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nv30: fix emulated vertex index buffers
We ended up applying the offset twice. Quite embarrassing.
This fixes a bunch of vertex shader related issues like the gnome desktop
is less broken and probably a lot of other applications.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5061
Cc: mesa-stable
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12054>
(cherry picked from commit 1387d1d411)
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parent
f9bae7e537
commit
bfefde2248
2 changed files with 3 additions and 3 deletions
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@ -13,7 +13,7 @@
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"description": "nv30: fix emulated vertex index buffers",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -514,9 +514,9 @@ nv30_draw_elements(struct nv30_context *nv30, bool shorten,
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if (!info->has_user_indices)
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data = nouveau_resource_map_offset(&nv30->base,
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nv04_resource(info->index.resource),
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start * index_size, NOUVEAU_BO_RD);
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0, NOUVEAU_BO_RD);
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else
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data = (char*)info->index.user + start * index_size;
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data = info->index.user;
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if (!data)
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return;
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