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intel/brw: Add functions to allocate VGRF space
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33334>
This commit is contained in:
parent
5c717e68ce
commit
f82bcd56fc
13 changed files with 73 additions and 61 deletions
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@ -199,14 +199,10 @@ public:
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brw_reg
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vgrf(enum brw_reg_type type, unsigned n = 1) const
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{
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const unsigned unit = reg_unit(shader->devinfo);
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assert(dispatch_width() <= 32);
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if (n > 0)
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return brw_vgrf(shader->alloc.allocate(
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DIV_ROUND_UP(n * brw_type_size_bytes(type) * dispatch_width(),
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unit * REG_SIZE) * unit),
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type);
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return brw_allocate_vgrf(*shader, type, n * dispatch_width());
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else
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return retype(null_reg_ud(), type);
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}
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@ -5023,7 +5023,7 @@ get_timestamp(const brw_builder &bld)
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brw_reg ts = brw_reg(retype(brw_vec4_reg(ARF,
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BRW_ARF_TIMESTAMP, 0), BRW_TYPE_UD));
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brw_reg dst = brw_vgrf(s.alloc.allocate(1), BRW_TYPE_UD);
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brw_reg dst = retype(brw_allocate_vgrf_units(s, 1), BRW_TYPE_UD);
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/* We want to read the 3 fields we care about even if it's not enabled in
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* the dispatch.
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@ -5084,8 +5084,8 @@ emit_urb_direct_vec4_write(const brw_builder &bld,
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brw_reg srcs[URB_LOGICAL_NUM_SRCS];
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srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
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srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
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BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*bld.shader, length), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
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bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
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@ -5154,8 +5154,8 @@ emit_urb_direct_vec4_write_xe2(const brw_builder &bld,
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brw_reg srcs[URB_LOGICAL_NUM_SRCS];
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srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
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srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
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int nr = bld.shader->alloc.allocate(comps * runit);
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(nr, BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*bld.shader, comps * runit), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(comps);
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hbld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, comps, 0);
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@ -5217,8 +5217,8 @@ emit_urb_indirect_vec4_write(const brw_builder &bld,
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srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
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srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
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srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
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BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*bld.shader, length), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
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bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
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@ -5288,8 +5288,8 @@ emit_urb_indirect_writes_xe2(const brw_builder &bld, nir_intrinsic_instr *instr,
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brw_reg srcs[URB_LOGICAL_NUM_SRCS];
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srcs[URB_LOGICAL_SRC_HANDLE] = addr;
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srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
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int nr = bld.shader->alloc.allocate(comps * runit);
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(nr, BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*bld.shader, comps * runit), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(comps);
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wbld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, comps, 0);
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@ -5348,8 +5348,8 @@ emit_urb_indirect_writes(const brw_builder &bld, nir_intrinsic_instr *instr,
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srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
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srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = final_offset;
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srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask;
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
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BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*bld.shader, length), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
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bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
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@ -7525,8 +7525,8 @@ brw_from_nir_emit_texture(nir_to_brw_state &ntb,
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/* Allocate enough space for the components + one physical register for the
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* residency data.
