i965/gs: generalize brw_texture_surfaces in preparation for gs.

There is a slight functionality change.  Previously we would compute a
common value for num_samplers for all stages, and populate that many
entries in each stage's surf_offset table regardless of how many
samplers each stage used.  Now we only populate the number of entries
in the surf_offset table corresponding to the number of samplers
actually used by the stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-06-21 09:24:16 -07:00
parent 5a8033f142
commit 08d8ff0965

View file

@ -732,51 +732,53 @@ const struct brw_tracked_state gen6_renderbuffer_surfaces = {
.emit = brw_update_renderbuffer_surfaces,
};
static void
update_stage_texture_surfaces(struct brw_context *brw,
const struct gl_program *prog,
uint32_t *surf_offset)
{
if (!prog)
return;
struct gl_context *ctx = &brw->ctx;
unsigned num_samplers = _mesa_fls(prog->SamplersUsed);
for (unsigned s = 0; s < num_samplers; s++) {
surf_offset[s] = 0;
if (prog->SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
/* _NEW_TEXTURE */
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s);
}
}
}
}
/**
* Construct SURFACE_STATE objects for enabled textures.
*/
static void
brw_update_texture_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
* Unfortunately, we're stuck using the gl_program structs until the
* ARB_fragment_program front-end gets converted to GLSL IR. These
* have the downside that SamplerUnits is split and only contains the
* mappings for samplers active in that stage.
*/
/* BRW_NEW_VERTEX_PROGRAM */
struct gl_program *vs = (struct gl_program *) brw->vertex_program;
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
for (unsigned s = 0; s < num_samplers; s++) {
brw->vs.base.surf_offset[SURF_INDEX_VEC4_TEXTURE(s)] = 0;
brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
if (vs->SamplersUsed & (1 << s)) {
const unsigned unit = vs->SamplerUnits[s];
/* _NEW_TEXTURE */
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
brw->vtbl.update_texture_surface(ctx, unit,
brw->vs.base.surf_offset +
SURF_INDEX_VEC4_TEXTURE(s));
}
}
if (fs->SamplersUsed & (1 << s)) {
const unsigned unit = fs->SamplerUnits[s];
/* _NEW_TEXTURE */
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
brw->vtbl.update_texture_surface(ctx, unit,
brw->wm.surf_offset +
SURF_INDEX_TEXTURE(s));
}
}
}
/* _NEW_TEXTURE */
update_stage_texture_surfaces(brw, vs,
brw->vs.base.surf_offset +
SURF_INDEX_VEC4_TEXTURE(0));
update_stage_texture_surfaces(brw, fs,
brw->wm.surf_offset +
SURF_INDEX_TEXTURE(0));
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}