vc4/v3d/ci: update expected results

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23862>
This commit is contained in:
Juan A. Suarez Romero 2023-06-26 18:40:59 +02:00
parent f9e6d35f65
commit 99502b42b4
3 changed files with 17 additions and 7 deletions

View file

@ -795,21 +795,33 @@ spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f,F
spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
spec@!opengl 1.1@draw-pixels,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
# These non-supported primitives draws are converted by Mesa into
# indexed draws with supported primitives. But these indexed draws
# require 4-byte index due the number of vertices to draw, but our
# hardware is limited to 2-byte indexes at most.
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
# GFXH-515 / SW-5891: binner uses 16-bit index for drawarrays, so the
# draw is split in multiple calls. For trifans or lineloops it is not
# supported because the 1st vertex must be always included, which
# would require creating new vertex buffer to include the remaining
# vertices plus the 1st one.
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
spec@!opengl 1.1@draw-pixels,Fail
spec@!opengl 1.1@line-flat-clip-color,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Baseline,Fail

View file

@ -519,8 +519,5 @@ spec@!opengl 1.1@line-smooth-stipple,Fail
# Works when run individually, but fail consistently on the CI
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube,Fail
# Debian bookworm update (2023-04-27)
spec@!opengl 1.0@depth-clear-precision-check,Timeout
# https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/818
spec@intel_performance_query@intel_performance_query-issue_2235,Fail

View file

@ -1,4 +1,5 @@
# Slow tests (> 1 minute to run)
spec@!opengl 1.0@depth-clear-precision-check
spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.1@streaming-texture-leak
spec@!opengl 1.2@tex3d-maxsize