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*/
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brw_reg dst = brw_vgrf(
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bld.shader->alloc.allocate(total_regs * reg_unit(devinfo)),
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brw_reg dst = retype(
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brw_allocate_vgrf_units(*bld.shader, total_regs * reg_unit(devinfo)),
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dst_type);
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brw_inst *inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs));
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@ -837,3 +837,19 @@ bool brw_should_print_shader(const nir_shader *shader, uint64_t debug_flag)
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{
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return INTEL_DEBUG(debug_flag) && (!shader->info.internal || NIR_DEBUG(PRINT_INTERNAL));
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}
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brw_reg
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brw_allocate_vgrf(fs_visitor &s, brw_reg_type type, unsigned count)
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{
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const unsigned unit = reg_unit(s.devinfo);
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const unsigned size = DIV_ROUND_UP(count * brw_type_size_bytes(type),
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unit * REG_SIZE) * unit;
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return retype(brw_allocate_vgrf_units(s, size), type);
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}
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brw_reg
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brw_allocate_vgrf_units(fs_visitor &s, unsigned units_of_REGSIZE)
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{
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return brw_vgrf(s.alloc.allocate(units_of_REGSIZE), BRW_TYPE_UD);
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}
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@ -472,3 +472,6 @@ bool brw_workaround_source_arf_before_eot(fs_visitor &s);
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/* Helpers. */
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unsigned brw_get_lowered_simd_width(const fs_visitor *shader,
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const brw_inst *inst);
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brw_reg brw_allocate_vgrf(fs_visitor &s, brw_reg_type type, unsigned count);
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brw_reg brw_allocate_vgrf_units(fs_visitor &s, unsigned units_of_REGSIZE);
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@ -130,8 +130,8 @@ fs_visitor::emit_urb_writes(const brw_reg &gs_vertex_count)
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break;
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}
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brw_reg zero = brw_vgrf(alloc.allocate(dispatch_width / 8),
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BRW_TYPE_UD);
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brw_reg zero =
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retype(brw_allocate_vgrf_units(*this, dispatch_width / 8), BRW_TYPE_UD);
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bld.MOV(zero, brw_imm_ud(0u));
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if (vue_map->slots_valid & VARYING_BIT_PRIMITIVE_SHADING_RATE &&
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@ -139,8 +139,8 @@ fs_visitor::emit_urb_writes(const brw_reg &gs_vertex_count)
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sources[length++] = this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE];
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} else if (devinfo->has_coarse_pixel_primitive_and_cb) {
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uint32_t one_fp16 = 0x3C00;
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brw_reg one_by_one_fp16 = brw_vgrf(alloc.allocate(dispatch_width / 8),
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BRW_TYPE_UD);
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brw_reg one_by_one_fp16 =
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retype(brw_allocate_vgrf_units(*this, dispatch_width / 8), BRW_TYPE_UD);
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bld.MOV(one_by_one_fp16, brw_imm_ud((one_fp16 << 16) | one_fp16));
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sources[length++] = one_by_one_fp16;
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} else {
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@ -213,8 +213,8 @@ fs_visitor::emit_urb_writes(const brw_reg &gs_vertex_count)
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srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
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srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = per_slot_offsets;
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srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(alloc.allocate((dispatch_width / 8) * length),
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BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_DATA] =
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retype(brw_allocate_vgrf_units(*this, (dispatch_width / 8) * length), BRW_TYPE_F);
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srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
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abld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], sources, length, 0);
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@ -253,10 +253,10 @@ fs_visitor::emit_urb_writes(const brw_reg &gs_vertex_count)
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if (stage == MESA_SHADER_GEOMETRY)
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return;
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brw_reg uniform_urb_handle = brw_vgrf(alloc.allocate(dispatch_width / 8),
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BRW_TYPE_UD);
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brw_reg payload = brw_vgrf(alloc.allocate(dispatch_width / 8),
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BRW_TYPE_UD);
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brw_reg uniform_urb_handle =
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retype(brw_allocate_vgrf_units(*this, dispatch_width / 8), BRW_TYPE_UD);
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brw_reg payload =
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retype(brw_allocate_vgrf_units(*this, dispatch_width / 8), BRW_TYPE_UD);
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bld.exec_all().MOV(uniform_urb_handle, urb_handle);
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@ -280,9 +280,9 @@ fs_visitor::emit_urb_writes(const brw_reg &gs_vertex_count)
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*/
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if (intel_needs_workaround(devinfo, 1805992985) && stage == MESA_SHADER_TESS_EVAL) {
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assert(dispatch_width == 8);
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brw_reg uniform_urb_handle = brw_vgrf(alloc.allocate(1), BRW_TYPE_UD);
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brw_reg uniform_mask = brw_vgrf(alloc.allocate(1), BRW_TYPE_UD);
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brw_reg payload = brw_vgrf(alloc.allocate(4), BRW_TYPE_UD);
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brw_reg uniform_urb_handle = retype(brw_allocate_vgrf_units(*this, 1), BRW_TYPE_UD);
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brw_reg uniform_mask = retype(brw_allocate_vgrf_units(*this, 1), BRW_TYPE_UD);
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brw_reg payload = retype(brw_allocate_vgrf_units(*this, 4), BRW_TYPE_UD);
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/* Workaround requires all 8 channels (lanes) to be valid. This is
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* understood to mean they all need to be alive. First trick is to find
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@ -334,8 +334,8 @@ fs_visitor::emit_cs_terminate()
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* make sure it uses the appropriate register range.
