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glsl: respect the source number set by #line <line> <source>
From GLSL 1.30.10, section 3.3 (Preprocessor): "#line line source-string-number ... After processing this directive (including its new-line), the implementation will behave as if it is compiling at ... source string number source-string-number. Subsequent source strings will be numbered sequentially, until another #line directive overrides that numbering." In the previous implementation the source number was always zero. Subsequent source strings are still not numbered sequentially, because in the glShaderSource implementation we are concatenating the source code strings into one long string. Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 1 additions and 2 deletions
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@ -36,14 +36,13 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
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#define YY_USER_ACTION \
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do { \
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yylloc->source = 0; \
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yylloc->first_column = yycolumn + 1; \
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yylloc->first_line = yylloc->last_line = yylineno + 1; \
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yycolumn += yyleng; \
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yylloc->last_column = yycolumn + 1; \
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} while(0);
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#define YY_USER_INIT yylineno = 0; yycolumn = 0;
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#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
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/* A macro for handling reserved words and keywords across language versions.
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*
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