SVGA_3D_CMD_DX_GENRATE_MIPMAP & SVGA_3D_CMD_DX_SET_PREDICATION commands
are not presents in fedora 24 kernel module. Because of this
reason application like supertuxkart are not running.
v2: Add few comments and code modifications suggested by Brian P.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 7988513ac3)
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a37e46323c)
After a recent Bugzilla update the word is no longer in the title. Thus
the script ended up producing bogus HTML.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f35f8464ec)
Since the function is exported like any other
public api function and put in the header
as if you could link against it, export it also
from shared objects.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 13affe0d3f)
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f78a6b1ce3)
Devices with smaller GMEM size need more tiles. On db410c at 2048x1152,
glmark2 shadow needed ~330 tiles for fullscreen. Lets bump it up to
512. (Maybe with MRT you could end up needing more, but at that point
things are probably going to be painfully slow.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 7295428e41)
Atm the actual rule will expand to foo.o which is used for static
libraries only.
Thus the automake manual recommendation [to use OBJEXT] won't help us,
since since we're working with a shared library.
Thus let's 'demote' the file and add it back to BUILT_SOURCES. This will
manage all the complexity for us, at the (existing expense) of working
only with the all, check and install targets.
The crazy (why the issue was hard to spot):
If the dependencies (.deps/*.Plo) are already created one can alter the
anv_device.$(OBJEXT) line and/or nuke it all together. That won't lead
to any warnings/issues, even though the Makefile is regenerated.
Moral of the story:
Always rm -rf top_builddir or don't resolve the dependencies manually
and use BUILT_SOURCES.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96825
Fixes: d7a604c3f7a ("anv: use cache uuid based on the build timestamp.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 9618e2a24c)
As mentioned by the spec (and used by Archlinux and Debian) default to
${datarootdir} as opposed to ${sysconfdir} for the default location.
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit cbc37f72e3)
Otherwise things will fail to build, if the builder is using another
version of LLVM.
v2: annotate all the dependencies of builder_gen.h
v3: clean the generated files as needed
v4: comment cleanups (Tim)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com> (v2)
Reported-by: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 744d0d8f3b)
It has proven subtle to get it right both from the build side POV (see
commit list below) and builders due to their varying workflows.
Furthermore it does not fully fulfil the reason why it was enforced -
to detect uniqueness between different builds, in order to distinguish
and invalidate Vulkan/GL caches.
With that having a much better solution (previous commit) we can drop
this solution.
This effectively reverts the following commits:
359d9dfec3 ("mesa: automake: add directory prefix for git_sha1.h")
2c424e00c3 ("mesa: automake: ensure that git_sha1.h.tmp has the right
attributes")
b7f7ec7843 ("mesa: automake: distclean git_sha1.h when building OOT")
8229fe68b5 ("automake: get in-tree `make distclean' working again.")
Cc: Timo Aaltonen <tjaalton@debian.org>
Cc: Haixia Shi <hshi@chromium.org>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 22e9357028)
Do not rely on the git sha1:
- its current truncated form makes it less unique
- it does not attribute for local (Vulkand or otherwise) changes
Use a timestamp produced at the time of build. It's perfectly unique,
unless someone explicitly thinkers with their system clock. Even then
chances of producing the exact same one are very small, if not zero.
v2: Remove .tmp rule. Its not needed since we want for the header to be
regenerated on each time we call make (Eric).
v3:
- Honour SOURCE_DATE_EPOCH, to make the build reproducible (Michel)
- Replace the generated header with a define, to prevent needless
builds on consecutive `make' and/or `make install' calls. (Dave)
v4:
- Keep the timestamp generation at make time. (Jason)
v5:
- Ensure that file is regenerated on incremental builds.
Cc: Michel Dänzer <michel@daenzer.net>
Cc: Dave Airlie <airlied@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit addb099ce8)
Considering how hard/annoying it was for many peoples' workflow to
properly generate the macro, it will be demoted to conditionally
available with follow-up commits.
v2: Kill off gracious blank line (Vedran).
Cc: mesa-stable@lists.freedesktop.org
Cc: Vedran Miletić <vedran@miletic.net>
Cc: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Vedran Miletić <vedran@miletic.net>
(cherry picked from commit f98530b739)
This reverts commit 27d456cc87.
DOH, what seems right and what is right with fp64 are always
two different things.
This regressed:
spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-mixed-shader
on radeonsi
Reported-by: Michel Dänzer <michel@daenzer.net>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cb728df967)
In presence of an indirect image access, the base offset should be
zeroed because the stride will be computed twice. This is a pretty
rare situation but it can happen when tex.r > 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f3b9fff3c3)
When emitting OP_SUB, the sign bit for FADD and FADD32I is not
at the same position. It's at position 45 for FADD but 51 for FADD32I.