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*/
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struct brw_reg g0 = retype(brw_vec8_grf(0, 0), BRW_TYPE_UD);
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brw_reg payload = brw_vgrf(alloc.allocate(reg_unit(devinfo)),
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BRW_TYPE_UD);
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brw_reg payload =
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retype(brw_allocate_vgrf_units(*this, reg_unit(devinfo)), BRW_TYPE_UD);
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ubld.group(8 * reg_unit(devinfo), 0).MOV(payload, g0);
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/* Set the descriptor to "Dereference Resource" and "Root Thread" */
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@ -525,8 +525,7 @@ brw_lower_sends_overlapping_payload(fs_visitor &s)
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const unsigned arg = inst->mlen < inst->ex_mlen ? 2 : 3;
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const unsigned len = MIN2(inst->mlen, inst->ex_mlen);
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brw_reg tmp = brw_vgrf(s.alloc.allocate(len),
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BRW_TYPE_UD);
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brw_reg tmp = retype(brw_allocate_vgrf_units(s, len), BRW_TYPE_UD);
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/* Sadly, we've lost all notion of channels and bit sizes at this
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* point. Just WE_all it.
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@ -567,8 +566,8 @@ brw_lower_3src_null_dest(fs_visitor &s)
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foreach_block_and_inst_safe (block, brw_inst, inst, s.cfg) {
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if (inst->is_3src(s.compiler) && inst->dst.is_null()) {
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inst->dst = brw_vgrf(s.alloc.allocate(s.dispatch_width / 8),
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inst->dst.type);
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inst->dst = retype(brw_allocate_vgrf_units(s, s.dispatch_width / 8),
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inst->dst.type);
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progress = true;
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}
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}
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@ -220,12 +220,11 @@ brw_lower_mul_dword_inst(fs_visitor &s, brw_inst *inst, bblock_t *block)
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inst->src[1], inst->size_read(devinfo, 1)) ||
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inst->dst.stride >= 4) {
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needs_mov = true;
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low = brw_vgrf(s.alloc.allocate(regs_written(inst)),
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inst->dst.type);
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low = retype(brw_allocate_vgrf_units(s, regs_written(inst)), inst->dst.type);
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}
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/* Get a new VGRF but keep the same stride as inst->dst */
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brw_reg high = brw_vgrf(s.alloc.allocate(regs_written(inst)), inst->dst.type);
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brw_reg high = retype(brw_allocate_vgrf_units(s, regs_written(inst)), inst->dst.type);
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high.stride = inst->dst.stride;
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high.offset = inst->dst.offset % REG_SIZE;
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@ -317,17 +316,17 @@ brw_lower_mul_qword_inst(fs_visitor &s, brw_inst *inst, bblock_t *block)
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unsigned int q_regs = regs_written(inst);
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unsigned int d_regs = (q_regs + 1) / 2;
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brw_reg bd = brw_vgrf(s.alloc.allocate(q_regs), BRW_TYPE_UQ);
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brw_reg ad = brw_vgrf(s.alloc.allocate(d_regs), BRW_TYPE_UD);
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brw_reg bc = brw_vgrf(s.alloc.allocate(d_regs), BRW_TYPE_UD);
