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glsl: don't try to lower non-gl builtins as if they were gl_FragData
If a shader has an output array, it will get treated as though it were gl_FragData and rewritten into gl_out_FragData instances. We only want this to happen on the actual gl_FragData and not everything else. This is a small part of the problem pointed out by the below bug. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
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@ -85,7 +85,8 @@ public:
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{
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ir_variable *var = ir->variable_referenced();
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if (!var || var->data.mode != this->mode || !var->type->is_array())
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if (!var || var->data.mode != this->mode || !var->type->is_array() ||
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!is_gl_identifier(var->name))
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return visit_continue;
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/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */
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