Commit graph

167 commits

Author SHA1 Message Date
Paulo Zanoni
4bb41156b9 brw: mark 'volatile' sends as uncached on LSC messages
The residencyNonResidentStrict property requires that writes to
unbound memory be ignored and reads return zero. We need this
property, otherwise vkd3d will claim we don't support DX12.

If a shader writes to a variable associated with an unbound memory
region (i.e., mapped to a null tile), reads it back (in the same
shader) and expects the value be 0 instead of what is wrote, it has to
use the 'volatile' access qualifier to the variable associated with
the access, otherwise the compiler will be allowed to optmize things
and use the non-zero value.  This is explained in the "Accessing
Unbound Regions" section of the Vulkan spec.

Our hardware adds an extra problem on top of the above. BSpec page
"Overview of Memory Access" (47630, 57046) says:

  "If a read from a Null tile gets a cache-hit in a
   virtually-addressed GPU cache, then the read may not return
   zeroes."

So, when we detect this type of access, we have to turn off the
caching.

There's a proposed Vulkan CTS test that does exactly the above.

No shaders on shader_db seem to be using 'volatile'.

v2:
 - Reorder commit order
 - Rewrite commit message

v3:
 - Rework the patch after Caio pointed out the interaction with
   'coherent'.
 - Remove previous R-B tags due to the patch differences.

v4:
 - Rework the patch and commit message again after further
   discussions.

v5:
 - Check for atomic first so we don't regress DG2 atomic tests.

Fixes future test: dEQP-VK.sparse_resources.buffer.ssbo.read_write.sparse_residency_non_resident_strict

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
2025-08-01 18:47:37 +00:00
Paulo Zanoni
f7581e4a38 brw: consider 'volatile' memory access when doing CSE
The GLSL spec says (among other things):

  "When a volatile variable is read, its value must be re-fetched from
   the underlying memory, even if the shader invocation performing the
   read had previously fetched its value from the same memory. When a
   volatile variable is written, its value must be written to the
   underlying memory, even if the compiler can conclusively determine
   that its value will be overwritten by a subsequent write."

The SPIR-V spec says (among other things):

  "Accesses to volatile memory cannot be eliminated, duplicated, or
   combined with other accesses."

So in this commit we make sure that both writes and reads marked as
volatile can't be affected by CSE.

v2: Reorder patches in the series.

Credits-to: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
2025-08-01 18:47:36 +00:00
Antonio Ospite
ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
Lionel Landwerlin
343f3dd3c1 brw: fix non constant BTI accesses with offsets
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e103afe7be ("brw: run the nir_opt_offsets pass and set the maximum offset size")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35822>
2025-07-02 01:04:06 +03:00
Ian Romanick
b83f618fb2 brw: Fully write temporary destinations
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Consider an innocuous instruction like:

    and(1) v250:UD, g0.3<0,1,0>:UD, 4294967264u NoMask group0

If register allocation decides to spill v250, it will see this
instruction and say, "Oh no! The other components of v250 aren't set, so
I'd better add a fill before that instruction!"

But it gets even worse than that... if register coalesce decided to
merge two of these, the live range gets massively extended because the
writes don't fully initialize the value. This causes the need to spill
these registers in the first place.

Changing that instruction to SIMD16 on Xe2 or SIMD8 on other platforms
alleviates these issues.

shader-db:

Lunar Lake
total instructions in shared programs: 17118324 -> 17113191 (-0.03%)
instructions in affected programs: 93701 -> 88568 (-5.48%)
helped: 42 / HURT: 6

total cycles in shared programs: 895422566 -> 895079488 (-0.04%)
cycles in affected programs: 30111338 -> 29768260 (-1.14%)
helped: 35 / HURT: 40

total spills in shared programs: 3588 -> 3304 (-7.92%)
spills in affected programs: 285 -> 1 (-99.65%)
helped: 10 / HURT: 0

total fills in shared programs: 2218 -> 1663 (-25.02%)
fills in affected programs: 556 -> 1 (-99.82%)
helped: 10 / HURT: 0

Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results.  (Meteor Lake shown)
total instructions in shared programs: 20059218 -> 20053563 (-0.03%)
instructions in affected programs: 96938 -> 91283 (-5.83%)
helped: 43 / HURT: 6

total cycles in shared programs: 884174588 -> 883536475 (-0.07%)
cycles in affected programs: 22105268 -> 21467155 (-2.89%)
helped: 35 / HURT: 27

total spills in shared programs: 5032 -> 4679 (-7.02%)
spills in affected programs: 355 -> 2 (-99.44%)
helped: 12 / HURT: 0

total fills in shared programs: 4782 -> 4113 (-13.99%)
fills in affected programs: 671 -> 2 (-99.70%)
helped: 12 / HURT: 0

Skylake
total instructions in shared programs: 19097658 -> 19097665 (<.01%)
instructions in affected programs: 14202 -> 14209 (0.05%)
helped: 0 / HURT: 5

total cycles in shared programs: 862058109 -> 862058267 (<.01%)
cycles in affected programs: 3450244 -> 3450402 (<.01%)
helped: 7 / HURT: 11

fossil-db:

Lunar Lake
Totals:
Cycle count: 31439652246 -> 31439652272 (+0.00%)

Totals from 2 (0.00% of 707091) affected shaders:
Cycle count: 2602 -> 2628 (+1.00%)

No other Intel platforms had any fossil-db changes.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35721>
2025-06-26 17:59:47 +00:00
Rohan Garg
0186113640 brw: encode the offset into the message descriptor for Xe2
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Rohan Garg
937d37f0b1 brw: introduce MEMORY_LOGICAL_ADDRESS_OFFSET to encode address offsets
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35252>
2025-06-22 10:55:24 +00:00
Sagar Ghuge
821c1bfa7e intel/compiler: Fix stackIDs on Xe2+
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
For Xe2+, from Bspec 64643, bit field "StackID": The maximum number of
StackIDs can be 2^12- 1.

Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34709>
2025-04-29 17:03:35 +00:00
Caio Oliveira
7ae638c0fe brw: Add brw_builder::uniform()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34355>
2025-04-04 23:07:21 +00:00
Lionel Landwerlin
4346210ae6 brw: move texture offset packing to NIR
That way we can deal with upcoming non constant values for
VK_KHR_maintenance8.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
2025-03-29 02:15:18 +00:00
Matt Turner
1ab5b4f7db intel/compiler: Use FALLTHROUGH
Reported by clang's `-Wimplicit-fallthrough`.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34014>
2025-03-13 20:11:09 +00:00
Caio Oliveira
32e562ae01 brw: Simplify brw_builder "insert before inst" constructor
Since brw_inst now has the block it belongs and the block can
reach the shader, the only necessary information to create a
builder is the brw_inst itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33815>
2025-03-06 23:33:38 +00:00
Kenneth Graunke
88309a9818 brw: Rename shared function enums for clarity
Our name for this enum was brw_message_target, but it's better known as
shared function ID or SFID.  Call it brw_sfid to make it easier to find.

Now that brw only supports Gfx9+, we don't particularly care whether
SFIDs were introduced on Gfx4, Gfx6, or Gfx7.5.  Also, the LSC SFIDs
were confusingly tagged "GFX12" but aren't available on Gfx12.0; they
were introduced with Alchemist/Meteorlake.

GFX6_SFID_DATAPORT_SAMPLER_CACHE in particular was confusing.  It sounds
like the SFID to use for the sampler on Gfx6+, however it has nothing to
do with the sampler at all.  BRW_SFID_SAMPLER remains the sampler SFID.
On Haswell, we ran out of messages on the main data cache data port, and
so they introduced two additional ones, for more messages.  The modern
Tigerlake PRMs simply call these DP_DC0, DP_DC1, and DP_DC2.  I think
the "sampler" name came from some idea about reorganizing messages that
never materialized (instead, the LSC came as a much larger cleanup).

Recently we've adopted the term "HDC" for the legacy data cluster, as
opposed to "LSC" for the modern Load/Store Cache.  To make clear which
SFIDs target the legacy HDC dataports, we use BRW_SFID_HDC0/1/2.