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brw_reg bd = retype(brw_allocate_vgrf_units(s, q_regs), BRW_TYPE_UQ);
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brw_reg ad = retype(brw_allocate_vgrf_units(s, d_regs), BRW_TYPE_UD);
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brw_reg bc = retype(brw_allocate_vgrf_units(s, d_regs), BRW_TYPE_UD);
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/* Here we need the full 64 bit result for 32b * 32b. */
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if (devinfo->has_integer_dword_mul) {
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ibld.MUL(bd, subscript(inst->src[0], BRW_TYPE_UD, 0),
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subscript(inst->src[1], BRW_TYPE_UD, 0));
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} else {
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brw_reg bd_high = brw_vgrf(s.alloc.allocate(d_regs), BRW_TYPE_UD);
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brw_reg bd_low = brw_vgrf(s.alloc.allocate(d_regs), BRW_TYPE_UD);
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brw_reg bd_high = retype(brw_allocate_vgrf_units(s, d_regs), BRW_TYPE_UD);
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brw_reg bd_low = retype(brw_allocate_vgrf_units(s, d_regs), BRW_TYPE_UD);
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const unsigned acc_width = reg_unit(devinfo) * 8;
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brw_reg acc = suboffset(retype(brw_acc_reg(inst->exec_size), BRW_TYPE_UD),
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inst->group % acc_width);
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@ -45,8 +45,7 @@ lower_urb_read_logical_send(const brw_builder &bld, brw_inst *inst)
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if (per_slot_present)
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payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
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brw_reg payload = brw_vgrf(bld.shader->alloc.allocate(header_size),
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BRW_TYPE_F);
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brw_reg payload = retype(brw_allocate_vgrf_units(*bld.shader, header_size), BRW_TYPE_F);
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bld.LOAD_PAYLOAD(payload, payload_sources, header_size, header_size);
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inst->opcode = SHADER_OPCODE_SEND;
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@ -146,8 +145,8 @@ lower_urb_write_logical_send(const brw_builder &bld, brw_inst *inst)
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inst->components_read(URB_LOGICAL_SRC_DATA);
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brw_reg *payload_sources = new brw_reg[length];
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brw_reg payload = brw_vgrf(bld.shader->alloc.allocate(length),
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BRW_TYPE_F);
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brw_reg payload = retype(brw_allocate_vgrf_units(*bld.shader, length),
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BRW_TYPE_F);
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unsigned header_size = 0;
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payload_sources[header_size++] = inst->src[URB_LOGICAL_SRC_HANDLE];
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@ -375,7 +374,7 @@ lower_fb_write_logical_send(const brw_builder &bld, brw_inst *inst,
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if (fs_payload.aa_dest_stencil_reg[0]) {
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assert(inst->group < 16);
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sources[length] = brw_vgrf(bld.shader->alloc.allocate(1), BRW_TYPE_F);
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sources[length] = retype(brw_allocate_vgrf_units(*bld.shader, 1), BRW_TYPE_F);
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bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha")
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.MOV(sources[length],
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brw_reg(brw_vec8_grf(fs_payload.aa_dest_stencil_reg[0], 0)));
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@ -394,8 +393,8 @@ lower_fb_write_logical_send(const brw_builder &bld, brw_inst *inst,
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}
