Commit graph

83 commits

Author SHA1 Message Date
Lionel Landwerlin
8ac7802ac8 brw: move final send lowering up into the IR
Because we do emit the final send message form in code generation, a
lot of emissions look like this :

  add(8)  vgrf0,    u0, 0x100
  mov(1)   a0.1, vgrf0          # emitted by the generator
  send(8)   ...,  a0.1

By moving address register manipulation in the IR, we can get this
down to :

  add(1)  a0.1,   u0, 0x100
  send(8)  ..., a0.1

This reduce register pressure around some send messages by 1 vgrf.

All lost shaders in the below results are fragment SIMD32, due to the
throughput estimator. If turned off, we loose no SIMD32 shaders with
this change.

DG2 results:

  Assassin's Creed Valhalla:
  Totals from 2044 (96.87% of 2110) affected shaders:
  Instrs: 852879 -> 832044 (-2.44%); split: -2.45%, +0.00%
  Subgroup size: 23832 -> 23824 (-0.03%)
  Cycle count: 53345742 -> 52144277 (-2.25%); split: -5.08%, +2.82%
  Spill count: 729 -> 554 (-24.01%); split: -28.40%, +4.39%
  Fill count: 2005 -> 1256 (-37.36%)
  Scratch Memory Size: 25600 -> 19456 (-24.00%); split: -32.00%, +8.00%
  Max live registers: 116765 -> 115058 (-1.46%)
  Max dispatch width: 19152 -> 18872 (-1.46%); split: +0.21%, -1.67%

  Cyberpunk 2077:
  Totals from 1181 (93.43% of 1264) affected shaders:
  Instrs: 667192 -> 663615 (-0.54%); split: -0.55%, +0.01%
  Subgroup size: 13016 -> 13032 (+0.12%)
  Cycle count: 17383539 -> 17986073 (+3.47%); split: -0.93%, +4.39%
  Spill count: 12 -> 8 (-33.33%)
  Fill count: 9 -> 6 (-33.33%)

  Dota2:
  Totals from 173 (11.59% of 1493) affected shaders:
  Cycle count: 274403 -> 280817 (+2.34%); split: -0.01%, +2.34%
  Max live registers: 5787 -> 5779 (-0.14%)
  Max dispatch width: 1344 -> 1152 (-14.29%)

  Hitman3:
  Totals from 5072 (95.39% of 5317) affected shaders:
  Instrs: 2879952 -> 2841804 (-1.32%); split: -1.32%, +0.00%
  Cycle count: 153208505 -> 165860401 (+8.26%); split: -2.22%, +10.48%
  Spill count: 3942 -> 3200 (-18.82%)
  Fill count: 10158 -> 8846 (-12.92%)
  Scratch Memory Size: 257024 -> 223232 (-13.15%)
  Max live registers: 328467 -> 324631 (-1.17%)
  Max dispatch width: 43928 -> 42768 (-2.64%); split: +0.09%, -2.73%

  Fortnite:
  Totals from 360 (4.82% of 7472) affected shaders:
  Instrs: 778068 -> 777925 (-0.02%)
  Subgroup size: 3128 -> 3136 (+0.26%)
  Cycle count: 38684183 -> 38734579 (+0.13%); split: -0.06%, +0.19%
  Max live registers: 50689 -> 50658 (-0.06%)

  Hogwarts Legacy:
  Totals from 1376 (84.00% of 1638) affected shaders:
  Instrs: 758810 -> 749727 (-1.20%); split: -1.23%, +0.03%
  Cycle count: 27778983 -> 28805469 (+3.70%); split: -1.42%, +5.12%
  Spill count: 2475 -> 2299 (-7.11%); split: -7.47%, +0.36%
  Fill count: 2677 -> 2445 (-8.67%); split: -9.90%, +1.23%
  Scratch Memory Size: 99328 -> 89088 (-10.31%)
  Max live registers: 84969 -> 84671 (-0.35%); split: -0.58%, +0.23%
  Max dispatch width: 11848 -> 11920 (+0.61%)

  Metro Exodus:
  Totals from 92 (0.21% of 43072) affected shaders:
  Instrs: 262995 -> 262968 (-0.01%)
  Cycle count: 13818007 -> 13851266 (+0.24%); split: -0.01%, +0.25%
  Max live registers: 11152 -> 11140 (-0.11%)

