Consider an innocuous instruction like:
and(1) v250:UD, g0.3<0,1,0>:UD, 4294967264u NoMask group0
If register allocation decides to spill v250, it will see this
instruction and say, "Oh no! The other components of v250 aren't set, so
I'd better add a fill before that instruction!"
But it gets even worse than that... if register coalesce decided to
merge two of these, the live range gets massively extended because the
writes don't fully initialize the value. This causes the need to spill
these registers in the first place.
Changing that instruction to SIMD16 on Xe2 or SIMD8 on other platforms
alleviates these issues.
shader-db:
Lunar Lake
total instructions in shared programs: 17118324 -> 17113191 (-0.03%)
instructions in affected programs: 93701 -> 88568 (-5.48%)
helped: 42 / HURT: 6
total cycles in shared programs: 895422566 -> 895079488 (-0.04%)
cycles in affected programs: 30111338 -> 29768260 (-1.14%)
helped: 35 / HURT: 40
total spills in shared programs: 3588 -> 3304 (-7.92%)
spills in affected programs: 285 -> 1 (-99.65%)
helped: 10 / HURT: 0
total fills in shared programs: 2218 -> 1663 (-25.02%)
fills in affected programs: 556 -> 1 (-99.82%)
helped: 10 / HURT: 0
Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
total instructions in shared programs: 20059218 -> 20053563 (-0.03%)
instructions in affected programs: 96938 -> 91283 (-5.83%)
helped: 43 / HURT: 6
total cycles in shared programs: 884174588 -> 883536475 (-0.07%)
cycles in affected programs: 22105268 -> 21467155 (-2.89%)
helped: 35 / HURT: 27
total spills in shared programs: 5032 -> 4679 (-7.02%)
spills in affected programs: 355 -> 2 (-99.44%)
helped: 12 / HURT: 0
total fills in shared programs: 4782 -> 4113 (-13.99%)
fills in affected programs: 671 -> 2 (-99.70%)
helped: 12 / HURT: 0
Skylake
total instructions in shared programs: 19097658 -> 19097665 (<.01%)
instructions in affected programs: 14202 -> 14209 (0.05%)
helped: 0 / HURT: 5
total cycles in shared programs: 862058109 -> 862058267 (<.01%)
cycles in affected programs: 3450244 -> 3450402 (<.01%)
helped: 7 / HURT: 11
fossil-db:
Lunar Lake
Totals:
Cycle count: 31439652246 -> 31439652272 (+0.00%)
Totals from 2 (0.00% of 707091) affected shaders:
Cycle count: 2602 -> 2628 (+1.00%)
No other Intel platforms had any fossil-db changes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35721>
For Xe2+, from Bspec 64643, bit field "StackID": The maximum number of
StackIDs can be 2^12- 1.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34709>
That way we can deal with upcoming non constant values for
VK_KHR_maintenance8.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33138>
Since brw_inst now has the block it belongs and the block can
reach the shader, the only necessary information to create a
builder is the brw_inst itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33815>
Our name for this enum was brw_message_target, but it's better known as
shared function ID or SFID. Call it brw_sfid to make it easier to find.
Now that brw only supports Gfx9+, we don't particularly care whether
SFIDs were introduced on Gfx4, Gfx6, or Gfx7.5. Also, the LSC SFIDs
were confusingly tagged "GFX12" but aren't available on Gfx12.0; they
were introduced with Alchemist/Meteorlake.
GFX6_SFID_DATAPORT_SAMPLER_CACHE in particular was confusing. It sounds
like the SFID to use for the sampler on Gfx6+, however it has nothing to
do with the sampler at all. BRW_SFID_SAMPLER remains the sampler SFID.
On Haswell, we ran out of messages on the main data cache data port, and
so they introduced two additional ones, for more messages. The modern
Tigerlake PRMs simply call these DP_DC0, DP_DC1, and DP_DC2. I think
the "sampler" name came from some idea about reorganizing messages that
never materialized (instead, the LSC came as a much larger cleanup).
Recently we've adopted the term "HDC" for the legacy data cluster, as
opposed to "LSC" for the modern Load/Store Cache. To make clear which
SFIDs target the legacy HDC dataports, we use BRW_SFID_HDC0/1/2.
We were also citing the G45, Sandybridge, and Ivybridge PRMs for a
compiler that supports none of those platforms. Cite modern docs.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33650>
It looks like even if we pass the header not present in the sampler descriptor,
it's not helping with the correct behavior of texelFetch.
Experiment on real HW shows that if we just zero out the header and include it
in the message, it helps with the correct behavior. I'm not sure if there is a
valid HW workaround for this one.
We can skip masking the sampler message header bits 4:0 but masking them out
doesn't hurt in this case.
Increasing number of parameter impact sampler performance, For example,
a sample message using 5 parameters will not be able to sustain the same
throughput as a sample message with only 4 valid parameters. We should
look out for any perf impact with respect to texel fetch.