We were also citing the G45, Sandybridge, and Ivybridge PRMs for a
compiler that supports none of those platforms.  Cite modern docs.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33650>
2025-02-27 08:49:24 +00:00
Lionel Landwerlin
d0c980caa7 brw: avoid setting up the sampler header bits when unused
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33704>
2025-02-26 17:19:04 +00:00
Sagar Ghuge
6f7a76e9d9 intel/compiler: Zero out the header for texel fetch
It looks like even if we pass the header not present in the sampler descriptor,
it's not helping with the correct behavior of texelFetch.

Experiment on real HW shows that if we just zero out the header and include it
in the message, it helps with the correct behavior. I'm not sure if there is a
valid HW workaround for this one.

We can skip masking the sampler message header bits 4:0 but masking them out
doesn't hurt in this case.

Increasing number of parameter impact sampler performance, For example,
a sample message using 5 parameters will not be able to sustain the same
throughput as a sample message with only 4 valid parameters. We should
look out for any perf impact with respect to texel fetch.

This patch fixes ~3k tests involving texelFetch instruction on Xe3+

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33562>
2025-02-26 00:23:49 +00:00
Caio Oliveira
ff44f4d278 intel/brw: Update outdated comments
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira
cf3bb77224 intel/brw: Rename fs_visitor to brw_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira
352a63122f intel/brw: Rename files brw_fs.cpp/h to brw_shader.cpp/h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira
f8a979466b intel/brw: Rename and move thread_payload types to own header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Kenneth Graunke
ae60338142 brw: Lower MEMORY_FENCE and INTERLOCK in lower_logical_sends
We teach lower_logical_sends to lower these to SHADER_OPCODE_SEND
and drop all the corresponding generator and eu_emit code.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
accef5e8f5 brw: Replace fs_inst::target field with logical FB read/write sources
We can just specify this as a source to the logical FB read/write
opcodes.  Notably FB reads had no sources before; now they have one.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
32dd722ff3 brw: Replace fs_inst::last_rt with a logical control source
Rather than using a bit in the generic fs_inst data structure, we can
simply set a source on our logical FB write messages.  (We already do
so for many other cases.)

In the repclear shader, setting this wasn't actually having an effect,
as we were setting it on a SHADER_OPCODE_SEND message which ignored it.
(We had already correctly set the bit in the message descriptor.)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
fce01b8461 brw: Drop FB_WRITE_LOGICAL_SRC_DST_DEPTH source
This was used for legacy depth passthrough on older hardware.  Gfx9+
doesn't actually have dst depth as part of the message, which is the
only hardware brw supports these days.

It sure looks like we were setting it though...

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
7390d6189c brw: Replace fs_inst::pi_noperspective with a logical control source
We already have logical pixel interpolator messages that get lowered
to send messages.  We can just add an extra boolean source to those
opcodes rather than sticking a opcode-specific boolean in the generic
fs_inst data structure.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke
168ac07ffd brw: Eliminate fs_inst::shadow_compare
brw_lower_logical_sends can just check for the TEX_LOGICAL_SRC_SHADOW_C
source; we don't need a generic instruction bit for this.  We used to
have one because this was handled in the generator for older hardware
before the advent of logical opcode lowering.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Caio Oliveira
f82bcd56fc intel/brw: Add functions to allocate VGRF space
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33334>
2025-02-06 08:33:03 -08:00
Caio Oliveira
ea87bab4ce intel/brw: Remove 'using namespace brw' directives
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33418>
2025-02-06 07:58:55 -08:00
Caio Oliveira
2b92eb0b2c intel/brw: Use brw prefix instead of namespace for dep analysis enum
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33048>
2025-02-05 21:47:07 +00:00
Caio Oliveira
d59bd421a2 intel/brw: Rename fs_inst to brw_inst
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33114>
2025-01-31 00:57:21 +00:00
Caio Oliveira
650ec7169d intel/brw: Add SHADER_OPCODE_SEND_GATHER
Starting in Xe3, there's a variant of SEND that take the
register numbers from the ARF scalar register, and don't
require them to be contiguous.  The new opcode added here
represents that kind of SEND.