  Red Dead Redemption 2 :
  Totals from 451 (7.71% of 5847) affected shaders:
  Instrs: 754178 -> 753811 (-0.05%); split: -0.05%, +0.00%
  Cycle count: 3484078523 -> 3484111965 (+0.00%); split: -0.00%, +0.00%
  Max live registers: 42294 -> 42185 (-0.26%)

  Spiderman Remastered:
  Totals from 6820 (98.02% of 6958) affected shaders:
  Instrs: 6921500 -> 6747933 (-2.51%); split: -4.16%, +1.65%
  Cycle count: 234400692460 -> 236846720707 (+1.04%); split: -0.20%, +1.25%
  Spill count: 72971 -> 72622 (-0.48%); split: -8.08%, +7.61%
  Fill count: 212921 -> 198483 (-6.78%); split: -12.37%, +5.58%
  Scratch Memory Size: 3491840 -> 3410944 (-2.32%); split: -12.05%, +9.74%
  Max live registers: 493149 -> 487458 (-1.15%)
  Max dispatch width: 56936 -> 56856 (-0.14%); split: +0.06%, -0.20%

  Strange Brigade:
  Totals from 3769 (91.21% of 4132) affected shaders:
  Instrs: 1354476 -> 1321474 (-2.44%)
  Cycle count: 25351530 -> 25339190 (-0.05%); split: -1.64%, +1.59%
  Max live registers: 199057 -> 193656 (-2.71%)
  Max dispatch width: 30272 -> 30240 (-0.11%)

  Witcher 3:
  Totals from 25 (2.40% of 1041) affected shaders:
  Instrs: 24621 -> 24606 (-0.06%)
  Cycle count: 2218793 -> 2217503 (-0.06%); split: -0.11%, +0.05%
  Max live registers: 1963 -> 1955 (-0.41%)

LNL results:

  Assassin's Creed Valhalla:
  Totals from 1928 (98.02% of 1967) affected shaders:
  Instrs: 856107 -> 835756 (-2.38%); split: -2.48%, +0.11%
  Subgroup size: 41264 -> 41280 (+0.04%)
  Cycle count: 64606590 -> 62371700 (-3.46%); split: -5.57%, +2.11%
  Spill count: 915 -> 669 (-26.89%); split: -32.79%, +5.90%
  Fill count: 2414 -> 1617 (-33.02%); split: -36.62%, +3.60%
  Scratch Memory Size: 62464 -> 44032 (-29.51%); split: -36.07%, +6.56%
  Max live registers: 205483 -> 202192 (-1.60%)

  Cyberpunk 2077:
  Totals from 1177 (96.40% of 1221) affected shaders:
  Instrs: 682237 -> 678931 (-0.48%); split: -0.51%, +0.03%
  Subgroup size: 24912 -> 24944 (+0.13%)
  Cycle count: 24355928 -> 25089292 (+3.01%); split: -0.80%, +3.81%
  Spill count: 8 -> 3 (-62.50%)
  Fill count: 6 -> 3 (-50.00%)
  Max live registers: 126922 -> 125472 (-1.14%)

  Dota2:
  Totals from 428 (32.47% of 1318) affected shaders:
  Instrs: 89355 -> 89740 (+0.43%)
  Cycle count: 1152412 -> 1152706 (+0.03%); split: -0.52%, +0.55%
  Max live registers: 32863 -> 32847 (-0.05%)

  Fortnite:
  Totals from 5354 (81.72% of 6552) affected shaders:
  Instrs: 4135059 -> 4239015 (+2.51%); split: -0.01%, +2.53%
  Cycle count: 132557506 -> 132427302 (-0.10%); split: -0.75%, +0.65%
  Spill count: 7144 -> 7234 (+1.26%); split: -0.46%, +1.72%
  Fill count: 12086 -> 12403 (+2.62%); split: -0.73%, +3.35%
  Scratch Memory Size: 600064 -> 604160 (+0.68%); split: -1.02%, +1.71%

