v3dv: assert job->cmd_buffer is valid

In v3dv_write_uniforms_wg_offsets() function, the job's cmd_buffer is a
valid command buffer, so there is no reason to check if its NULL or not.

This fixes CID#1487441 ("Dereference after null check") error.

v1:
 - `job->cmd_buffer` is the same as `cmd_buffer` (Alejandro)

v2:
 - Use `cmd_buffer` instead of `job->cmd_buffer` (Iago)

Fixes: 31a786c80a ("v3dv: handle QUNIFORM_FB_LAYERS")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11999>
This commit is contained in:
Juan A. Suarez Romero 2021-07-21 19:29:49 +02:00 committed by Marge Bot
parent 8a99873712
commit 4eb0475b5a

View file

@ -401,6 +401,7 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_job *job = cmd_buffer->state.job;
assert(job);
assert(job->cmd_buffer == cmd_buffer);
struct texture_bo_list tex_bos = { 0 };
struct state_bo_list state_bos = { 0 };
@ -510,11 +511,10 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
uint32_t num_layers;
if (job->frame_tiling.layers != 0) {
num_layers = job->frame_tiling.layers;
} else if (job->cmd_buffer &&
job->cmd_buffer->state.framebuffer) {
num_layers = job->cmd_buffer->state.framebuffer->layers;
} else if (cmd_buffer->state.framebuffer) {
num_layers = cmd_buffer->state.framebuffer->layers;
} else {
assert(job->cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
num_layers = 2048;
#if DEBUG
fprintf(stderr, "Skipping gl_LayerID shader sanity check for "