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Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
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1 changed files with 1 additions and 3 deletions
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@ -26,8 +26,6 @@
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**************************************************************************/
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#include <vec_literal.h>
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#include "pipe/p_compiler.h"
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#include "spu_main.h"
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#include "spu_texture.h"
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@ -57,7 +55,7 @@ invalidate_tex_cache(void)
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/* XXX memset? */
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uint i;
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for (i = 0; i < CACHE_SIZE; i++) {
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tex_tile_xy[i] = VEC_LITERAL(vector unsigned int, ~0U, ~0U, ~0U, ~0U);
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tex_tile_xy[i] = ((vector unsigned int) { ~0U, ~0U, ~0U, ~0U });
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}
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}
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