  Hitman3:
  Totals from 4912 (97.09% of 5059) affected shaders:
  Instrs: 2952124 -> 2916824 (-1.20%); split: -1.20%, +0.00%
  Cycle count: 179985656 -> 189175250 (+5.11%); split: -2.44%, +7.55%
  Spill count: 3739 -> 3136 (-16.13%)
  Fill count: 10657 -> 9564 (-10.26%)
  Scratch Memory Size: 373760 -> 318464 (-14.79%)
  Max live registers: 597566 -> 589460 (-1.36%)

  Hogwarts Legacy:
  Totals from 1471 (96.33% of 1527) affected shaders:
  Instrs: 748749 -> 766214 (+2.33%); split: -0.71%, +3.05%
  Cycle count: 33301528 -> 34426308 (+3.38%); split: -1.30%, +4.68%
  Spill count: 3278 -> 3070 (-6.35%); split: -8.30%, +1.95%
  Fill count: 4553 -> 4097 (-10.02%); split: -10.85%, +0.83%
  Scratch Memory Size: 251904 -> 217088 (-13.82%)
  Max live registers: 168911 -> 168106 (-0.48%); split: -0.59%, +0.12%

  Metro Exodus:
  Totals from 18356 (49.81% of 36854) affected shaders:
  Instrs: 7559386 -> 7621591 (+0.82%); split: -0.01%, +0.83%
  Cycle count: 195240612 -> 196455186 (+0.62%); split: -1.22%, +1.84%
  Spill count: 595 -> 546 (-8.24%)
  Fill count: 1604 -> 1408 (-12.22%)
  Max live registers: 2086937 -> 2086933 (-0.00%)

  Red Dead Redemption 2:
  Totals from 4171 (79.31% of 5259) affected shaders:
  Instrs: 2619392 -> 2719587 (+3.83%); split: -0.00%, +3.83%
  Subgroup size: 86416 -> 86432 (+0.02%)
  Cycle count: 8542836160 -> 8531976886 (-0.13%); split: -0.65%, +0.53%
  Fill count: 12949 -> 12970 (+0.16%); split: -0.43%, +0.59%
  Scratch Memory Size: 401408 -> 385024 (-4.08%)

  Spiderman Remastered:
  Totals from 6639 (98.94% of 6710) affected shaders:
  Instrs: 6877980 -> 6800592 (-1.13%); split: -3.11%, +1.98%
  Cycle count: 282183352210 -> 282100051824 (-0.03%); split: -0.62%, +0.59%
  Spill count: 63147 -> 64218 (+1.70%); split: -7.12%, +8.82%
  Fill count: 184931 -> 175591 (-5.05%); split: -10.81%, +5.76%
  Scratch Memory Size: 5318656 -> 5970944 (+12.26%); split: -5.91%, +18.17%
  Max live registers: 918240 -> 906604 (-1.27%)

  Strange Brigade:
  Totals from 3675 (92.24% of 3984) affected shaders:
  Instrs: 1462231 -> 1429345 (-2.25%); split: -2.25%, +0.00%
  Cycle count: 37404050 -> 37345292 (-0.16%); split: -1.25%, +1.09%
  Max live registers: 361849 -> 351265 (-2.92%)

  Witcher 3:
  Totals from 13 (46.43% of 28) affected shaders:
  Instrs: 593 -> 660 (+11.30%)
  Cycle count: 28302 -> 28714 (+1.46%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Lionel Landwerlin
0a5bdf1199 brw: add infra to make use of the address register in the IR
This limits the address register to simple cases inside a block.

Validation ensures that the address register is only written once and
read once.

Instruction scheduling makes sure that instructions using the address
register in the generator are not scheduled while there is an usage of
the register in the IR.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Ian Romanick
ef3dc401da brw: Add devinfo parameter to fs_inst::regs_read
This isn't used now, but future commits will add uses. Doing this as a
separate commit removes a lot of "just typing" churn from commits that
have real changes to review.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Caio Oliveira
abe41b1d2c intel/compiler: Use #pragma once instead of header guards
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32534>
2024-12-11 19:47:44 +00:00
Francisco Jerez
0ad835a929 intel/fs/xe2: Fix up subdword integer region restriction with strided byte src and packed byte dst.
This fixes a corner case of the LNL sub-dword integer restrictions
that wasn't being detected by has_subdword_integer_region_restriction(),
specifically:

