The previous logic was returning a handle valid for the render-only
device if rsc->scanout was NULL. However the caller doesn't expect
this: the caller will use the handle with the KMS device.
Instead of returning a handle for the wrong device, fail if we don't
have one.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12074>
(cherry picked from commit 9da901d2b2)
When the driver hasn't been initialized via renderonly, screen->ro
will be NULL. This fixes a crash when passing USE_SCANOUT to etnaviv
when it's missing renderonly.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12074>
(cherry picked from commit 3b3cd51286)
A previous commit cleaned up the asserts but the last part of
this assert looks like it got mixed up. It should have allowed
param->rel for D3DSPR_INPUT if version is 3.0. Instead it does
&& on the enum value D3DSPR_ADDR which is of course always true,
with the version check. The result is that we miss input
validation with version 3.0.
Spotted by a compile warning
Fixes: 5974401a4a ("st/nine: Regroup param->rel tests")
Reviewed-by: Axel Davy davyaxel0@gmail.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11880>
(cherry picked from commit 71a5bcb865)
If we have 2 command buffers back to back, one with a query pool, one
without, we don't want to retain the second query pool value (NULL).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0a7224f3ff ("anv: group as many command buffers into a single execbuf")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12107>
(cherry picked from commit b8e29e8936)
These were fixed previously, but due to the CI not really running all
tests any more, I didn't notice these fixes. Let's bring the expected
results up to date.
Fixes: 2e29857bb6 ("llvmpipe: only report supported shader-image formats")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12077>
(cherry picked from commit 0cfd1da8b3)
This is required (at least for me on x86) to get the tool to pass it's
own test, otherwise it fails the build_id assertion.
Fixes: 1462b00391
("freedreno/ir3: Add a unit test for our disassembler.")
Acked-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12084>
(cherry picked from commit 097cf3952b)
Fixes an assert when binding an fbo with a texture bound to one of its attachments,
if the texture was updated with an EGL image after it was bound.
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11998>
(cherry picked from commit 3d64a97cf6)
If we have a different GPU dealing with display, we fallback to
exchanging linear buffers with the compositor. We should specify in
creating the linear buffer that this could be used for display.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4706
Cc: mesa-stable
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11942>
(cherry picked from commit f1a66e7c90)
We can have more than 32 samplers, but the code below will assert in that
case. The return value is not used for samplers, so let's just return
zero early and be done with it.
Fixes: c18ff60087 ("lavapipe: emit correct textures_used for texture-arrays")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11845>
(cherry picked from commit bff8a948f7)
Under XWayland, the first present after a window resize is sometimes
completed with COPY (seems to happen when the previous present with the
old size is pending; not really sure). The following presents are
completed with FLIP.
When a swapchain is created with an old swapchain, and
old_chain->last_present_mode is FLIP, chain->last_present_mode is set to
FLIP as well. This causes the new swapchain to be marked
VK_SUBOPTIMAL_KHR, which is sticky, if the first present is completed
with COPY.
Instead of inheriting, treat each swapchain as independent. We will
miss the case where an old swapchain is flipping but a new swapchain is
copying. But swapchain reallocation normally happens in response to
present engine state change. If the newly allocated swapchain is
copying, another reallocation is unlikely to fix that.
Fixes: 61309c2a72 ("vulkan/wsi/x11: Return VK_SUBOPTIMAL_KHR for X11")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12030>
(cherry picked from commit 206fe780d5)
Implement resource_get_param for PIPE_RESOURCE_PARAM_NPLANES and fix
resource_get_handle to walk to the correct linked resource for
multiplanar images, allowing gbm_bo_get_handle_for_plane to be called
with plane > 0.
This fixes an assert that is triggered when a wayland client tries
to send weston an NV12 dmabuf, for example:
weston: .../mesa/src/gbm/backends/dri/gbm_dri.c:752: gbm_dri_bo_get_handle_for_plane: Assertion `plane == 0' failed.
Fixes: 788f6dc857 ('Revert "gallium/dri: fix dri2_from_planar for multiplanar images"')
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12037>
(cherry picked from commit 8ba44103b3)
The code in dri_make_current just checks the value of the pointers
to decide to update texture_stamp or not. This is buggy since a new
allocated drawable could share the same address with the previous
released drawable. Fix the stale pointer issue by always resetting
these pointers to NULL in dri_unbind_context.
v2:
Move the reset codes to the end of the function.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12050>
(cherry picked from commit 7ff30a0499)
There are two distinct cases:
- The last member of a shader storage block (length determined at run-time)
- Implicitly-sized array (length determined at link-time)
Fixes: 273f61a005 ("glsl: Add parser/compiler support for unsized array's length()")
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11952>
(cherry picked from commit c3f47f6e30)
ARB_shader_storage_buffer_object extension (promoted to core in 4.3) allows us
to call .length() method on arrays declared without an explicit size. The length is
determined at link time as a maximum array access.
Fixes: 273f61a005 ("glsl: Add parser/compiler support for unsized array's length()")
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11952>
(cherry picked from commit 441826aaaa)
The viewport value computations done in lima_set_viewport_states
can result in a negative value for viewport.
These could end up converted to unsigned values in
lima_clip_scissor_to_viewport causing crashes from invalid
scissor commands.
Prevent this by limiting the minimum value to zero as is already
done for the left and bottom values.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2938
Cc: mesa-stable
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12055>
(cherry picked from commit e6cdb01c51)
The comment was incorrect: we can have N draws using the
same mode with N > 1 (eg: GL_QUAD_STRIP draws
cannot be merged).
