Commit graph

69296 commits

Author SHA1 Message Date
Matt Turner
cdb1eb9a3f i965/vec4: Remove emit_scs() prototype.
This has never existed.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-06 10:13:22 -07:00
Matt Turner
5c71cf8531 glsl: Remove never used sin_reduced/cos_reduced.
These were added in commit f2616e56, presumably in preparation for
translating ARB vp/fp into GLSL IR. That never happened, and neither did
a lowering pass that actually generated these instructions.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-06 10:13:22 -07:00
Antia Puentes
490621f0f2 glsl: Update the #line behaviour on GLSL 3.30+ and GLSL ES+
From GLSL 3.30 and GLSL ES 1.00 on, after processing the line
directive (including its new-line), the implementation should
behave as if it is compiling at the line number passed as
argument. In previous versions, it behaved as if compiling
at the passed line number + 1.

Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-06 08:55:10 +02:00
Antia Puentes
c0a7014601 glsl: respect the source number set by #line <line> <source>
From GLSL 1.30.10, section 3.3 (Preprocessor):
"#line line source-string-number ... After processing this directive
(including its new-line), the implementation will behave as if it is
compiling at ... source string number source-string-number. Subsequent
source strings will be numbered sequentially, until another #line
directive overrides that numbering."

In the previous implementation the source number was always zero.
Subsequent source strings are still not numbered sequentially, because
in the glShaderSource implementation we are concatenating the source code
strings into one long string.

Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-06 08:50:41 +02:00
Iago Toral Quiroga
47597f8f5c i965: Make sure we always mark array surfaces as such
Even if they only have one slice, otherwise textureSize() won't
produce correct results for the depth value.

Fixes 10 dEQP tests in this category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray*

Reviewed-by: Mark Janes <mark.a.janes at intel.com>
2015-04-06 08:07:42 +02:00
Rob Clark
8b0b81339b freedreno/ir3: add NIR compiler
The NIR compiler frontend is an alternative to the TGSI f/e, producing
the same ir3 IR and using the same backend passes for scheduling, etc.

It is not enabled by default yet, as there are still some regressions.
To enable, use 'FD_MESA_DEBUG=nir'.  It is enough to use with, for
example, xonotic or supertuxkart.

With the NIR f/e, scalarizing and a number of other lowering steps
happen in NIR, so we don't have to do them in ir3.  Which simplifies the
f/e and allows the lowered instructions to pass through other
optimization stages.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 16:36:40 -04:00
Ilia Mirkin
700d949ea1 freedreno/a3xx: don't decode srgb on mem2gmem
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
b060b56772 freedreno/a3xx: pass sprite coord mode through to program emit
Use the correct sprite replacement depending on the flip of the coord
mode, using either T or 1-T depending on whether we have an upper-left or
lower-left coordinate origin. This fixes all the point sprite piglits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
1de72dfc8a freedreno/a3xx: add UBO support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
c7811f56c2 freedreno/ir3: insert nop between sfu/mem operations
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
14dfd8cc43 freedreno: dirty context when reallocating a bound bo
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
bde2045fa2 freedreno: keep track of buffer valid ranges
Copies nouveau_buffer and radeon_buffer. This allows a write to proceed
to an uninitialized part of a buffer even when the GPU is using the
previously-initialized portions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:35 -04:00
Ilia Mirkin
dacf22e0a3 freedreno: mark resources as being read so that writes flush the queue
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:34 -04:00
Ilia Mirkin
2e1445c8f3 freedreno: don't bother setting resource timestamps
Waiting on a bo being ready is handled in fd_bo_cpu_prep. No need to
keep separate timestamps around.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:34 -04:00
Ilia Mirkin
1fee3061d5 freedreno: add a reading flag to indicate gpu is reading rsc
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:34 -04:00
Ilia Mirkin
ea0952a9db freedreno: fix resource flushing confusion
A resource flush is an upload of a hypothetically-staging texture to the
GPU. For a UMA system, this will largely be a no-op or
cache-maintenance. Move the render flush logic into transfer_map where
it belongs, and clear out the transfer_flush function.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:34 -04:00
Ilia Mirkin
bfb0a8eb69 freedreno: remove tex_resource
pipe_sampler_view already contains a texture, remove the redundant
tex_resource member which pointed at the same thing.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-05 16:36:34 -04:00
Rob Clark
6cd9c94ce4 freedreno/ir3: handle FRAG IN's without interpolation specified
Fallback to picking based on semantic name.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 16:36:34 -04:00
Rob Clark
f513f006ce freedreno/ir3/cmdline: add @const headers for immediates
Since NIR f/e currently encodes immediates in instructions (rather than
passing via const), we need to ensure that when const's are used the get
initialized to the proper values.  Otherwise comparing NIR to TGSI
compiler, it will use proper immediate values in one case, and randomly
initialize values in the other.  Which confuses ir3test.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 16:36:34 -04:00
Rob Clark
6bc12bb5fd freedreno/ir3/cmdline: remove hack for old compiler
Since we dropped the old compiler, we don't need this hack anymore.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 16:36:34 -04:00
Rob Clark
f370e95421 freedreno/ir3: handle const/immed/abs/neg in cp
Be smarter about propagating copies from const or immed, or with abs/neg
modifiers.  Also, realize that absneg.s and absneg.f are really "fancy"
mov instructions.

