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v3dv: assert job->cmd_buffer is valid
In v3dv_write_uniforms_wg_offsets() function, the job's cmd_buffer is a
valid command buffer, so there is no reason to check if its NULL or not.
This fixes CID#1487441 ("Dereference after null check") error.
v1:
- `job->cmd_buffer` is the same as `cmd_buffer` (Alejandro)
v2:
- Use `cmd_buffer` instead of `job->cmd_buffer` (Iago)
Fixes: 31a786c80a ("v3dv: handle QUNIFORM_FB_LAYERS")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11999>
This commit is contained in:
parent
8a99873712
commit
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1 changed files with 4 additions and 4 deletions
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@ -401,6 +401,7 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_job *job = cmd_buffer->state.job;
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assert(job);
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assert(job->cmd_buffer == cmd_buffer);
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struct texture_bo_list tex_bos = { 0 };
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struct state_bo_list state_bos = { 0 };
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@ -510,11 +511,10 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t num_layers;
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if (job->frame_tiling.layers != 0) {
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num_layers = job->frame_tiling.layers;
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} else if (job->cmd_buffer &&
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job->cmd_buffer->state.framebuffer) {
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num_layers = job->cmd_buffer->state.framebuffer->layers;
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} else if (cmd_buffer->state.framebuffer) {
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num_layers = cmd_buffer->state.framebuffer->layers;
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} else {
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assert(job->cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
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assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
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num_layers = 2048;
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#if DEBUG
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fprintf(stderr, "Skipping gl_LayerID shader sanity check for "
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