i965: Combine 3DSTATE_STREAMOUT emitters and genX_sol_state atoms.

They're basically the same.  Let's avoid the code duplication.

v2: Fix SO_BUFFER_ENABLE stuff to only happen on Gen < 8 (caught
    by Jason Ekstrand).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4db98f8beb)
This commit is contained in:
Kenneth Graunke 2016-06-22 00:33:46 -07:00 committed by Emil Velikov
parent d7ea3eada7
commit 91de94a119
4 changed files with 37 additions and 99 deletions

View file

@ -166,7 +166,6 @@ extern const struct brw_tracked_state gen8_wm_state;
extern const struct brw_tracked_state gen8_raster_state;
extern const struct brw_tracked_state gen8_sbe_state;
extern const struct brw_tracked_state gen8_sf_state;
extern const struct brw_tracked_state gen8_sol_state;
extern const struct brw_tracked_state gen8_sf_clip_viewport;
extern const struct brw_tracked_state gen8_vertices;
extern const struct brw_tracked_state gen8_vf_topology;
@ -309,6 +308,7 @@ void gen8_upload_ps_extra(struct brw_context *brw,
/* gen7_sol_state.c */
void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
const struct brw_vue_map *vue_map);
void gen8_upload_3dstate_so_buffers(struct brw_context *brw);
/* gen8_surface_state.c */

View file

@ -337,7 +337,7 @@ static const struct brw_tracked_state *gen8_render_atoms[] =
&gen7_te_state,
&gen8_ds_state,
&gen8_gs_state,
&gen8_sol_state,
&gen7_sol_state,
&gen6_clip_state,
&gen8_raster_state,
&gen8_sbe_state,

View file

@ -222,7 +222,9 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
uint32_t dw1 = 0, dw2 = 0;
const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback;
uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
int i;
if (active) {
@ -237,10 +239,12 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
dw1 |= SO_REORDER_TRAILING;
for (i = 0; i < 4; i++) {
if (xfb_obj->Buffers[i]) {
dw1 |= SO_BUFFER_ENABLE(i);
}
if (brw->gen < 8) {
for (i = 0; i < 4; i++) {
if (xfb_obj->Buffers[i]) {
dw1 |= SO_BUFFER_ENABLE(i);
}
}
}
/* We always read the whole vertex. This could be reduced at some
@ -258,12 +262,30 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
if (brw->gen >= 8) {
/* Set buffer pitches; 0 means unbound. */
if (xfb_obj->Buffers[0])
dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
if (xfb_obj->Buffers[1])
dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
if (xfb_obj->Buffers[2])
dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
if (xfb_obj->Buffers[3])
dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
}
}
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
const int dwords = brw->gen >= 8 ? 5 : 3;
BEGIN_BATCH(dwords);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (dwords - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
if (dwords > 3) {
OUT_BATCH(dw3);
OUT_BATCH(dw4);
}
ADVANCE_BATCH();
}
@ -275,7 +297,11 @@ upload_sol_state(struct brw_context *brw)
bool active = _mesa_is_xfb_active_and_unpaused(ctx);
if (active) {
upload_3dstate_so_buffers(brw);
if (brw->gen >= 8)
gen8_upload_3dstate_so_buffers(brw);
else
upload_3dstate_so_buffers(brw);
/* BRW_NEW_VUE_MAP_GEOM_OUT */
gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
}

View file

@ -35,7 +35,7 @@
#include "intel_buffer_objects.h"
#include "main/transformfeedback.h"
static void
void
gen8_upload_3dstate_so_buffers(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
@ -93,91 +93,3 @@ gen8_upload_3dstate_so_buffers(struct brw_context *brw)
}
brw_obj->zero_offsets = false;
}
static void
gen8_upload_3dstate_streamout(struct brw_context *brw, bool active,
struct brw_vue_map *vue_map)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback;
uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
if (active) {
int urb_entry_read_offset = 0;
int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
urb_entry_read_offset;
dw1 |= SO_FUNCTION_ENABLE;
dw1 |= SO_STATISTICS_ENABLE;
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
dw1 |= SO_REORDER_TRAILING;
/* We always read the whole vertex. This could be reduced at some
* point by reading less and offsetting the register index in the
* SO_DECLs.
*/
dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
/* Set buffer pitches; 0 means unbound. */
if (xfb_obj->Buffers[0])
dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
if (xfb_obj->Buffers[1])
dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
if (xfb_obj->Buffers[2])
dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
if (xfb_obj->Buffers[3])
dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
}
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
OUT_BATCH(dw3);
OUT_BATCH(dw4);
ADVANCE_BATCH();
}
static void
upload_sol_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TRANSFORM_FEEDBACK */
bool active = _mesa_is_xfb_active_and_unpaused(ctx);
if (active) {
gen8_upload_3dstate_so_buffers(brw);
/* BRW_NEW_VUE_MAP_GEOM_OUT */
gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
}
gen8_upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
}
const struct brw_tracked_state gen8_sol_state = {
.dirty = {
.mesa = _NEW_LIGHT,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_TRANSFORM_FEEDBACK |
BRW_NEW_VUE_MAP_GEOM_OUT,
},
.emit = upload_sol_state,
};