Ian Romanick
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8fc2355949
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Vectorize all micro ops
Fold single instruction micro ops inline. Remove unused micro ops.
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2008-02-05 09:44:33 -08:00 |
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Michal Krol
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45b18c51c0
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gallium: Use align_free to free aligned memory.
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2008-02-05 07:50:56 -07:00 |
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Brian
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5db1593c78
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Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers. They need to be 16-byte
aligned...
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2008-02-04 18:05:37 -07:00 |
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Brian
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684d320ea2
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Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
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2008-02-04 18:03:05 -07:00 |
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Brian
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7cbe5cf212
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Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
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2008-02-04 18:02:21 -07:00 |
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Brian
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93d061b217
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Cell: move float4 typedef (temporary datatype)
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2008-02-04 16:48:36 -07:00 |
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Brian
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1a75464cdc
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Cell: fix small sampling error in sample_texture_bilinear()
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2008-02-04 16:48:00 -07:00 |
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Brian
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efa8e03a6f
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Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
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2008-02-04 16:06:51 -07:00 |
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Brian
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5068b573c4
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Cell: added spu_unpack_A8R8G8B8()
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2008-02-04 16:05:13 -07:00 |
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Brian
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76c1a10eb1
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Cell: fix typo
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2008-02-04 16:04:50 -07:00 |
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Brian
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bc1ad6bcbd
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Cell: some basic blending code
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2008-02-04 15:17:50 -07:00 |
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Brian
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168247d1ca
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Cell: replace float 4 with vector float in eval_coeff()
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2008-02-04 15:10:35 -07:00 |
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Brian
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7a1d01f2a0
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Cell: emit blend state to SPUs
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2008-02-04 15:06:10 -07:00 |
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Brian
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8f924e4df0
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Cell: choose bilinear vs. nearest filtering according to sampler state
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2008-02-04 13:23:07 -07:00 |
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Brian
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ca1d2fc5f6
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Cell: improved bilinear filtering
avoid calling get_tex_tile() if all texels are in same tile
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2008-02-04 13:16:10 -07:00 |
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Brian
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0a45f75948
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Cell: implement basic bilinear texture sampler
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2008-02-04 12:50:42 -07:00 |
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Brian
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9a5074217f
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Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
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2008-02-04 12:50:16 -07:00 |
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Brian
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703a869155
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Cell: SIMD-ize more of texture sampling
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2008-02-04 11:02:47 -07:00 |
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Brian
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18105195a8
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Cell: checkpoint: start to SIMD-ize texture sampling
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2008-02-04 09:54:21 -07:00 |
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Brian
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e967a5c746
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Cell: move tile clear code to flush_spans()
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2008-02-04 08:53:18 -07:00 |
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Brian
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6023311c7c
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Cell: clamp txmax, tymax in tile_bounding_box()
Also, added some debug printfs
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2008-02-04 08:46:44 -07:00 |
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Brian
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69cc19751d
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Cell: insert some draw_flush() calls
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2008-02-04 08:45:33 -07:00 |
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Brian
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aa761b1605
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Cell: comment about emit_quad() mask
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2008-02-01 16:54:46 -07:00 |
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Brian
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44d3269356
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Cell: move some tile get/clear code
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
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2008-02-01 16:42:09 -07:00 |
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Brian
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8bd566a9cb
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Cell: use global color_shuffle to remove a switch stmnt
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2008-02-01 16:25:42 -07:00 |
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Brian
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d7c2eb0df4
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Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
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2008-02-01 15:45:02 -07:00 |
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Brian
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42201d7574
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Cell: rename/move global vars
Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
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2008-02-01 15:33:53 -07:00 |
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Brian
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17305489f0
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Cell: deprecate some use of struct cell_command - it should go away completely
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
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2008-02-01 15:24:00 -07:00 |
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Brian
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b1a472bfb7
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Cell: remove commands from top-level while loop which should only appear in batch buffers
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2008-02-01 15:20:07 -07:00 |
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Brian
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0e9a370ae2
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Cell: move ztest before color interp/packing
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2008-02-01 14:04:56 -07:00 |
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Brian
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c392cc8f1b
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Cell: rename fields of the tile_t union
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2008-02-01 14:04:55 -07:00 |
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Brian
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59be082909
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Cell: implement Z16 and Z32 testing with SIMD instructions.
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2008-02-01 14:04:55 -07:00 |
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Brian
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b108bea6b4
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Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
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2008-02-01 14:04:55 -07:00 |
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Ian Romanick
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20df285b14
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Fix using "ccache ppu-gcc" for CC and fix parallel builds
CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the
OSMesa link was missing a dependency.
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2008-01-31 17:22:07 -08:00 |
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Brian
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635341ec5b
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fix typo
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2008-01-31 17:05:43 -07:00 |
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Brian
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633e1133ae
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gallium: fix problem in which texcoords and varying vars got mapped to the same slot
This fixes the glsl/bump.c and glsl/texdemo1.c programs
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2008-01-31 14:35:25 -07:00 |
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Brian
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86787043fa
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Fix problem in mapping vertex program outputs (found with "spring" game engine)
If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
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2008-01-31 14:05:04 -07:00 |
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Brian
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acb81374c1
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gallium: comments about fragment Z computation
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2008-01-31 13:41:14 -07:00 |
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Brian
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9536314a6c
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gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
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2008-01-31 13:41:14 -07:00 |
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Brian
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c36cdc6156
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gallium: fix get/put typo regression
This came from commit f3aa4de034 on 1/22/08.
Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
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2008-01-31 13:41:14 -07:00 |
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Brian
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cd53eb0db1
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Cell: SIMD-ize const_coeff()
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2008-01-31 08:21:38 -07:00 |
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Brian
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256486829f
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Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
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2008-01-31 08:12:47 -07:00 |
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Keith Whitwell
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e82c9b867c
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tgsi: Use ESI instead of EBX as temp reg on non-win32
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2008-01-31 11:57:49 +00:00 |
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José Fonseca
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50d5f304ad
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gallium: Portability fixes.
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2008-01-31 18:25:05 +09:00 |
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José Fonseca
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f4192cb4ca
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gallium: Make the build output dir depend on the configuration.
The build output dirs mimics the old config names:
build/linux
build/linux-dri
build/linux-dri-x86
build/linux-dri-x86-debug
...
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2008-01-31 14:22:21 +09:00 |
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José Fonseca
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c42e6254cf
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gallium: Add SCons as alternative build system for Gallium.
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2008-01-31 14:22:21 +09:00 |
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Ian Romanick
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62d11b98c4
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I don't know why using uint64_t for "base" doesn't work. Ugh.
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2008-01-30 20:14:52 -08:00 |
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Ian Romanick
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5a6fd93930
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Use SPUs for vertex shader processing
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2008-01-30 20:14:52 -08:00 |
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Ian Romanick
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a89ee8a96d
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Add driver_private field for drivers that hook shader_queue_flush.
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2008-01-30 20:14:52 -08:00 |
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Ian Romanick
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9ad986b887
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Numerous small fixed to PPU-SPU vertex shader protocol
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2008-01-30 20:14:52 -08:00 |
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