> if(Src.Type==Byte && Dst.Type==Byte && Dst.Stride==1 && W!=2) {
>    // ...
>    if(Src.Stride == 2) && (Src.UniformStride) && (Dst.SubReg%32  ==  Src.SubReg/2 ) { Allowed }
>    // ...
> }

All the other restrictions that require agreement between the SubReg
number of source and destination only affect sources with a stride
greater than a dword, which is why
has_subdword_integer_region_restriction() was returning false except
when "byte_stride(srcs[i]) >= 4" evaluated to true, but as implied by
the pseudocode above, in the particular case of a packed byte
destination, the restriction applies for source strides as narrow as
2B.

The form of the equation that relates the subreg numbers is consistent
with the existing calculations in brw_fs_lower_regioning (see
required_src_byte_offset()), we just need to enable lowering for this
corner case, and change lower_dst_region() to call lower_instruction()
recursively, since some of the cases where we break this restriction
are copy instructions introduced by brw_fs_lower_regioning() itself
trying to lower other instructions with byte destinations.

This fixes some Vulkan CTS test-cases that were hitting these
restrictions with byte data types.

Fixes: 217d412360 ("intel/fs/gfx20+: Implement sub-dword integer regioning restrictions.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30630>
2024-11-15 07:39:33 +00:00
Ian Romanick
572e00dd66 intel/brw: Copy prop from raw integer moves with mismatched types
The specific pattern from the unit test was observed in ray tracing
trampoline shaders.

v2: Refactor the is_raw_move tests out to a utility function. Suggested
by Ken.

v3: Fix a regression caused by being too picky about source
modifiers. This was introduced somewhere between when I did initial
shader-db runs an v2.

v4: Fix typo in comment. Noticed by Caio.

shader-db:

All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19734086 -> 19733997 (<.01%)
instructions in affected programs: 135388 -> 135299 (-0.07%)
helped: 76 / HURT: 2

total cycles in shared programs: 916290451 -> 916264968 (<.01%)
cycles in affected programs: 41046002 -> 41020519 (-0.06%)
helped: 32 / HURT: 29

fossil-db:

Meteor Lake, DG2, and Skylake had similar results. (Meteor Lake shown)
Totals:
Instrs: 151531355 -> 151513669 (-0.01%); split: -0.01%, +0.00%
Cycle count: 17209372399 -> 17208178205 (-0.01%); split: -0.01%, +0.00%
Max live registers: 32016490 -> 32016493 (+0.00%)

Totals from 17361 (2.75% of 630198) affected shaders:
Instrs: 2642048 -> 2624362 (-0.67%); split: -0.67%, +0.00%
Cycle count: 79803066 -> 78608872 (-1.50%); split: -1.75%, +0.25%
Max live registers: 421668 -> 421671 (+0.00%)

Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 149995644 -> 149977326 (-0.01%); split: -0.01%, +0.00%
Cycle count: 15567293770 -> 15566524840 (-0.00%); split: -0.02%, +0.01%
Spill count: 61241 -> 61238 (-0.00%)
Fill count: 107304 -> 107301 (-0.00%)
Max live registers: 31993109 -> 31993112 (+0.00%)

Totals from 17813 (2.83% of 629912) affected shaders:
Instrs: 3738236 -> 3719918 (-0.49%); split: -0.49%, +0.00%
Cycle count: 4251157049 -> 4250388119 (-0.02%); split: -0.06%, +0.04%
Spill count: 28268 -> 28265 (-0.01%)
Fill count: 50377 -> 50374 (-0.01%)
Max live registers: 470648 -> 470651 (+0.00%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30251>
2024-08-30 03:39:31 +00:00
Caio Oliveira
695f5314d6 intel/brw: Simplify fs_inst annotation
When INTEL_DEBUG=ann is also set, the disassembler would annotate the
output with either a string or the string verison of a NIR instruction.
This was done by keeping two pointers (but only using one at a time).

Change the code to print the instruction into a string instead of
keeping it pointer around (peg the string to the shader).  That way,
only one pointer is needed for annotations.  Because that serialization
is not free, only do that when the environment variable is set.