This commit fixes the drawing code to use the correct draw
function.
This fixes a hang in Starsector (see issue #5086).
Fixes: b328d8e9bc ("dlist: use an union instead of allocating a 1-sized array")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11978>
(cherry picked from commit 11d6441b94)
When a dedicated allocation is not required, ignore it and suballocate.
Fixes dEQP-VK.api.invariance.random.
Cc: 21.2 mesa-stable
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12072>
(cherry picked from commit 567bbfd56b)
When the dot product uses a source which can be optimized to a scalar,
after a bunch of nir optimization steps the source to fsum will be a scalar
with a x replicate swizzle. Hence nir_src_num_components is just 1 and the
fsum was just a no-op which is not correct. Arguably this could be optimized
a bit better, but just determine the number of addends by using nir_op_infos
instead (the operand fetch was fixed already by 39a938ecf4 doing the same).
Fixes: 4eb0475b5a ("gallivm/nir: add fsum support")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12066>
(cherry picked from commit cac5711d43)
I don't know why I was dropping this, but doing so breaks drivers that have
optimization passes based on the lengths of these variables
Fixes: c1cdf30a11 ("zink: apply Delete All The Code methodology to the ubo/ssbo variables")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12070>
(cherry picked from commit 1dc7b9b08b)
In v3dv_write_uniforms_wg_offsets() function, the job's cmd_buffer is a
valid command buffer, so there is no reason to check if its NULL or not.
This fixes CID#1487441 ("Dereference after null check") error.
v1:
- `job->cmd_buffer` is the same as `cmd_buffer` (Alejandro)
v2:
- Use `cmd_buffer` instead of `job->cmd_buffer` (Iago)
Fixes: 31a786c80a ("v3dv: handle QUNIFORM_FB_LAYERS")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11999>
(cherry picked from commit 4eb0475b5a)
Only fragment and some compute shaders support implicit derivatives.
They're totally meaningless without helper invocations and some
understanding of the dispatch pattern. We've got code to lower
nir_texop_tex in these shader stages to use an explicit derivative of 0
but it was pretty badly broken:
1. It only handled nir_texop_tex, not nir_texop_txb or nir_texop_lod.
2. It didn't take min_lod into account
3. It was conflated with adding a missing LOD parameter to opcodes
which expect one such as nir_texop_txf. While not really a bug,
this does make it way harder to reason about the code.
4. Unless you set a flag (which most drivers don't), it left the
opcode nir_texop_tex instead of nir_texop_txl which it should have
been.
This reworks it to go through roughly the same path as other LOD
lowering only with a constant lod of 0 instead of calling out to
nir_texop_lod. We also get rid of the lower_tex_without_implicit_lod
flag because most drivers set it and those that don't are probably
subtly broken. If someone really wants to get nir_texop_tex in their
vertex shaders, they can write a new patch to add the flag back in.
Fixes: e382890e25 "nir: set default lod to texture opcodes that..."
Fixes: d5ac5d6e83 "nir: Add option to lower tex to txl when..."
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11775>
(cherry picked from commit 74ec2b12be)
As discussed with Jason and Connor, this is probably subtly broken on
Mali T720.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11775>
(cherry picked from commit f9442e46ff)
Required to build Mesa on macOS with
-Dbuild-tests=true -Dglx=gallium-xlib
Without this change, the build fails with
In file included from ../src/gallium/targets/graw-xlib/graw_xlib.c:8:
../src/gallium/include/frontend/xlibsw_api.h:5:10: fatal error: 'X11/Xlib.h' file not found
#include <X11/Xlib.h>
With `brew sh` X11 is found but linking fails due to `llvm-ar` missing
in the path. That issue appears to be unrelated to this missing
dependency. X11 is installed via XQuartz, so Homebrew should not be
required.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12022>
(cherry picked from commit 061508d310)
This expands on commit c54c42321e. See the code comment for full
justifications. At the time of the previous commit Ian wanted to
limit the relaxing of the rule to GLSL 3.30 as that was the highest
version of shaders seen in the wild that were having trouble with
the stricter rules.
However since then I've found that the long standing issue with tess
shaders failing to compile in the game 'Layers Of Fear' is due to
this same issue. The game uses 4.10 shaders and also makes use of
explicit varying locations, so here we relax the rule to 4.20 and
make sure to apply the restriction to shaders using varyings with
explicit locations also.
Fixes: c54c42321e ("glsl: relax rule on varying matching for shaders older than 4.00")
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11873>
(cherry picked from commit 0e0633ca49)
I was trying to fix this test, but noticed brw_clip.c in i965
does a * 2 here, and it seems to fix this test as well.
Fixes:
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
Fixes: f9e2c24326 ("draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12029>
(cherry picked from commit 1e5a470b43)
Unfortunately I contacted the dev about this issue years ago and he
made a fix, but it has never been released after all these years.
This stops the screen from being completely black in game.
CC: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11941>
(cherry picked from commit f3ec4a934d)
It turns out for QBO you really need to explicitly support time
elapsed queries to avoid wierd interactions with the non-qbo
query paths.
Fixes: 506e51b856 ("llvmpipe: initial query buffer object support. (v2)")
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11946>
(cherry picked from commit 2f5cd08ede)
After commit f8dc22bf61, it was no longer possible to have explicitly
enabled platforms with surfaceless being the EGL native platform. This
fixes that by adding -Degl-native-platform.
Fixes: f8dc22bf61 ("meson: drop deprecated EGL platform build options")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11992>
(cherry picked from commit 47946855f1)