To make the original sources still reachable, we keep them
around during the IR, just ignoring them at generator time.
This allow software scoreboard to properly reason the
dependencies without trying to decode the contents of ARF
scalar register being used.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
2025-01-30 04:43:58 +00:00
Francisco Jerez
dd1712515b anv/xe3+: Set RegistersPerThread for bindless shader dispatch.
v2: Use MOV and wrap in conditional during BTD spawn header setup
    (Lionel).  Remove references to SIMD8 (Tapani).

v3: Update brw_bsr() to specify number of registers per thread, don't
    initialize Registers Per Thread on BTD spawn header (Lionel).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Caio Oliveira
0e1bb2f70e intel/brw: Use brw prefix instead of namespace in dynamic_msaa_flags()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33227>
2025-01-28 00:48:38 +00:00
Caio Oliveira
5ac82efd35 intel/brw: Rename fs_builder to brw_builder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:55 +00:00
Caio Oliveira
f2d4c9db92 intel/brw: Rename brw_fs_builder.h to brw_builder.h
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:54 +00:00
Lionel Landwerlin
8ac7802ac8 brw: move final send lowering up into the IR
Because we do emit the final send message form in code generation, a
lot of emissions look like this :

  add(8)  vgrf0,    u0, 0x100
  mov(1)   a0.1, vgrf0          # emitted by the generator
  send(8)   ...,  a0.1

By moving address register manipulation in the IR, we can get this
down to :

  add(1)  a0.1,   u0, 0x100
  send(8)  ..., a0.1

This reduce register pressure around some send messages by 1 vgrf.

All lost shaders in the below results are fragment SIMD32, due to the
throughput estimator. If turned off, we loose no SIMD32 shaders with
this change.

DG2 results:

  Assassin's Creed Valhalla:
  Totals from 2044 (96.87% of 2110) affected shaders:
  Instrs: 852879 -> 832044 (-2.44%); split: -2.45%, +0.00%
  Subgroup size: 23832 -> 23824 (-0.03%)
  Cycle count: 53345742 -> 52144277 (-2.25%); split: -5.08%, +2.82%
  Spill count: 729 -> 554 (-24.01%); split: -28.40%, +4.39%
  Fill count: 2005 -> 1256 (-37.36%)
  Scratch Memory Size: 25600 -> 19456 (-24.00%); split: -32.00%, +8.00%
  Max live registers: 116765 -> 115058 (-1.46%)
  Max dispatch width: 19152 -> 18872 (-1.46%); split: +0.21%, -1.67%

  Cyberpunk 2077:
  Totals from 1181 (93.43% of 1264) affected shaders:
  Instrs: 667192 -> 663615 (-0.54%); split: -0.55%, +0.01%
  Subgroup size: 13016 -> 13032 (+0.12%)
  Cycle count: 17383539 -> 17986073 (+3.47%); split: -0.93%, +4.39%
  Spill count: 12 -> 8 (-33.33%)
  Fill count: 9 -> 6 (-33.33%)

  Dota2:
  Totals from 173 (11.59% of 1493) affected shaders:
  Cycle count: 274403 -> 280817 (+2.34%); split: -0.01%, +2.34%
  Max live registers: 5787 -> 5779 (-0.14%)
  Max dispatch width: 1344 -> 1152 (-14.29%)

  Hitman3:
  Totals from 5072 (95.39% of 5317) affected shaders:
  Instrs: 2879952 -> 2841804 (-1.32%); split: -1.32%, +0.00%
  Cycle count: 153208505 -> 165860401 (+8.26%); split: -2.22%, +10.48%
  Spill count: 3942 -> 3200 (-18.82%)
  Fill count: 10158 -> 8846 (-12.92%)
  Scratch Memory Size: 257024 -> 223232 (-13.15%)
  Max live registers: 328467 -> 324631 (-1.17%)
  Max dispatch width: 43928 -> 42768 (-2.64%); split: +0.09%, -2.73%

  Fortnite:
  Totals from 360 (4.82% of 7472) affected shaders:
  Instrs: 778068 -> 777925 (-0.02%)
  Subgroup size: 3128 -> 3136 (+0.26%)
  Cycle count: 38684183 -> 38734579 (+0.13%); split: -0.06%, +0.19%
  Max live registers: 50689 -> 50658 (-0.06%)

  Hogwarts Legacy:
  Totals from 1376 (84.00% of 1638) affected shaders:
  Instrs: 758810 -> 749727 (-1.20%); split: -1.23%, +0.03%
  Cycle count: 27778983 -> 28805469 (+3.70%); split: -1.42%, +5.12%
  Spill count: 2475 -> 2299 (-7.11%); split: -7.47%, +0.36%
  Fill count: 2677 -> 2445 (-8.67%); split: -9.90%, +1.23%
  Scratch Memory Size: 99328 -> 89088 (-10.31%)
  Max live registers: 84969 -> 84671 (-0.35%); split: -0.58%, +0.23%
  Max dispatch width: 11848 -> 11920 (+0.61%)

  Metro Exodus:
  Totals from 92 (0.21% of 43072) affected shaders:
  Instrs: 262995 -> 262968 (-0.01%)
  Cycle count: 13818007 -> 13851266 (+0.24%); split: -0.01%, +0.25%
  Max live registers: 11152 -> 11140 (-0.11%)

  Red Dead Redemption 2 :
  Totals from 451 (7.71% of 5847) affected shaders:
  Instrs: 754178 -> 753811 (-0.05%); split: -0.05%, +0.00%
  Cycle count: 3484078523 -> 3484111965 (+0.00%); split: -0.00%, +0.00%
  Max live registers: 42294 -> 42185 (-0.26%)

  Spiderman Remastered:
  Totals from 6820 (98.02% of 6958) affected shaders:
  Instrs: 6921500 -> 6747933 (-2.51%); split: -4.16%, +1.65%
  Cycle count: 234400692460 -> 236846720707 (+1.04%); split: -0.20%, +1.25%
  Spill count: 72971 -> 72622 (-0.48%); split: -8.08%, +7.61%
  Fill count: 212921 -> 198483 (-6.78%); split: -12.37%, +5.58%
  Scratch Memory Size: 3491840 -> 3410944 (-2.32%); split: -12.05%, +9.74%
  Max live registers: 493149 -> 487458 (-1.15%)
  Max dispatch width: 56936 -> 56856 (-0.14%); split: +0.06%, -0.20%

  Strange Brigade:
  Totals from 3769 (91.21% of 4132) affected shaders:
  Instrs: 1354476 -> 1321474 (-2.44%)
  Cycle count: 25351530 -> 25339190 (-0.05%); split: -1.64%, +1.59%
  Max live registers: 199057 -> 193656 (-2.71%)
  Max dispatch width: 30272 -> 30240 (-0.11%)

  Witcher 3:
  Totals from 25 (2.40% of 1041) affected shaders:
  Instrs: 24621 -> 24606 (-0.06%)
  Cycle count: 2218793 -> 2217503 (-0.06%); split: -0.11%, +0.05%
  Max live registers: 1963 -> 1955 (-0.41%)

LNL results:

  Assassin's Creed Valhalla:
  Totals from 1928 (98.02% of 1967) affected shaders:
  Instrs: 856107 -> 835756 (-2.38%); split: -2.48%, +0.11%
  Subgroup size: 41264 -> 41280 (+0.04%)
  Cycle count: 64606590 -> 62371700 (-3.46%); split: -5.57%, +2.11%
  Spill count: 915 -> 669 (-26.89%); split: -32.79%, +5.90%
  Fill count: 2414 -> 1617 (-33.02%); split: -36.62%, +3.60%
  Scratch Memory Size: 62464 -> 44032 (-29.51%); split: -36.07%, +6.56%
  Max live registers: 205483 -> 202192 (-1.60%)

  Cyberpunk 2077:
  Totals from 1177 (96.40% of 1221) affected shaders:
  Instrs: 682237 -> 678931 (-0.48%); split: -0.51%, +0.03%
  Subgroup size: 24912 -> 24944 (+0.13%)
  Cycle count: 24355928 -> 25089292 (+3.01%); split: -0.80%, +3.81%
  Spill count: 8 -> 3 (-62.50%)
  Fill count: 6 -> 3 (-50.00%)
  Max live registers: 126922 -> 125472 (-1.14%)