This opens up the possibility to remove more copies.  It helps the TGSI
frontend a bit, but will be really needed for the NIR f/e which builds
everything up in SSA form (ie. will *always* insert a mov from const or
immediate).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 16:36:34 -04:00
Rob Clark
104713d9f2 freedreno/ir3: split float/int abs/neg
Even though in the end, they map to the same bits, the backend will need
to be able to differentiate float abs/neg vs integer abs/neg.  Rather
than making the backend figure it out based on instruction opcode (which
when combined with mov/absneg instructions, can be awkward), just split
out different flags for each so the frontend can signal it's intentions
more clearly.  Also, since (neg) for bitwise op's is actually a bitwise-
not, split it out into bnot flag.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 12:44:01 -04:00
Rob Clark
203f37540a freedreno/ir3: add ir3 builder helpers
Add helpers for constructing SSA forms of instructions.

Only partial cat5/cat6 coverage.. but we can add stuff as needed.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 12:44:01 -04:00
Rob Clark
b1c9fb9fca freedreno/ir3: fix sam argument order comment
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 12:44:01 -04:00
Rob Clark
101142c401 xa: support for drivers which use NIR
We need to pull in libnir.la and it's dependency libglsl_util.la.  Also,
_mesa_error_no_memory() must be defined.

Fortunately with libnir.la (vs pulling in all of libglsl.la) we don't
also need libstdc++.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 09:24:17 -04:00
Rob Clark
1c857727a1 build: add libnir.la
If we want to use NIR from state trackers that don't already pull in the
whole of glsl (ie. anything other than mesa state tracker), we need a
separate more minimal libnir.  Possibly NIR should be better split out
from glsl, but for now, generate a second smaller libnir.la for those
who just want NIR but not all of glsl.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-04-05 09:24:17 -04:00
Rob Clark
52282fa42d gallium/ttn: MOD is an integer instruction
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net
2015-04-05 09:24:17 -04:00
Rob Clark
7579ae422a gallium/ttn: add UMAD
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-04-05 09:24:17 -04:00
Rob Clark
f2ecc95e44 nir: add lowering for idiv/udiv/umod
Based on the algo from NV50LegalizeSSA::handleDIV() and handleMOD().
See also trans_idiv() in freedreno/ir3/ir3_compiler.c (which was an
adaptation of the nv50 code from Ilia Mirkin).

A python/numpy script which implements the same algorithm (and is
possibly useful for debugging or analysis) can be found here:

  http://people.freedesktop.org/~robclark/div-lowering.py

I've tested this on i965 hacked up to insert the idiv lowering pass,
and on freedreno with NIR frontend.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Eric Anholt <eric@anholt.net> (vc4)
2015-04-05 09:20:35 -04:00
Rob Clark
7880bea2fb nir: fix typo for f2b/i2b/b2i expressions (v2)
v2: discovered that i2b/b2i are also confused

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-04-05 08:56:24 -04:00
Rob Clark
6829d76e02 nir: add option to lower slt/sge/seq/sne
In freedreno these get implemented as the matching f* instruction plus a
u2f to convert the result to float 1.0/0.0.  But less lines of code to
just let nir_opt_algebraic handle this for us, plus opens up some small
window for other opt passes to improve (ie. if some shader ended up with
both a flt and slt with same src args, for example).

