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i965: Make use of _mesa_get_viewport_xform.
Instead of _WindowMap just use the translation and scale of the viewport transform directly. Thereby avoid dividing by _DepthMaxF again. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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4 changed files with 36 additions and 32 deletions
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@ -34,6 +34,7 @@
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "main/fbobject.h"
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#include "main/viewport.h"
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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@ -42,11 +43,10 @@
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static void upload_sf_vp(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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struct brw_sf_viewport *sfv;
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GLfloat y_scale, y_bias;
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double scale[3], translate[3];
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
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sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
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sizeof(*sfv), 32, &brw->sf.vp_offset);
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@ -63,12 +63,13 @@ static void upload_sf_vp(struct brw_context *brw)
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/* _NEW_VIEWPORT */
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sfv->viewport.m00 = v[MAT_SX];
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sfv->viewport.m11 = v[MAT_SY] * y_scale;
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sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
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sfv->viewport.m30 = v[MAT_TX];
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sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
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_mesa_get_viewport_xform(ctx, 0, scale, translate);
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sfv->viewport.m00 = scale[0];
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sfv->viewport.m11 = scale[1] * y_scale;
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sfv->viewport.m22 = scale[2];
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sfv->viewport.m30 = translate[0];
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sfv->viewport.m31 = translate[1] * y_scale + y_bias;
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sfv->viewport.m32 = translate[2];
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/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
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* for DrawBuffer->_[XY]{min,max}
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@ -30,6 +30,7 @@
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/viewport.h"
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/* The clip VP defines the guardband region where expensive clipping is skipped
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* and fragments are allowed to be generated and clipped out cheaply by the SF.
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@ -78,11 +79,10 @@ static void
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gen6_upload_sf_vp(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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struct brw_sf_viewport *sfv;
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GLfloat y_scale, y_bias;
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double scale[3], translate[3];
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
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sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
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sizeof(*sfv), 32, &brw->sf.vp_offset);
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@ -98,12 +98,13 @@ gen6_upload_sf_vp(struct brw_context *brw)
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}
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/* _NEW_VIEWPORT */
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sfv->viewport.m00 = v[MAT_SX];
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sfv->viewport.m11 = v[MAT_SY] * y_scale;
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sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
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sfv->viewport.m30 = v[MAT_TX];
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sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
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_mesa_get_viewport_xform(ctx, 0, scale, translate);
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sfv->viewport.m00 = scale[0];
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sfv->viewport.m11 = scale[1] * y_scale;
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sfv->viewport.m22 = scale[2];
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sfv->viewport.m30 = translate[0];
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sfv->viewport.m31 = translate[1] * y_scale + y_bias;
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sfv->viewport.m32 = translate[2];
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brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
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}
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@ -26,12 +26,12 @@
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/viewport.h"
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static void
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gen7_upload_sf_clip_viewport(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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GLfloat y_scale, y_bias;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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struct gen7_sf_clip_viewport *vp;
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@ -52,7 +52,8 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
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}
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
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double scale[3], translate[3];
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_mesa_get_viewport_xform(ctx, i, scale, translate);
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/* According to the "Vertex X,Y Clamping and Quantization" section of
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* the Strips and Fans documentation, objects must not have a
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@ -76,12 +77,12 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
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vp[i].guardband.ymax = gby;
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/* _NEW_VIEWPORT */
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vp[i].viewport.m00 = v[MAT_SX];
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vp[i].viewport.m11 = v[MAT_SY] * y_scale;
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vp[i].viewport.m22 = v[MAT_SZ] * depth_scale;
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vp[i].viewport.m30 = v[MAT_TX];
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vp[i].viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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vp[i].viewport.m32 = v[MAT_TZ] * depth_scale;
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vp[i].viewport.m00 = scale[0];
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vp[i].viewport.m11 = scale[1] * y_scale;
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vp[i].viewport.m22 = scale[2];
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vp[i].viewport.m30 = translate[0];
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vp[i].viewport.m31 = translate[1] * y_scale + y_bias;
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vp[i].viewport.m32 = translate[2];
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}
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BEGIN_BATCH(2);
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@ -26,12 +26,12 @@
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/viewport.h"
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static void
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gen8_upload_sf_clip_viewport(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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float y_scale, y_bias;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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@ -51,15 +51,16 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw)
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}
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
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double scale[3], translate[3];
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_mesa_get_viewport_xform(ctx, i, scale, translate);
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/* _NEW_VIEWPORT: Viewport Matrix Elements */
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vp[0] = v[MAT_SX]; /* m00 */
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vp[1] = v[MAT_SY] * y_scale; /* m11 */
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vp[2] = v[MAT_SZ] * depth_scale; /* m22 */
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vp[3] = v[MAT_TX]; /* m30 */
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vp[4] = v[MAT_TY] * y_scale + y_bias; /* m31 */
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vp[5] = v[MAT_TZ] * depth_scale; /* m32 */
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vp[0] = scale[0]; /* m00 */
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vp[1] = scale[1] * y_scale; /* m11 */
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vp[2] = scale[2]; /* m22 */
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vp[3] = translate[0]; /* m30 */
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vp[4] = translate[1] * y_scale + y_bias; /* m31 */
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vp[5] = translate[2]; /* m32 */
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/* Reserved */
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vp[6] = 0;
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