Since we are here, move the annotation string field to the end, moving
it to the least commonly used cacheline.  Further packing might allow
the entire fs_inst to fit in two cachelines.

For release builds, don't even add the debug annotation to the struct.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30822>
2024-08-28 03:59:50 +00:00
Caio Oliveira
260a5fc7b3 intel/brw: Move brw_reg helpers into brw_reg.h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:19 +00:00
Caio Oliveira
71ccf8e4cd intel/brw: Rename fs_reg_* helpers to brw_reg_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:19 +00:00
Caio Oliveira
3670c24740 intel/brw: Replace uses of fs_reg with brw_reg
And remove the fs_reg alias.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:19 +00:00
Caio Oliveira
fe46efa647 intel/brw: Make fs_reg an alias of brw_reg
And rename the brw_reg_from_fs_reg() function to something more
appropriate.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:19 +00:00
Caio Oliveira
6b2405e1f5 intel/brw: Remove duplicated functions between fs_reg/brw_reg
Update the brw_reg ones and use them.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
d00329e821 intel/brw: Replace some fs_reg constructors with functions
Create three helper functions for ATTR, UNIFORM and VGRF creation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
06fbab3a74 intel/brw: Remove conversion from fs_reg to brw_reg
They are effectively the same now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
e4f37c6ab9 intel/brw: Move most member functions from fs_reg to brw_reg
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
ca1afe2726 intel/brw: Use public inheritance for fs_reg/brw_reg
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
f54dfbf4fe intel/brw: Move fs_reg data members up to brw_reg
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Caio Oliveira
0d9f58db04 intel/brw: Remove RALLOC helper from fs_reg
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29791>
2024-07-03 02:53:18 +00:00
Sagar Ghuge
edcad250ed intel/compiler: Don't use half float param for sample_b
Looks like some of the tests uses the bias which does not fit into half
float parameter, so it's better to use float param for sample_b.

If we have cube arrays, we anyway combine BIAS and array index properly
so we don't have to worry about the first parameter.

This fixes: GTF-GL46.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_clamp_m_g_M

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29533>
2024-06-28 03:33:18 +00:00
Lionel Landwerlin
5227b2db73 brw: annotation send instructions with surface handles generated with exec_all
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29663>
2024-06-21 08:29:44 +00:00
Kenneth Graunke
061da9f748 intel/brw: Make brw_reg::bits publicly accessible from fs_reg
I want to be able to hash an fs_reg, including all the brw_reg fields.
It's easiest to do this if I can use the "bits" union field that
incorporates many of the other ones.

We also move the using declaration for "nr" down because that field was
moved to the second section a while back.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
2024-06-08 02:19:01 -07:00
Kenneth Graunke
545bb8fb6f intel/brw: Replace type_sz and brw_reg_type_to_size with brw_type_size_*
Both of these helpers do the same thing.  We now have brw_type_size_bits
and brw_type_size_bytes and can use whichever makes sense in that place.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
2024-04-25 11:41:48 +00:00
Kenneth Graunke
007d891239 intel/brw: Use newer brw_type_is_* shorter names
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
2024-04-25 11:41:48 +00:00
Kenneth Graunke
873fcdff38 intel/brw: Stop using long BRW_REGISTER_TYPE enum names
s/BRW_REGISTER_TYPE/BRW_TYPE/g

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
2024-04-25 11:41:48 +00:00
Francisco Jerez
62aab1437e intel/fs/gfx20+: Handle subdword integer regioning restrictions in copy propagation.
This makes sure that copy propagation doesn't undo the lowering of
restricted sub-dword integer regions done by brw_fs_lower_regioning().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28698>
2024-04-22 18:02:32 -07:00
Francisco Jerez
217d412360 intel/fs/gfx20+: Implement sub-dword integer regioning restrictions.
This patch introduces code to enforce the pages-long regioning
restrictions introduced by Xe2 that apply to sub-dword integer
datatypes (See BSpec page 56640).  They impose a number of
restrictions on what the regioning parameters of a source can be
depending on the source and destination datatypes as well as the
alignment of the destination.  The tricky cases are when the
destination stride is smaller than 32 bits and the source stride is at
least 32 bits, since such cases require the destination and source
offsets to be in agreement based on an equation determined by the
source and destination strides.  The second source of instructions
with multiple sources is even more restricted, and due to the
existence of hardware bug HSDES#16012383669 it basically requires the
source data to be packed in the GRF if the destination stride isn't
dword-aligned.