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if (sample_mask.file != BAD_FILE) {
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const brw_reg tmp = brw_vgrf(bld.shader->alloc.allocate(reg_unit(devinfo)),
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BRW_TYPE_UD);
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const brw_reg tmp = retype(brw_allocate_vgrf_units(*bld.shader, reg_unit(devinfo)),
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BRW_TYPE_UD);
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/* Hand over gl_SampleMask. Only the lower 16 bits of each channel are
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* relevant. Since it's unsigned single words one vgrf is always
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@ -456,7 +455,7 @@ lower_fb_write_logical_send(const brw_builder &bld, brw_inst *inst,
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/* Send from the GRF */
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brw_reg payload = brw_vgrf(-1, BRW_TYPE_F);
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brw_inst *load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size);
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payload.nr = bld.shader->alloc.allocate(regs_written(load));
|
||||
payload.nr = brw_allocate_vgrf_units(*bld.shader, regs_written(load)).nr;
|
||||
load->dst = payload;
|
||||
|
||||
uint32_t msg_ctl = brw_fb_write_msg_control(inst, prog_data);
|
||||
|
|
@ -1093,8 +1092,8 @@ lower_sampler_logical_send(const brw_builder &bld, brw_inst *inst,
|
|||
}
|
||||
|
||||
const brw_reg src_payload =
|
||||
brw_vgrf(bld.shader->alloc.allocate(length * bld.dispatch_width() / 8),
|
||||
BRW_TYPE_F);
|
||||
retype(brw_allocate_vgrf_units(*bld.shader, length * bld.dispatch_width() / 8),
|
||||
BRW_TYPE_F);
|
||||
/* In case of 16-bit payload each component takes one full register in
|
||||
* both SIMD8H and SIMD16H modes. In both cases one reg can hold 16
|
||||
* elements. In SIMD8H case hardware simply expects the components to be
|
||||
|
|
|
|||
|
|
@ -560,7 +560,7 @@ namespace {
|
|||
inst->exec_size * stride *
|
||||
brw_type_size_bytes(inst->src[i].type),
|
||||
reg_unit(devinfo) * REG_SIZE) * reg_unit(devinfo);
|
||||
brw_reg tmp = brw_vgrf(v->alloc.allocate(size), inst->src[i].type);
|
||||
brw_reg tmp = retype(brw_allocate_vgrf_units(*v, size), inst->src[i].type);
|
||||
ibld.UNDEF(tmp);
|
||||
tmp = byte_offset(horiz_stride(tmp, stride),
|
||||
required_src_byte_offset(devinfo, inst, i));
|
||||
|
|
|
|||
|
|
@ -359,8 +359,8 @@ brw_opt_split_sends(fs_visitor &s)
|
|||
assert(lp2->size_written % REG_SIZE == 0);
|
||||
assert((lp1->size_written + lp2->size_written) / REG_SIZE == send->mlen);
|
||||
|
||||
lp1->dst = brw_vgrf(s.alloc.allocate(lp1->size_written / REG_SIZE), lp1->dst.type);
|
||||
lp2->dst = brw_vgrf(s.alloc.allocate(lp2->size_written / REG_SIZE), lp2->dst.type);
|
||||
lp1->dst = retype(brw_allocate_vgrf_units(s, lp1->size_written / REG_SIZE), lp1->dst.type);
|
||||
lp2->dst = retype(brw_allocate_vgrf_units(s, lp2->size_written / REG_SIZE), lp2->dst.type);
|
||||
|
||||
send->resize_sources(4);
|
||||
send->src[2] = lp1->dst;
|
||||
|
|
|
|||
|
|
@ -1203,7 +1203,7 @@ allocate_slots(fs_visitor &s,
|
|||
|
||||
if ((x & mask) == mask) {
|
||||
if (regs[i].nr == UINT_MAX)
|
||||
regs[i].nr = s.alloc.allocate(reg_unit(s.devinfo));
|
||||
regs[i].nr = brw_allocate_vgrf_units(s, reg_unit(s.devinfo)).nr;
|
||||
|
||||
regs[i].avail &= ~(mask << j);
|
||||
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ brw_opt_split_virtual_grfs(fs_visitor &s)
|
|||
has_splits = true;
|
||||
vgrf_has_split[i] = true;
|
||||
assert(offset <= MAX_VGRF_SIZE(s.devinfo));
|
||||
unsigned grf = s.alloc.allocate(offset);
|
||||
unsigned grf = brw_allocate_vgrf_units(s, offset).nr;
|
||||
for (unsigned k = reg - offset; k < reg; k++)
|
||||
new_virtual_grf[k] = grf;
|
||||
offset = 0;
|
||||
|
|
|
|||
|
|
@ -1082,7 +1082,7 @@ brw_reg_alloc::choose_spill_reg()
|
|||
brw_reg
|
||||
brw_reg_alloc::alloc_spill_reg(unsigned size, int ip)
|
||||
{
|
||||
int vgrf = fs->alloc.allocate(ALIGN(size, reg_unit(devinfo)));
|
||||
int vgrf = brw_allocate_vgrf_units(*fs, ALIGN(size, reg_unit(devinfo))).nr;
|
||||
int class_idx = DIV_ROUND_UP(size, reg_unit(devinfo)) - 1;
|
||||
int n = ra_add_node(g, compiler->reg_set.classes[class_idx]);
|
||||
assert(n == first_vgrf_node + vgrf);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue