radeon: Make use of _mesa_get_viewport_xform v2.

Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.

v2:
Change order of assignments.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Froehlich 2015-03-29 18:57:45 +02:00 committed by Mathias Froehlich
parent a8ceb8e450
commit 472913ea75
2 changed files with 18 additions and 16 deletions

View file

@ -42,6 +42,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/framebuffer.h"
#include "main/fbobject.h"
#include "main/stencil.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
@ -1544,9 +1545,8 @@ void r200UpdateWindow( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
double scale[3], translate[3];
GLfloat y_scale, y_bias;
if (render_to_fbo) {
@ -1557,12 +1557,13 @@ void r200UpdateWindow( struct gl_context *ctx )
y_bias = yoffset;
}
float_ui32_type sx = { v[MAT_SX] };
float_ui32_type tx = { v[MAT_TX] + xoffset };
float_ui32_type sy = { v[MAT_SY] * y_scale };
float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
float_ui32_type sz = { v[MAT_SZ] * depthScale };
float_ui32_type tz = { v[MAT_TZ] * depthScale };
_mesa_get_viewport_xform(ctx, 0, scale, translate);
float_ui32_type sx = { scale[0] };
float_ui32_type sy = { scale[1] * y_scale };
float_ui32_type sz = { scale[2] };
float_ui32_type tx = { translate[0] + xoffset };
float_ui32_type ty = { (translate[1] * y_scale) + y_bias };
float_ui32_type tz = { translate[2] };
R200_STATECHANGE( rmesa, vpt );

View file

@ -44,6 +44,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/state.h"
#include "main/core.h"
#include "main/stencil.h"
#include "main/viewport.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
@ -1352,9 +1353,8 @@ void radeonUpdateWindow( struct gl_context *ctx )
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0.0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
double scale[3], translate[3];
GLfloat y_scale, y_bias;
if (render_to_fbo) {
@ -1365,12 +1365,13 @@ void radeonUpdateWindow( struct gl_context *ctx )
y_bias = yoffset;
}
float_ui32_type sx = { v[MAT_SX] };
float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
float_ui32_type sy = { v[MAT_SY] * y_scale };
float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
float_ui32_type sz = { v[MAT_SZ] * depthScale };
float_ui32_type tz = { v[MAT_TZ] * depthScale };
_mesa_get_viewport_xform(ctx, 0, scale, translate);
float_ui32_type sx = { scale[0] };
float_ui32_type sy = { scale[1] * y_scale };
float_ui32_type sz = { scale[2] };
float_ui32_type tx = { translate[0] + xoffset + SUBPIXEL_X };
float_ui32_type ty = { (translate[1] * y_scale) + y_bias + SUBPIXEL_Y };
float_ui32_type tz = { translate[2] };
RADEON_STATECHANGE( rmesa, vpt );