This fixes the following piglit test:
tests/spec/arb_fragment_program/fdo30337b.shader_test
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb828b7b18)
The image usage specified by the caller of vkCreateSwapchainKHR should be
passed onto the internal image creation. Otherwise the driver might later
crash when the user tries to use the image as a combined sampler even though
the creation was explicitly created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT.
Leaving the previous VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT as this might be
expected even if the swapchain is created without any flag.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96791
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dbbc4fb4cc)
Immediates are stored into a separate table, and are
consolidated, so if we get an immediate we don't need
to offset it as the index it has is correct.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 27d456cc87)
Fixes a regression introduced by commit 42624ea83 which triggered
an assertion in
dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0
While stImage must have a non-zero size as verified by the caller, we also
look at the size of the base image in an attempt to make a better guess at
the level0 size (this is important when the base image size is odd). However,
the base image may have a zero size even when it exists.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96629
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 0ba053b34c)
This aligns the 4-element color float array to 16 byte boundaries. This
should allow compiler vectorizers to generate better optimizations.
Also fixes broken vectorization generated by Intel compiler.
v2: Fixed indentation and added a lengthy comment explaining the
reason for the alignment.
Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit d8d6091a84)
Encapsulate the test for which flags are needed to get a compiler to
support certain features. Along with this, give various options to try
for AVX and AVX2 support. Ideally we want to use specific instruction
set feature flags, like -mavx2 for instance instead of -march=haswell,
but the flags required for certain compilers are different. This
allows, for AVX2 for instance, GCC to use -mavx2 -mfma -mbmi2 -mf16c
while the Intel compiler which doesn't support those flags can fall
back to using -march=core-avx2.
This addresses a bug where the Intel compiler will silently ignore the
AVX2 instruction feature flags and then potentially fail to build.
v2: Pass preprocessor-check argument as true-state instead of
false-state for clarity.
v3: Reduce AVX2 define test to just __AVX2__. Additional defines suchas
__FMA__, __BMI2__, and __F16C__ appear to be inconsistently defined
w.r.t thier availability.
v4: Fix C++11 flags being added globally and add more logic to
swr_require_cxx_feature_flags
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Tim Rowley <timothy.o.rowley@Intel.com>
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit c1bf6692be)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Khronos recommends that the GLES 3.1 library also be called libGLESv2.
It also requires that functions be statically linkable from that
library.
NOTE: Mesa has supported the EGL_KHR_get_all_proc_addresses extension
since at least Mesa 10.5, so applications targeting Linux should use
eglGetProcAddress to avoid problems running binaries on systems with
older, non-GLES 3.1 libGLESv2 libraries.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Mike Gorchak <mike.gorchak.qnx@gmail.com>
Reported-by: Mike Gorchak <mike.gorchak.qnx@gmail.com>
Acked-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 5921f372c8)
Fixes a h265 video corruption bug which caused by uvd fw interface changes.
Signed-off-by: sonjiang <sonny.jiang@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit b928ff6f62)
Because Polaris uvd fw interface changes, the driver need to check fw version
to apply right interface. This change is to add uvd fw version.
Signed-off-by: sonjiang <sonny.jiang@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 28f85eab49)
[Emil Velikov: resolve trivial s/bool/boolean/ conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/gallium/drivers/radeon/radeon_winsys.h
Rely on the existence of a second destination when emitting a setcond
flag is dangerous, because this doesn't mean that the flag has been
correctly set. Instead rely on flagsDef like what emitX() does
for flagsSrc.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cc97b6a34a)
This was missing.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c1dbc563f4)
emit_urb_writes() contains code to emit an EOT write with no actual
data when there are no output varyings. This makes sense for the VS
and TES stages, where it's called once at the end of the program.
However, in the geometry shader stage, emit_urb_writes() is called once
for every EmitVertex(). We explicitly emit a URB write with EOT set at
the end of the shader, separately from this path. So we'd better not
terminate the thread. This could get us into trouble for shaders which
do EmitVertex() with no varyings followed by SSBO/image/atomic writes.
It also caused us to emit multiple sends with EOT set, which apparently
confuses the register allocator into not using g112-g127 for all but
the first one. This caused EU validation failures in OglGSCloth
shaders in shader-db. (The actual application was fine, but shader-db
thinks there are no outputs because it doesn't understand transform
feedback.)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 7e7e501acf)
The only part of an ir_texture which can be an array is the
offsets array in textureGatherOffsets() calls. We don't want
to lower those, because they're required to remain constants.
