Commit graph

85475 commits

Author SHA1 Message Date
Axel Davy
aa69bb6848 st/nine: Use materials if source is not given.
Deduced by test on windows.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
ab068a78d3 st/nine: Fix ff SPECULARENABLE
We were (wrongly) adding specular to diffuse
in vertex shaders when SPECULARENABLE was set.

However the spec says specular has to be added
after texture processing (which is in ps).
Besides SPECULARENABLE is flagged as a pixel state.

There was unused support for SPECULARENABLE
in the ps ff code.
Remove the vs code, and use the ps code.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
1d7890a441 st/nine: Undefined specular should be full of zeros
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:50 +02:00
Axel Davy
d9330f9348 st/nine: Implement normal transformation with vertex blending
The formula is different from the one of the spec,
but otherwise nothing particular.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
305e8106ab st/nine: Increase MaxVertexBlendMatrixIndex
Modern cards do advertise 8.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
567be40de9 st/nine: Compact ff vs constants a bit
There are several holes. This patch reduces
the holes a bit, which reduces the size of
the constant buffer uploaded.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
07d1f32e0f st/nine: Fix vertex blending aVtx computation
There was an multiplication by the world matrix 0
which had nothing to do there.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
d9d8cb9f19 st/nine: Reorganize ff vtx processing
The new order simplified the code a bit for
next patches.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
cde74cba71 st/nine: Small simplification for position_t and fog
position_t disables fog computation.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
5d2a8e8a36 st/nine: Cleaning code for vs temporaries
This has been a real mess up to now: the temporaries
were allocated once, and shared after that between
the different parts of the code.

To help maintaining the code, the temporaries are now
allocated and released on need.

As surprising as it could be, this patch, which was
supposed to introduce no behaviour change, actually
solved a visual bug observed on a sample program.
This was due to ureg_normalize3 polluting a temporary
variable.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
1f18b6f351 st/nine: No need for the local flag for temporaries in ff
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:50 +02:00
Axel Davy
eb9ad8f969 st/nine: Handle D3DRS_NORMALIZENORMALS
When this state is set, the normals computed
in the vs ff shader should be normalized.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:50 +02:00
Axel Davy
b9639c661f st/nine: Initial ProcessVertices support
For now only VS 3 support is implemented.

This enables The Sims 2 to work.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:50 +02:00
Axel Davy
3bf02d383f st/nine: Partial software vertex processing support
Software Vertex Processing allows:
. Less limitations for shaders (more loops, etc)
. Less limitations for ff (more enabled lights, 255
matrices for VertexBlend)

In particular shaders can get more constants.
This patch implements support for this (not using software
rendering, but hardware rendering, as llvmpipe and dx10+ hw
have the same limits...)

This is considered a second class path. Even apps asking for
"Mixed Vertex processing" (ie the ability to switch to swvp
on demand) do not use the feature much. Some just initialize
more constants than the normal limit at the start of the
application, but never use more than the normal limit.
When the apps do not need the software vertex processing
features, they do not seem to turn it on. This means it is
ok if that path is slow.
Thus no care has been made to make the path optimized.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f8c8f44244 st/nine: Rework vs int and bool constants buffer
This will help to support swvp constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
a83dce0128 st/nine: Change dirty tracking for vs int and bool constants
This change makes easier to introduce tracking for
swvp constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f78089b962 st/nine: Drop unused constant upload path
This path has been disabled for some time because
of some bugs with it. It hasn't been updated to the
new features, and is not faster.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:49 +02:00
Axel Davy
1604efa6fd st/nine: Add support for swvp constants in shaders
swvp has relaxed limits (more nested loops, etc).
In particular it enables more constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
56ea3df7d4 st/nine: Initial mixed vertex processing support
In mixed vertex processing, the user can enable or disable
software vertex processing. It is on hardware by default.

This feature is not a state, and thus the setting doesn't
need to be recorded by stateblocks.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
747f1ef8b6 st/nine: Implement SetNPatchMode
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
ded7a73eb3 st/nine: Implement D3DUSAGE_SOFTWAREPROCESSING
Buffers with this flag must be usable with both software
and hardware vertex processing. Use Staging for fast cpu access.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
19703f2a36 st/nine: Allocate more space for ATI1
ATIx are "unknown" formats that do not follow block format conventions.
Tests showed that pitch*height bytes are allocated.
apitrace used to depend on this behaviour.
It used to copy more bytes than it has to for the ATI1 block format,
but it didn't crash on Windows.