This patch fixes ~3k tests involving texelFetch instruction on Xe3+
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33562>
We teach lower_logical_sends to lower these to SHADER_OPCODE_SEND
and drop all the corresponding generator and eu_emit code.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
We can just specify this as a source to the logical FB read/write
opcodes. Notably FB reads had no sources before; now they have one.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
Rather than using a bit in the generic fs_inst data structure, we can
simply set a source on our logical FB write messages. (We already do
so for many other cases.)
In the repclear shader, setting this wasn't actually having an effect,
as we were setting it on a SHADER_OPCODE_SEND message which ignored it.
(We had already correctly set the bit in the message descriptor.)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
This was used for legacy depth passthrough on older hardware. Gfx9+
doesn't actually have dst depth as part of the message, which is the
only hardware brw supports these days.
It sure looks like we were setting it though...
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
We already have logical pixel interpolator messages that get lowered
to send messages. We can just add an extra boolean source to those
opcodes rather than sticking a opcode-specific boolean in the generic
fs_inst data structure.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
brw_lower_logical_sends can just check for the TEX_LOGICAL_SRC_SHADOW_C
source; we don't need a generic instruction bit for this. We used to
have one because this was handled in the generator for older hardware
before the advent of logical opcode lowering.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
Starting in Xe3, there's a variant of SEND that take the
register numbers from the ARF scalar register, and don't
require them to be contiguous. The new opcode added here
represents that kind of SEND.
To make the original sources still reachable, we keep them
around during the IR, just ignoring them at generator time.
This allow software scoreboard to properly reason the
dependencies without trying to decode the contents of ARF
scalar register being used.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32410>
v2: Use MOV and wrap in conditional during BTD spawn header setup
(Lionel). Remove references to SIMD8 (Tapani).
v3: Update brw_bsr() to specify number of registers per thread, don't
initialize Registers Per Thread on BTD spawn header (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
This will translate to HDC Constant Cache loads or LSC UGM loads.
On LSC, MEMORY_MODE_UNTYPED would be fine, but for HDC we need to
distinguish between the regular and constant cache data ports.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
HDC doesn't support block loads/stores with sub-DWord (<4B) aligned
offsets, and shared local memory has to use the Aligned OWord Block
messages which require OWord (16B) alignment.
Make the validator detect this case and say no. Also make the lowering
code assert that the alignment is valid as a second line of defense.
LSC has no such restrictions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32888>
Moving it to intel_shader_enums.h
The plan is to make it visible to OpenCL shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
This was triggering an assertion in the fs_builder::MOV helper that
the destination stride can't be 0 when dispatch_width > 1. What we
want to do is copy the single 64-bit channel of data from the UNIFORM
file to a VGRF. We can use a SIMD1 builder for that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
We can't use register counts since 16-bit sampler loads in SIMD8 will
only write back half a GRF.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31307>
In the RT shader, if there's a executeCallableEXT() in between,
even though the called shader does nothing, the instructions before and
after the executeCallableEXT() is not properly synced.
Patch fixes:
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.rgen
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.chit
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.miss
- dEQP-VK.ray_tracing_pipeline.memguarantee.inside.call
Thank to Kevin for finding out there is a load/store issue.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31201>
We'll want to tune this setting based on other parameters.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Backport-to: 24.2
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31196>
These have now been replaced by the MEMORY_*_LOGICAL opcodes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is more complicated. We map the MEMORY_*_LOGICAL opcodes to the
older HDC messages: typed and untyped surface read/write/atomic (whether
float or integer), DWord and Byte scattered messages, OWord block, and
both A64, BTI, and stateless messages.
- MEMORY_MODE_* is used to select stateless-scratch, typed, or untyped.
- MEMORY_FLAG_TRANSPOSE is used to select block access.
- MEMORY_BINDING_TYPE = FLAT and 64-bit address size selects A64.
- Alignment and data type size select between byte/dword scattered or
surface messages.
While we may not be able to handle the full generality of message
possibilities, we can handle everything we generate currently. The plan
here is to assert/validate that we don't generate MEMORY_*_LOGICAL ops
on HDC-based platforms which can't support those particular messages.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is pretty straightforward, as the new MEMORY_*_LOGICAL opcodes
are designed to match the new LSC's capabilities. The main part is
constructing the message payload.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>
This is a new unified set of opcodes for memory access loosely patterned
after the new LSC-style data port messages introduced on Alchemist GPUs.
Rather than creating an opcode for every type of memory access, it has
only three opcodes: load, store, and atomic. It has various sources to
indicate the rest:
- Binding type (raw pointer, pointer to surface state, or BT index)
- Address size (A64, A32, A16)
- Data size (bit size, number of components)
- Opcode (atomic opcode, or LOAD/STORE vs. LOAD_CMASK/STORE_CMASK)
- Mode (typed vs. untyped vs. shared-local vs. scratch)
- Address (and its dimensionality)
- Data (0 for loads, 1 for stores, 2 for atomics)
- Whether we want block access
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30828>