v2: use b2f rather than u2f

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-04-05 08:56:24 -04:00
Mathias Froehlich
24b78fe54e mesa: Remove unused variables left over from 107ae27e57.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 09:40:47 +02:00
Mathias Fröhlich
fdd90fcb15 i965: Implement support for ARB_clip_control.
Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 08:01:47 +02:00
Mathias Froehlich
107ae27e57 mesa: Remove the _WindowMap from gl_viewport_attrib.
The _WindowMap can be dropped from gl_viewport_attrib now.
Simplify gl_viewport_attrib handling where possible.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 08:01:47 +02:00
Mathias Froehlich
29e6c7dbc5 tnl: Maintain the _WindowMap matrix in TNLcontext v2.
This is the only real user of _WindowMap which has the depth
buffer scaling multiplied in. Maintain the _WindowMap of the
one and only viewport inside TNLcontext.

v2:
Remove unneeded parentheses.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 08:01:47 +02:00
Mathias Froehlich
472913ea75 radeon: Make use of _mesa_get_viewport_xform v2.
Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.

v2:
Change order of assignments.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 08:01:46 +02:00
Mathias Froehlich
a8ceb8e450 i965: Make use of _mesa_get_viewport_xform.
Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2015-04-05 08:01:46 +02:00
Ilia Mirkin
ba353935a3 nv50: allocate more offset space for occlusion queries
Commit 1a170980a0 started writing to q->data[4]/[5] but kept the
per-query space at 16, which meant that in some cases we would write
past the end of the buffer. Rotate by 32, like nvc0 does. This ensures
that we always have 32 bytes in front of us, and the data writes will go
within the allocated space.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89679
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nick Tenney <nick.tenney@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
2015-04-04 11:30:03 -04:00
Jason Ekstrand
9c53e80b9b nir/lower_samplers: Use the right memory context for realloc'ing tex sources
As of da5ec2a, we allocate instruction sources out of the instruction
itself.  When we realloc the texture sources we need to use the right
memory context or ralloc will get angry and assert-fail

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-03 17:02:20 -07:00
Jason Ekstrand
1bd1fc248c i965: Use brw_nir_cubemap_normalize for NIR shaders
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-04-03 14:12:49 -07:00
Jason Ekstrand
52e718097f nir: Add a cubemap normalizing pass
This commit adds a pass to L1-normalize cube-map coordinates.  Some hardware
such as i965 requires that largest cube-map coordinate is +-1.  We had a
pass to perform this normalization in GLSL IR but we need it in NIR for
cube maps on ARB programs to work correctly.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v2 (Suggested by Eric):
 - Do a vector fabs and split into components later
 - Move to core NIR

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-04-03 14:12:49 -07:00
Jason Ekstrand
bff4213326 i965: Check the INTEL_USE_NIR environment variable once at context creation
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-04-03 14:12:49 -07:00
Jason Ekstrand
dccc57eaba nir/from_ssa: Don't set reg->parent_instr for ssa_undef instructions
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-04-03 14:04:31 -07:00
Jason Ekstrand
7bdba4a245 nir: Add a src_get_parent_instr function
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-04-03 14:04:12 -07:00
Eric Anholt
cb966fb2be i965: Use the tex projector lowering pass instead of hand-rolling it.
This only impacts the ARB_fp path.  We can't quite disable the GLSL-level
lowering pass, because it needs to apply before
brw_do_lower_unnormalized_offset().

total instructions in shared programs: 5667857 -> 5667847 (-0.00%)
instructions in affected programs:     1114 -> 1104 (-0.90%)
helped:                                16
HURT:                                  6

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-03 11:50:27 -07:00
Eric Anholt
ea811b7868 nir: Add a lowering pass for texture projectors.
Not much hardware wants them these days, and it might give us a chance to
do CSE or algebraic at the NIR level.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-03 11:50:24 -07:00
Eric Anholt
64bdfc698d nir: Add an interface to turn a nir_src into a nir_ssa_def.
We use nir_ssa_defs for nir_builder args, so this takes a nir_src and
makes one so it can be passed in.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-03 11:50:22 -07:00
Eric Anholt
ec02970205 nir: Add an interface for the builder to insert instructions before.
So far we'd only used nir_builder to build brand new programs.  But if
we're doing modifications to instructions (like in a lowering pass), then
we want to generate new stuff before the instruction we're modifying.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-03 11:50:18 -07:00
Jose Fonseca
328375d274 gallium: fix gcc compile errors when using _XOPEN_SOURCE=600 but not std=c99
The fpclassify stuff either needs std=c99 or _XOPEN_SOURCE=600 passed
to gcc, but when using the latter the lrint family of function will be defined
too.
2015-04-03 19:22:09 +02:00
Carl Worth
b9b66985c3 i965: Rename do_<stage>_prog to brw_compile_<stage>_prog (and export)
This is in preparation for these functions to be called from other
files.

This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-02 22:15:45 -07:00