  Dota2:
  Totals from 428 (32.47% of 1318) affected shaders:
  Instrs: 89355 -> 89740 (+0.43%)
  Cycle count: 1152412 -> 1152706 (+0.03%); split: -0.52%, +0.55%
  Max live registers: 32863 -> 32847 (-0.05%)

  Fortnite:
  Totals from 5354 (81.72% of 6552) affected shaders:
  Instrs: 4135059 -> 4239015 (+2.51%); split: -0.01%, +2.53%
  Cycle count: 132557506 -> 132427302 (-0.10%); split: -0.75%, +0.65%
  Spill count: 7144 -> 7234 (+1.26%); split: -0.46%, +1.72%
  Fill count: 12086 -> 12403 (+2.62%); split: -0.73%, +3.35%
  Scratch Memory Size: 600064 -> 604160 (+0.68%); split: -1.02%, +1.71%

  Hitman3:
  Totals from 4912 (97.09% of 5059) affected shaders:
  Instrs: 2952124 -> 2916824 (-1.20%); split: -1.20%, +0.00%
  Cycle count: 179985656 -> 189175250 (+5.11%); split: -2.44%, +7.55%
  Spill count: 3739 -> 3136 (-16.13%)
  Fill count: 10657 -> 9564 (-10.26%)
  Scratch Memory Size: 373760 -> 318464 (-14.79%)
  Max live registers: 597566 -> 589460 (-1.36%)

  Hogwarts Legacy:
  Totals from 1471 (96.33% of 1527) affected shaders:
  Instrs: 748749 -> 766214 (+2.33%); split: -0.71%, +3.05%
  Cycle count: 33301528 -> 34426308 (+3.38%); split: -1.30%, +4.68%
  Spill count: 3278 -> 3070 (-6.35%); split: -8.30%, +1.95%
  Fill count: 4553 -> 4097 (-10.02%); split: -10.85%, +0.83%
  Scratch Memory Size: 251904 -> 217088 (-13.82%)
  Max live registers: 168911 -> 168106 (-0.48%); split: -0.59%, +0.12%

  Metro Exodus:
  Totals from 18356 (49.81% of 36854) affected shaders:
  Instrs: 7559386 -> 7621591 (+0.82%); split: -0.01%, +0.83%
  Cycle count: 195240612 -> 196455186 (+0.62%); split: -1.22%, +1.84%
  Spill count: 595 -> 546 (-8.24%)
  Fill count: 1604 -> 1408 (-12.22%)
  Max live registers: 2086937 -> 2086933 (-0.00%)

  Red Dead Redemption 2:
  Totals from 4171 (79.31% of 5259) affected shaders:
  Instrs: 2619392 -> 2719587 (+3.83%); split: -0.00%, +3.83%
  Subgroup size: 86416 -> 86432 (+0.02%)
  Cycle count: 8542836160 -> 8531976886 (-0.13%); split: -0.65%, +0.53%
  Fill count: 12949 -> 12970 (+0.16%); split: -0.43%, +0.59%
  Scratch Memory Size: 401408 -> 385024 (-4.08%)

  Spiderman Remastered:
  Totals from 6639 (98.94% of 6710) affected shaders:
  Instrs: 6877980 -> 6800592 (-1.13%); split: -3.11%, +1.98%
  Cycle count: 282183352210 -> 282100051824 (-0.03%); split: -0.62%, +0.59%
  Spill count: 63147 -> 64218 (+1.70%); split: -7.12%, +8.82%
  Fill count: 184931 -> 175591 (-5.05%); split: -10.81%, +5.76%
  Scratch Memory Size: 5318656 -> 5970944 (+12.26%); split: -5.91%, +18.17%
  Max live registers: 918240 -> 906604 (-1.27%)

  Strange Brigade:
  Totals from 3675 (92.24% of 3984) affected shaders:
  Instrs: 1462231 -> 1429345 (-2.25%); split: -2.25%, +0.00%
  Cycle count: 37404050 -> 37345292 (-0.16%); split: -1.25%, +1.09%
  Max live registers: 361849 -> 351265 (-2.92%)

  Witcher 3:
  Totals from 13 (46.43% of 28) affected shaders:
  Instrs: 593 -> 660 (+11.30%)
  Cycle count: 28302 -> 28714 (+1.46%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28199>
2025-01-11 08:41:42 +00:00
Kenneth Graunke
7ce66e2b61 brw: Add a new MEMORY_MODE_CONSTANT option
This will translate to HDC Constant Cache loads or LSC UGM loads.