In order to address those restrictions this patch leverages the
existing infrastructure from brw_fs_lower_regioning.cpp.  The same
general approach can be used to handle this restriction we were using
to handle restrictions of the floating-point pipeline in previous
generations: Unsupported source regions are lowered by emitting an
additional copy before the instruction that shuffles the data in a way
that allows using a valid region in the original instruction.  The
main difficulty that wasn't encountered in previous platforms is that
it is non-trivial to come up with a copy instruction that doesn't
break the regioning restrictions itself, since on previous platforms
we could just bitcast floating-point data and use integer copies in
order to implement arbitrary regioning, which is unfortunately no
longer a choice lacking a magic third pipeline able to do the
regioning modes the integer pipeline is no longer able to do.

The required_src_byte_stride() and required_src_byte_offset() helpers
introduced here try to calculate parameters for both regions that
avoid that situation, but it isn't always possible, and actually in
some cases that involve the second source of ALU instructions a chain
of multiple copy instructions will be required, so the
lower_instruction() routine needs to be applied recursively to the
instructions emitted to lower the original instruction.

XXX - Allow more flexible regioning for the second source of an
      instruction if bug HSDES#16012383669 is fixed in a future
      hardware platform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28698>
2024-04-22 18:02:07 -07:00
Kenneth Graunke
a520c976a5 intel/brw: Drop dead CHV checks.
This compiler no longer supports Cherryview.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28458>
2024-04-02 00:00:59 +00:00
Caio Oliveira
d9e737212d intel/brw: Add a src array for the common case in fs_inst
In the common case, fs_inst will have up to 4 sources (the HW
instructions have up to 3, and our representation of SENDs have 4).
Embed such array into the fs_inst, and use it whenever applicable
instead of allocating a new array.

Also change the code to reuse the allocated src array when resizing to
a smaller length.

Between the changes above and the reduced amount of initializing
fs_regs, this reduces fossil-db time by around 2% for Borderlands 3
and Rise of the Tomb Raider, and around 1.5% for Total War Warhammer 3.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
2024-03-29 22:44:01 +00:00
Kenneth Graunke
816a33849a intel/brw: Rearrange fs_inst fields
For better packing, and to make all the small fields easier to hash
and compare en masse.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
2024-03-29 22:44:01 +00:00
Caio Oliveira
082735750b intel/brw: Simplify usage of reg immediate helpers
Use fs_reg and don't take the type as argument.  In all uses the type
passed is the type of the register.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27904>
2024-03-01 17:52:09 +00:00
Caio Oliveira
fb1d871714 intel/brw: Fold backend_reg into fs_reg
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27904>
2024-03-01 17:52:09 +00:00
Caio Oliveira
0f5f3fddd4 intel/brw: Fold backend_instruction into fs_inst
Since we are touching it, change fs_inst to use struct instead of
class so its forward declaration is C compatible.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27866>
2024-02-29 21:14:13 -08:00
Caio Oliveira
e5c5a983f7 intel/brw: Move functions from backend_instruction into fs_inst
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27866>
2024-02-29 21:14:13 -08:00
Caio Oliveira
634dff403f intel/brw: Fold backend_shader into fs_visitor
The base class was used when we had vec4, but now we can fold it with
its only subclass.  Declare fs_visitor now as a struct to be able to
forward declare for C code without causing errors due to class/struct
being mixed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27861>
2024-02-29 19:28:05 +00:00
Caio Oliveira
8f3c52c1da intel/brw: Remove MRF type
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27691>
2024-02-28 05:45:39 +00:00
Sagar Ghuge
b34b2bdff3 intel/compiler: Adjust sample_b parameter according to new layout
On Xe2+, we need to pack LOD with array index for cube array surfaces,
with that mlod parameter gets adjusted to different indices based on the
layout.