Fixes textureGatherOffsets with Gallium drivers such as llvmpipe,
which commit ef78df8d3b regressed.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit a36a73a7b8)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b9b096775)
LOP only allows to emit 19-bits immediates.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 83a4f28dc2)
These need to be passed from the host in caps structure if they
are larger, this fixes a bunch of tests on Intel hw, that I'd
put the limits too high for.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c7cc264ca9)
MOV only allows to emit 19-bits immediates. This is similar to the
previous fix I did for IMUL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c7fa3c92f8)
This wasn't handled correctly for multi-plane images on gen < 7 in
727a9b2493.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96674
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 367cf3a2e3)
IMUL only allows to emit 19-bits immediates. This is similar to
d30768025a which fixed the same thing
for the GK110 emitter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b84c97587b)
On MRF platforms, we need to set base_mrf to the first MRF value we'd
like to use for the message. On send-from-GRF platforms, we set it to
-1 to indicate that the operation doesn't use MRFs.
As MRF platforms are becoming increasingly a thing of the past, we've
forgotten to bother with this. It makes more sense to set it to -1 by
default, so we don't have to think about it for new code.
I searched the code for every instance of 'mlen =' in brw_fs*cpp, and
it appears that all MRF-based messages correctly program a base_mrf.
Forgetting to set base_mrf = -1 can confuse the register allocator,
causing it to think we have a large fake-MRF region. This ends up
moving the send-with-EOT registers earlier, sometimes even out of
the g112-g127 range, which is illegal. For example, this fixes
illegal sends in Piglit's arb_gpu_shader_fp64-layout-std430-fp64-shader,
which had SSBO messages with mlen > 0 but base_mrf == 0.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3e04e3758e)
ported from Vulkan (and no source explains why this is needed)
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 28d0d0c5b4)
We were ignoring the incoming box parameters, and were providing totally
bogus stride/layer stride, and other bits, for when a non-full-surface
map was requested.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b433cb51e5)
It will be removed from the firmware for the Polaris.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 0da890e62c)
The non-MULTI variants will be removed in Polaris firmware.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 2aa0485902)
Since the OpenGLES API is strict about the internal format matching
the for many operations, we need to preserve it.
See _mesa_es3_error_check_format_and_type in
src/mesa/main/glformats.c.
Fixes ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96351
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit c36a363a2d)
We currently use CL_INVOCATION_COUNT for the GL_PRIMITIVES_GENERATED
query, which involves passing all primitives to the clipper. When
rasterizer discard is enabled, we program the clipper in REJECT_ALL
mode, rather than using the SOL stage's "Rendering Disable" feature.
See commit f09b91f782 for an explanation
of why we implement GL_PRIMITIVES_GENERATED this way.
Apparently the SOL stage's "Rendering Disable" feature is a lot faster
than having the clipper reject all primitives. It's safe to use when
no GL_PRIMITIVES_GENERATED query is active, as we don't care about
CL_INVOCATION_COUNT incrementing.
This patch makes us use SO_RENDERING_DISABLE when no query is active,
but continues falling back to the clipper in REJECT_ALL mode when the
queries are enabled. It brings back the perf_debug for the clipper
case (which I removed in commit 1f9445ff57, thinking it wasn't useful).
Improves performance in Gl32GSCloth by 84.8303% +/- 2.07132% (n = 10)
on my Broadwell GT2 laptop.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b0629e6894)
They're basically the same. Let's avoid the code duplication.
v2: Fix SO_BUFFER_ENABLE stuff to only happen on Gen < 8 (caught
by Jason Ekstrand).
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4db98f8beb)
Constant propagation on arrays doesn't make a lot of sense. If the
array is only accessed with constant indexes, then opt_array_splitting
would split it up. Otherwise, we have variable indexing. If there's
multiple accesses, then constant propagation would end up replicating
the data.
The lower_const_arrays_to_uniforms pass creates uniforms for each
ir_constant with array type that it encounters. This means that it
creates redundant uniforms for each copy of the constant, which means
uploading too much data. It can even mean exceeding the maximum number
of uniform components, causing link failures.
We could try and teach the pass to de-duplicate the data by hashing
constants, but it makes more sense to avoid duplicating it in the first
place. We should promote constant arrays to uniforms, then propagate
the uniform access.
Fixes the TressFX shaders from Tomb Raider, which exceeded the maximum
number of uniform components by a huge margin and failed to link.
On Broadwell:
total instructions in shared programs: 9067702 -> 9068202 (0.01%)
instructions in affected programs: 10335 -> 10835 (4.84%)
helped: 10 (Hoard, Shadow of Mordor, Amnesia: The Dark Descent)
HURT: 20 (Natural Selection 2)
loops in affected programs: 4 -> 0
The hurt programs appear to no longer have a constarray uniform, as
all constants were successfully propagated. Apparently before this
patch, we successfully unrolled a loop containing array access, but
only after promoting constant arrays to uniforms. With this patch,
we unroll it first, so all array access is direct, and the array
is split up, and individual constants are propagated. This seems
better.
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Karol Herbst <nouveau@karolherbst.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit fb857b5eea)