On LSC, MEMORY_MODE_UNTYPED would be fine, but for HDC we need to
distinguish between the regular and constant cache data ports.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Kenneth Graunke
c8b2ab041e brw: Add more safeguards against misaligned OWord Block messages
HDC doesn't support block loads/stores with sub-DWord (<4B) aligned
offsets, and shared local memory has to use the Aligned OWord Block
messages which require OWord (16B) alignment.

Make the validator detect this case and say no.  Also make the lowering
code assert that the alignment is valid as a second line of defense.

LSC has no such restrictions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
2025-01-10 22:44:09 +00:00
Caio Oliveira
e1aebf8a0c intel/brw: Remove 'fs' prefix from passes and related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32813>
2025-01-02 18:11:05 +00:00
Ian Romanick
4457073c32 brw/lower: Properly handle UNIFORM globals address in lower_trace_ray_logical_send
v2: Don't shadow previous declaration of globals_addr. Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Ian Romanick
9e6bd5bf97 brw/lower: Allow uniform and scalar sources to many kinds of SEND
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884>
2024-12-24 18:09:58 -08:00
Lionel Landwerlin
bfcb9bf276 brw: rename brw_sometimes to intel_sometimes
Moving it to intel_shader_enums.h

The plan is to make it visible to OpenCL shaders.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
2024-11-26 13:05:30 +00:00
Kenneth Graunke
0a376a672a brw: Fix emit_a64_oword_block_header UNIFORM -> VGRF copies
This was triggering an assertion in the fs_builder::MOV helper that
the destination stride can't be 0 when dispatch_width > 1.  What we
want to do is copy the single 64-bit channel of data from the UNIFORM
file to a VGRF.  We can use a SIMD1 builder for that.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Lionel Landwerlin
2193d87277 brw: remove EOT handling from sampler messages
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31307>
2024-09-25 10:22:40 +00:00
Lionel Landwerlin
2ed4af057a brw: fix mask componentation for 16-bit sampler returns
We can't use register counts since 16-bit sampler loads in SIMD8 will
only write back half a GRF.

Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31307>
2024-09-25 10:22:40 +00:00
Sagar Ghuge
7e48cbb029 intel: uncached L1 to fix memory barrier issue in RT shader
In the RT shader, if there's a executeCallableEXT() in between,
even though the called shader does nothing, the instructions before and
after the executeCallableEXT() is not properly synced.

Patch fixes:
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.rgen
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.chit
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.miss
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.call

Thank to Kevin for finding out there is a load/store issue.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31201>
2024-09-24 14:33:11 +00:00
Lionel Landwerlin
b45ce7d43e brw: move null_rt control up a layer
We'll want to tune this setting based on other parameters.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
2024-09-23 15:56:02 +00:00
Lionel Landwerlin
02b124846f brw: fix TGM messages to use cmask lsc opcodes
This is a restriction for TGM.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b55f7716 ("intel/brw: Switch to emitting MEMORY_*_LOGICAL opcodes")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31199>
2024-09-17 09:28:58 +00:00
Rohan Garg
daea7e1651 intel/compiler: use the correct cache enum for loads and stores
Fixes: 74efde7 ('intel/brw/xehp+: Drop redundant arguments of lsc_msg_desc*()')

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30742>
2024-09-16 15:18:31 +00:00
Rohan Garg
b99fd944e8 intel/compiler: version can never be above 11 due to the previous check
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30742>
2024-09-16 15:18:31 +00:00
Kenneth Graunke
02482604e5 intel/brw: Delete old-style surface and A64 message opcodes
These have now been replaced by the MEMORY_*_LOGICAL opcodes.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
2024-09-12 20:54:36 +00:00