this is triggered by u_blitter when doing src==dst blits
Fixes: 7781a75229 ("zink: add a renderpass flag for mixed zs layout")
affects:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
(cherry picked from commit 9409756ee3)
if a rendertarget-specified image can't be a rendertarget or a blit dst
then it can't be used for the designated functionality and must be rejected
cc: mesa-stable
fixes hangs on various nv driver versions:
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_fastest
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
(cherry picked from commit 37ac8647fc)
this is illegal, and we'll just have to eat some piglit fails
until indirects are handled
Fixes: f7ade1f188 ("zink: simplify shader i/o assignment")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15976>
(cherry picked from commit 12cf9a1544)
Conflicts:
src/gallium/drivers/zink/ci/zink-lvp-fails.txt
If we change the sate without flushing the bitmap cache, the cache might be
rendered with the new scissor, which excludes some parts that should've
been rendered with the old state, and vice versa.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6233
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15881>
(cherry picked from commit dd7278aa10)
Here we just make sure we match the interpolation type on both
sides of the shader interface. Drivers like d3d12 are expecting
this.
Fixes: 9401990e6f ("nir/linker: set varying from uniform as flat")
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16003>
(cherry picked from commit 4b4bb46af4)
This is used to determine the geometry shader info on GFX9, and it
looks like it was broken for topologies that use adjacency.
This is also used to remove PSIZ from shaders that don't need it.
Found by inspection.
fossils-db (Polaris10):
Totals from 140 (0.10% of 135960) affected shaders:
SGPRs: 10448 -> 9696 (-7.20%)
VGPRs: 4376 -> 4264 (-2.56%)
CodeSize: 164316 -> 161028 (-2.00%)
Instrs: 26449 -> 25767 (-2.58%)
Latency: 184448 -> 180468 (-2.16%)
InvThroughput: 80772 -> 79092 (-2.08%)
VClause: 337 -> 328 (-2.67%); split: -2.97%, +0.30%
SClause: 859 -> 813 (-5.36%); split: -5.70%, +0.35%
Copies: 1027 -> 790 (-23.08%)
PreSGPRs: 2751 -> 2331 (-15.27%)
PreVGPRs: 3887 -> 3836 (-1.31%)
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15948>
(cherry picked from commit ed7d831525)
When we put NIR in the compiler stack for r300, indirect addressing broke
for gallium nine. DX's array indirects round the float value, so the DX
shader gets mapped to a TGSI "ARR ADDR[0] src.x" instruction. Translating
that to NIR maps to r0[f2i32(fround(src.x))]. While we might hope that in
translation back using nir-to-tgsi after optimization we would recognize
the construct and emit ARR again, that's going to be error prone (think
"what if src.x is in a NIR register?") so we need a fallback plan. r300
will be able to handle this lowering, so get it in place first to fix the
regression.
Fixes: #6297
Fixes: 7d2ea9b0ed ("r300: Request NIR shaders from mesa/st and use NIR-to-TGSI.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15870>
(cherry picked from commit 6947016b46)
We need to wait for cp dma if VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT or
VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT are set.
Closes: #5911
Fixes: 4b9bc4791b ("radv: only sync CP DMA for transfer operations or bottom pipe")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15933>
A future commit will make VCC register assignment independent
from register hints. Up to GFX9, VCC can alternatively be used
as regular SGPR, so prevent overlap.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15408>
If we made a copy deref, then we need to do dead-write elimination for the
pervious writes or we'll just emit the same copy deref again next time
around. And, at the end of the opt loop, we need to lower copy derefs
because later passes (locals_to_regs, notably) depend on it.
Fixes infinite opt loop on fs-function-inout-array with virgl on NTT.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15899>
rusticl (and clover) would like to get a graceful fail here so they can
fall back to a shadow copy instead of us asserting. We also start
rejecting arrayed surface because isl doesn't allow selecting a QPitch
yet. Even if it did, QPitch is horribly restrictive, even for linear
surfaces, that it likely wouldn't be that useful.
Fixes: e81f3edf76 ("iris: Allow userptr on 1D and 2D images")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15903>
A custom branch of `deqp` is used to have proper results when
crashing. See:
https://github.com/KhronosGroup/VK-GL-CTS/issues/311
A custom branch of `deqp-runner` with Windows support is also
used until the changes are merged into the main repository.
The `api`, `info`, `draw`, `query-pool` and `memory` test cases are
executed for now.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15742>
This is trivial thanks to the emulated timelines provided in common
code. "Real" timeline semaphores which can be shared across processes
will require kernel support.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
Even if we're the first job on some queue, there may be no wait
semaphores but we still need to ensure things happen in-order. (See
the "Implicit Synchronization Guarantees" section of the Vulkan spec.)
The client can submit back-to-back command buffers with no semaphores
between them and it needs to adt the same as if there were a semaphore.
If job->serialize is set because of a barrier or something, we still
need to synchronize across HW queues by waiting on last_job_syncs.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
In order to properly wait for a query to be complete, we need to first
wait for the end query job to flush through on the queue. Since query
end is always handled on the CPU, we can do this with a condition
variable. The 2s timeout is taken from ANV.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
Vulkan requires that, once the device has been lost, you keep returning
VK_ERROR_DEVICE_LOST. We've got tracking for this in common code; it
just needs to be wired up.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>