].format != 0; i++)
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if (p->format == fixup_mask[i].format)
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return fixup_mask[i].hw_mask[component];
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/* Just return default masks */
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return fixup_mask[i].hw_mask[component];
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}
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static void emit_immediate_s5(struct i915_context *i915, uint imm)
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{
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/* Fixup write mask for non-BGRA render targets */
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uint fixup_imm = imm & ~( S5_WRITEDISABLE_RED | S5_WRITEDISABLE_GREEN |
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S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA );
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struct pipe_surface *surf = i915->framebuffer.cbufs[0];
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if (imm & S5_WRITEDISABLE_RED)
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fixup_imm |= target_fixup(surf, 0);
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if (imm & S5_WRITEDISABLE_GREEN)
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fixup_imm |= target_fixup(surf, 1);
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if (imm & S5_WRITEDISABLE_BLUE)
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fixup_imm |= target_fixup(surf, 2);
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if (imm & S5_WRITEDISABLE_ALPHA)
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fixup_imm |= target_fixup(surf, 3);
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OUT_BATCH(fixup_imm);
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}
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static void emit_immediate_s6(struct i915_context *i915, uint imm)
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{
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/* Fixup blend function for A8 dst buffers.
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* When we blend to an A8 buffer, the GPU thinks it's a G8 buffer,
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* and therefore we need to use the color factor for alphas. */
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uint srcRGB;
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if (i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM) {
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srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
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if (srcRGB == BLENDFACT_DST_ALPHA)
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srcRGB = BLENDFACT_DST_COLR;
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else if (srcRGB == BLENDFACT_INV_DST_ALPHA)
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srcRGB = BLENDFACT_INV_DST_COLR;
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imm &= ~SRC_BLND_FACT(BLENDFACT_MASK);
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imm |= SRC_BLND_FACT(srcRGB);
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}
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OUT_BATCH(imm);
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}
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static void
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emit_immediate(struct i915_context *i915)
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{
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@ -153,23 +217,12 @@ emit_immediate(struct i915_context *i915)
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for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
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if (dirty & (1 << i)) {
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/* Fixup blend function for A8 dst buffers.
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* When we blend to an A8 buffer, the GPU thinks it's a G8 buffer,
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* and therefore we need to use the color factor for alphas. */
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if ((i == I915_IMMEDIATE_S6) &&
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(i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM)) {
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uint32_t imm = i915->current.immediate[i];
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uint32_t srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
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if (srcRGB == BLENDFACT_DST_ALPHA)
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srcRGB = BLENDFACT_DST_COLR;
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else if (srcRGB == BLENDFACT_INV_DST_ALPHA)
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srcRGB = BLENDFACT_INV_DST_COLR;
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imm &= ~SRC_BLND_FACT(BLENDFACT_MASK);
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imm |= SRC_BLND_FACT(srcRGB);
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OUT_BATCH(imm);
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} else {
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if (i == I915_IMMEDIATE_S5)
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emit_immediate_s5(i915, i915->current.immediate[i]);
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else if (i == I915_IMMEDIATE_S6)
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emit_immediate_s6(i915, i915->current.immediate[i]);
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else
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OUT_BATCH(i915->current.immediate[i]);
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}
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}
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}
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}
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@ -163,28 +163,28 @@ struct i915_tracked_state i915_hw_framebuffer = {
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I915_NEW_FRAMEBUFFER
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};
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static const struct
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{
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enum pipe_format format;
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uint hw_swizzle;
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} fixup_formats[] = {
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{ PIPE_FORMAT_R8G8B8A8_UNORM, 0x21030000 /* BGRA */},
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{ PIPE_FORMAT_R8G8B8X8_UNORM, 0x21030000 /* BGRX */},
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{ PIPE_FORMAT_L8_UNORM, 0x00030000 /* RRRA */},
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{ PIPE_FORMAT_I8_UNORM, 0x00030000 /* RRRA */},
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{ PIPE_FORMAT_A8_UNORM, 0x33330000 /* AAAA */},
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{ PIPE_FORMAT_NONE, 0x00000000},
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};
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static uint32_t need_target_fixup(struct pipe_surface* p, uint32_t *fixup)
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{
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const struct
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{
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enum pipe_format format;
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uint hw_swizzle;
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} fixup_formats[] = {
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{ PIPE_FORMAT_R8G8B8A8_UNORM, 0x21030000 /* BGRA */},
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{ PIPE_FORMAT_R8G8B8X8_UNORM, 0x21030000 /* BGRX */},
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{ PIPE_FORMAT_L8_UNORM, 0x00030000 /* RRRA */},
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{ PIPE_FORMAT_I8_UNORM, 0x00030000 /* RRRA */},
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{ PIPE_FORMAT_A8_UNORM, 0x33330000 /* AAAA */},
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{ PIPE_FORMAT_NONE, 0x00000000},
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};
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enum pipe_format f;
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/* if we don't have a surface bound yet, we don't need to fixup the shader */
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if (!p)
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return 0;
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f = p->format;
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for(int i=0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
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for(int i = 0; fixup_formats[i].format != PIPE_FORMAT_NONE; i++)
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if (fixup_formats[i].format == f) {
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*fixup = fixup_formats[i].hw_swizzle;
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return f;
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