So track if we are packing LOD with array index in fs_inst and propogate
that to sampler lowering code to adjust param location.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27447>
2024-02-27 00:22:46 +00:00
Caio Oliveira
c989ad09f1 intel/brw: Expose flag_mask/bit_mask fs helpers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26887>
2024-02-26 20:54:25 +00:00
Ian Romanick
3cb9625539 intel/fs: Fix scoreboarding for DPAS
v2: Remove all mention of DPASW. Suggested by Curro and Caio.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
2023-12-29 20:27:15 -08:00
Francisco Jerez
742a575bd6 intel/fs: Consider ATTR registers with different fs_reg::nr as belonging to disjoint register spaces.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ff3814abdd intel/fs/xe2+: Handle extended math instructions as in-order in SWSB pass.
Extended math instructions are now synchronized as in-order
instructions like other ALU operations, which is more efficient than
the out-of-order tracking we had to do in previous generations, and
avoids false dependencies introduced due to SBID aliasing.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25514>
2023-11-08 23:17:12 -08:00
Caio Oliveira
40416850f1 intel/compiler: Re-enable opt_zero_samples() in many cases for Gfx12.5
The workaround applies specifically to Cube and Cube Arrays, so we can
still apply the optimization for the others.

Ideally we would like to pull opt_zero_samples logic into the lowering
sends -- to avoid adding a bit to communicate between passes.  However
the texture coordinates for the LOGICAL backend instructions, which
are a common target for the optimization, are combined into offsets over
a single VGRF, so we can't easily identify the constant cases.  The
copy-prop pass make this more visible for opt_zero_samples.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
2023-11-09 03:56:28 +00:00
Lionel Landwerlin
d33aff783d intel/fs: add support for sparse accesses
Purely from the backend point of view it's just an additional
parameter to sampler messages.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
2023-07-27 02:02:30 +03:00
Ian Romanick
78ee74de4a intel/compiler: Micro optimize regions_overlap
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a release build, improves
performance of compiling shaders from batman_arkham_city_goty.foz by
-1.09% ± 0.084% (n = 5, pooled s = 0.354471)

Reduces the size of a release build by 26k.

   text	   data	    bss	    dec	    hex	filename
23163641 400720	 231360	23795721	16b1809	before/lib64/dri/iris_dri.so
23137264 400720	 231360	23769344	16ab100	after/lib64/dri/iris_dri.so

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
2023-04-06 19:07:50 +00:00
Paulo Zanoni
a099d6ae4d intel: add devinfo->has_64bit_float_via_math_pipe
Unusual hardware features that require special hanlding usually get a
devinfo field, so do this for MTL's unordered DF types. This will
guarantee that any platform based on MTL (thus inheriting from
MTL_FEATURES) will automatically be handled in these special cases.

v2: s/has_unordered_64bit_float/has_64bit_float_via_math_pipe/ (Curro).

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
2022-12-10 03:59:19 +00:00
Paulo Zanoni
16b9f87104 intel/compiler: on MTL, DF instructions run in the math pipe
Adjust the scoreboard code to take that into account.

Fixes at least:
  - dEQP-VK.glsl.builtin.precision_double.refract.compute.vec3
  - dEQP-VK.glsl.builtin.precision_double.matrixcompmult.compute.mat4

v2: use intel_device_info_is_mtl()  (Curro, Jordan)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
2022-12-10 03:59:19 +00:00
Francisco Jerez
051887fbf3 intel/fs: Make the result of is_unordered() dependent on devinfo.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
2022-12-10 03:59:19 +00:00
LingMan
11f91505d9 intel/fs: Accept an unsigned int in fs_reg::fs_reg
The parameter `nr` is currenlty an `int` but it only gets assigned to an
`unsigned int`. Make it clear in the function signature what's actually
required.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19423>
2022-11-23 18:37:35 +00:00
Caio Oliveira
0a2cfa14dd intel/compiler: Make component() work for FIXED_GRF/ARF
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18157>
2022-08-23 19:52:38 +00:00
Francisco Jerez
6f33b22495 intel/fs: Fix horiz_offset() to handle FIXED_GRFs with non-trivial 2D regions.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18157>
2022-08-23 19:52:38 +00:00
Kenneth Graunke
72e9843991 intel/compiler: Introduce a new brw_isa_info structure
This structure will contain the opcode mapping tables in the next
commit.  For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00