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ir3: Preserve gl_ViewportIndex in the binning shader
Fixes dEQP-VK.draw.shader_viewport_index.* with TU_DEBUG=forcebin. Fixes:efff734220("turnip: multiViewport and VK_EXT_shader_viewport_index_layer") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12104> (cherry picked from commit7a14484bca)
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3 changed files with 4 additions and 26 deletions
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@ -175,7 +175,7 @@
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"description": "ir3: Preserve gl_ViewportIndex in the binning shader",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "efff73422049d738b4adfaa34d5fde78a2805d5e"
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},
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@ -21,30 +21,7 @@ dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail,Fail
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dEQP-VK.compute.basic.max_local_size_x,Crash
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dEQP-VK.compute.basic.max_local_size_y,Crash
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# shader_viewport and atomic_operations fails to reproduce on anholt's cheza,
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# even with a failing caselist from CI.
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dEQP-VK.draw.shader_viewport_index.fragment_shader_10,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_12,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_13,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_14,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_16,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_2,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_4,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_5,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_6,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_8,Fail
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dEQP-VK.draw.shader_viewport_index.fragment_shader_9,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_10,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_11,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_13,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_14,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_15,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_2,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_3,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_5,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_6,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_7,Fail
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dEQP-VK.draw.shader_viewport_index.vertex_shader_9,Fail
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# only fails with TU_DEBUG=forcebin
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dEQP-VK.glsl.atomic_operations.add_unsigned_geometry,Fail
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dEQP-VK.glsl.atomic_operations.and_signed_geometry,Fail
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dEQP-VK.glsl.atomic_operations.and_unsigned_geometry,Fail
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@ -3828,7 +3828,8 @@ static bool
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output_slot_used_for_binning(gl_varying_slot slot)
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{
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return slot == VARYING_SLOT_POS || slot == VARYING_SLOT_PSIZ ||
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slot == VARYING_SLOT_CLIP_DIST0 || slot == VARYING_SLOT_CLIP_DIST1;
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slot == VARYING_SLOT_CLIP_DIST0 || slot == VARYING_SLOT_CLIP_DIST1 ||
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slot == VARYING_SLOT_VIEWPORT;
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}
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static struct ir3_instruction *
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