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Cell: SIMD-ize const_coeff()
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1 changed files with 9 additions and 15 deletions
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@ -723,24 +723,18 @@ static boolean setup_sort_vertices(const struct vertex_header *v0,
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/**
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* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
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* The value value comes from vertex->data[slot][i].
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* The result will be put into setup.coef[slot].a0[i].
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* The value value comes from vertex->data[slot].
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* The result will be put into setup.coef[slot].a0.
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* \param slot which attribute slot
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* \param i which component of the slot (0..3)
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*/
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static void const_coeff(uint slot)
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static INLINE void const_coeff(uint slot)
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{
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uint i;
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ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
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for (i = 0; i < 4; i++) {
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setup.coef[slot].dadx.f[i] = 0;
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setup.coef[slot].dady.f[i] = 0;
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/* need provoking vertex info!
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*/
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setup.coef[slot].a0.f[i] = setup.vprovoke->data[slot][i];
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}
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setup.coef[slot].dadx.v = (vector float) {0.0, 0.0, 0.0, 0.0};
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setup.coef[slot].dady.v = (vector float) {0.0, 0.0, 0.0, 0.0};
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setup.coef[slot].a0.f[0] = setup.vprovoke->data[slot][0];
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setup.coef[slot].a0.f[1] = setup.vprovoke->data[slot][1];
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setup.coef[slot].a0.f[2] = setup.vprovoke->data[slot][2];
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setup.coef[slot].a0.f[3] = setup.vprovoke->data[slot][3];
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}
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