i965: Check the INTEL_USE_NIR environment variable once at context creation

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand 2015-04-02 17:02:43 -07:00
parent dccc57eaba
commit bff4213326
3 changed files with 14 additions and 4 deletions

View file

@ -560,6 +560,12 @@ brw_initialize_context_constants(struct brw_context *brw)
.lower_ffma = true,
};
bool use_nir_default[MESA_SHADER_STAGES];
use_nir_default[MESA_SHADER_VERTEX] = false;
use_nir_default[MESA_SHADER_GEOMETRY] = false;
use_nir_default[MESA_SHADER_FRAGMENT] = false;
use_nir_default[MESA_SHADER_COMPUTE] = false;
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
@ -573,7 +579,9 @@ brw_initialize_context_constants(struct brw_context *brw)
(i == MESA_SHADER_FRAGMENT);
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
if (brw_env_var_as_boolean("INTEL_USE_NIR", use_nir_default[i]))
ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
}
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;

View file

@ -3861,7 +3861,7 @@ fs_visitor::run_vs()
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_begin();
if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
emit_nir_code();
} else {
foreach_in_list(ir_instruction, ir, shader->base.ir) {
@ -3934,7 +3934,7 @@ fs_visitor::run_fs()
/* Generate FS IR for main(). (the visitor only descends into
* functions called "main").
*/
if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
emit_nir_code();
} else if (shader) {
foreach_in_list(ir_instruction, ir, shader->base.ir) {

View file

@ -1823,7 +1823,9 @@ brw_vs_emit(struct brw_context *brw,
if (unlikely(INTEL_DEBUG & DEBUG_VS))
brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
if (brw->scalar_vs && (prog || brw_env_var_as_boolean("INTEL_USE_NIR", false))) {
if (brw->scalar_vs &&
(prog ||
brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions)) {
fs_visitor v(brw, mem_ctx, &c->key, prog_data, prog, &c->vp->program, 8);
if (!v.run_vs()) {
if (prog) {