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zink: use mixed zs renderpass for depth read/write
this is triggered by u_blitter when doing src==dst blits
Fixes: 7781a75229 ("zink: add a renderpass flag for mixed zs layout")
affects:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
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1 changed files with 4 additions and 0 deletions
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@ -2075,7 +2075,11 @@ get_render_pass(struct zink_context *ctx)
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bool needs_write_s = state.rts[fb->nr_cbufs].clear_stencil || outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
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if (!needs_write_z && (!ctx->dsa_state || !ctx->dsa_state->base.depth_enabled))
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/* depth sample, stencil write */
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state.rts[fb->nr_cbufs].mixed_zs = needs_write_s && zsbuf->bind_count[0];
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else
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/* depth write + sample */
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state.rts[fb->nr_cbufs].mixed_zs = needs_write_z && zsbuf->bind_count[0];
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state.rts[fb->nr_cbufs].needs_write = needs_write_z | needs_write_s;
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state.num_rts++;
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}
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