We want to store the slice size in pixels not the level size
after padding to a power of 2 we use miplevels >= 2.
Fixes: 1cb2d2a5ee ('v3dv: store slice dimensions in pixels')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23739>
Compute pipelines only have one shader, which was not handled correctly
in the case of ray tracing pipelines. Adding radv_shader as an argument
allows us to handle the ray tracing prolog. The original loop is inlined
into its only user (radv_pipeline_graphics.c).
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23812>
This patch implements the recommended flush/wait of AUX-TT invalidation
according to per command streamer (engine).
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
In order to make sure RCS engine is idle, we need to add
DC flush + CS stall + Render target Cache flush + Depth Cache
on Gfx 12 and additional CCS cache flush on Gfx12.5.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
In order to make sure RCS engine is idle, we need to add
DC flush + CS stall + Render target Cache flush + Depth Cache
on Gfx 12 and additional CCS cache flush on Gfx12.5.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
This will help us to flush the entries out of the CCS cache.
v2:
- Move enum value close to HW bits section (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
ACO only currently - not available in LLVM.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
This hardware hang workaround (PAL waMiscPopsMissedOverlap) is needed only
on some Vega chips, and only for 8 or more samples per pixel. It has a
significant performance cost (around 1.5x-2x in
nvpro-samples/vk_order_independent_transparency), so it should be precisely
configured when setting up Primitive Ordered Pixel Shading.
It was added in 47b780be21, when POPS was not
used in Mesa, with the change being described as "this may not be needed
yet, but let's set it now".
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
This hardware hang workaround (PAL waMiscPopsMissedOverlap) is needed only
on some Vega chips, and only for 8 or more samples per pixel. It has a
significant performance cost (around 1.5x-2x in
nvpro-samples/vk_order_independent_transparency), so it should be precisely
configured when setting up Primitive Ordered Pixel Shading.
It was added in 47b780be21, when POPS was not
used in Mesa, with the change being described as "this may not be needed
yet, but let's set it now".
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
When letting the overlapping waves enter their ordered sections, there must
be no memory accesses to resources which need primitive-ordered access that
are still pending, or there would be a race between the current wave and
the overlapping waves.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
If the wave has set the Primitive Ordered Pixel Shading packer ID hardware
register, it must send MSG_ORDERED_PS_DONE once before the program ends.
It's also safe to send the message if the packer ID register hasn't been
set yet, therefore the message may be sent conservatively. For simplicity,
to ensure that it's sent on all execution paths after setting the packer ID
register, always sending it from a top-level block. This is required for
GFX9-10.3 POPS.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
Implementing the acquire/release semantics of fragment shader interlock
ordered section in Vulkan, and preventing reordering of memory accesses
requiring primitive ordering out of the ordered section.
Also, the ordered section should be as short as possible, so not reordering
the instructions awaiting overlapped waves upwards, and the exit from the
ordered section downwards.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
Waits are needed for early exits from inside a Primitive Ordered Pixel
Shading ordered section, but that code doesn't insert them reliably anyway
because it doesn't obtain the counters for the exact locations of the
jumps, which may be anywhere inside the predecessor blocks.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
A wait for export_ready (if the corresponding bit is not set in the
instruction) is done to enter the Primitive Ordered Pixel Shading ordered
section on GFX11.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
pops_exiting_wave_id is a volatile ALU source operand containing the ID of
the latest wave that hasn't exited yet, for comparing with the newest
overlapped wave ID in overlapping waves.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250>
These run nir_validate in debug builds, which will avoid bugs slipping in. It's
not enough that llvmpipe doesn't mind illegal NIR, these passes are well within
their rights to fail spectacularly if the NIR wouldn't validate. So validate so
we catch issues early.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
GLSL booleans (and hence bool derefs) may be translated either as 1-bit or
32-bit NIR registers, depending whether the backend uses nir_lower_bool_to_int32
or not. Add a knob for this and choose the right type for different backends.
Fixes nir_validate failure on
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcast_bvec3 run under
lavapipe. That test indexes into a bvec3 array, and gallivm first lowers bools
and then lowers derefs to registers, resulting in random 1-bit booleans mixed in
with 32-bit bools.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
If we only lower parameters, that's still progress. Technically.
Fixes: 6a29cb2654 ("nir/lower_bool_to_int32: add support for lowering functions.")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
Wire up the CL_DEVICE_PROFILING_TIMER_RESOLUTION from the PIPE_CAP.
While here, also set CL_PLATFORM_HOST_TIMER_RESOLUTION to 1;
that's bogus since we're using the same value as for device, but
at this point we don't have a device to ask.
Signed-off-by: Dr. David Alan Gilbert <dave@treblig.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23639>
Use the get_timestamp as both the device_timestamp in
get_device_and_host_timer and host_timestamp in that
and get_host_timer.
Having eliminited most other clock sources, discussions
on previous versions have concluded it's best to use the
same timer as the 'host_timestamp' since the main requirements
are that it must be one that's a time seen by the device and
that it's very closely coupled.
Signed-off-by: Dr. David Alan Gilbert <dave@treblig.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23639>