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nir: fix setting varying from uniform as flat
Here we just make sure we match the interpolation type on both
sides of the shader interface. Drivers like d3d12 are expecting
this.
Fixes: 9401990e6f ("nir/linker: set varying from uniform as flat")
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16003>
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1 changed files with 3 additions and 1 deletions
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@ -1391,8 +1391,10 @@ nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer)
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/* The varying is loaded from same uniform, so no need to do any
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* interpolation. Mark it as flat explicitly.
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*/
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if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE)
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if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE) {
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in_var->data.interpolation = INTERP_MODE_FLAT;
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out_var->data.interpolation = INTERP_MODE_FLAT;
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}
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}
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}
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