Increase buffersize for ATI1 to fix this crash.
The same issue was present in WINE but a patch has been sent by me.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
ec6c636722 st/nine: Add missing break
Add missing break instruction.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
03f60a3357 st/nine: Implement relative addressing for ps inputs
To implement the feature we copy the ps inputs to a temp array.
This is not optimal for performance, but it is the simplest solution.

This is a feature that is very very rarely used.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
a5d308e51a st/nine: Wait for pending tasks to execute in swapchain
Fixes crash after Reset() when using thread_submit=true

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f090705075 st/nine: Use fixed size arrays for swapchain buffers
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Patrick Rudolph
a719800cb8 st/nine: Fix buffer count check for Ex devices
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
9ff0dc3129 st/nine: Disable seamless cubemap for d3d
d3d9 doesn't have seamless cubemap.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
f0ec54ee32 st/nine: Fix some check flags
Uses the new defines introduced in previous commit.
See comment in the commit for more explanation.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
Axel Davy
39e98d351f st/nine: Unify some check flags
The new defines will be reused in a later patch.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:48 +02:00
Axel Davy
2290eac84e gallium/util: Really allow aliasing of dst for u_box_union_*
Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-10-10 23:43:48 +02:00
Axel Davy
5e7f0ebe29 softpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
softpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.

Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-10-10 23:43:48 +02:00
Axel Davy
814ca96d0d llvmpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
llvmpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.

Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-10-10 23:43:48 +02:00
Axel Davy
218459771a gallium/os: Fix overflow on 32 bits
On systems with more than 4GB of ram,
os_get_total_physical_memory was triggering an integer
overflow for the linux and haiku path, when on
32 bits.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94561

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 23:43:48 +02:00
Axel Davy
9904581dc6 st/nine: Memset pipe_resource templates
Fixes regression introduced by
ecd6fce261
and is more future proof than just clearing the next
field.

Other nine usages did already zero out the templates.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-10-10 23:43:48 +02:00
Samuel Pitoiset
d43151318a nvc0: fix valid range for shader buffers
When offset != 0, the valid range was wrong because the second
argument of util_range_add() is end, not size.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-10-10 21:32:16 +02:00
Ilia Mirkin
5239bd5920 nvc0/ir: fix overwriting of value backing non-constant gather offset
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.

This fixes a compilation error observed in F1 2015.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2016-10-10 14:28:32 -04:00
Vinson Lee
0a898ec28b glsl: Add missing cache_destroy stub function.
CC       glsl/tests/cache_test.o
glsl/tests/cache_test.c: In function ‘test_cache_create’:
glsl/tests/cache_test.c:160:4: error: implicit declaration of function ‘cache_destroy’ [-Werror=implicit-function-declaration]
    cache_destroy(cache);
    ^

Fixes: 87ab26b2ab ("glsl: Add initial functions to implement an on-disk cache")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-10-10 11:17:31 -07:00
Anuj Phogat
f8f6f60a36 docs: Mark GL_OES_viewport_array done on i965
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2016-10-10 10:48:38 -07:00
Chad Versace
8044885182 egl: Unify the EGLint/EGLAttrib paths in eglCreateSync* (v3)
Pre-patch, there were two code paths for parsing EGLSync attribute
lists: one path for old-style EGLint lists, used by eglCreateSyncKHR,
and another for new-style EGLAttrib lists, used by eglCreateSync (1.5)
and eglCreateSync64 (EGL_KHR_cl_event2).

There were two attrib_list parsing functions,
  _eglParseSyncAttribList(_EGLSync *sync, const EGLint *attrib_list)
  _eglParseSyncAttribList64(_EGLSync *sync, const EGLattrib *attrib_list)
This patch unifies the two attrib_list parsing functions into one,
  _eglParseSyncAttribList(_EGLSync *sync, const EGLattrib *attrib_list)

Many internal EGLSync function signatures had *two* attrib_list
parameters to accomodate both code paths: one parameter was an EGLint
list and other an EGLAttrib list. At most one of the parameters was
allowed to be non-null.  This patch removes the `EGLint *attrib_list`
parameter, leaving only the `EGLAttrib *attrib_list` parameter, for all
internal EGLSync functions.

v2:
  - Consistently use condition (sizeof(int_list[0]) ==
    sizeof(attrib_list[0])). [for emil]
v3:
  - Don't double-unlock the display in eglCreateSyncKHR.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v2)
2016-10-10 09:54:11 -07:00
Eric Anholt
0f99c0686e intel: Fix bash-specific redirection.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2016-10-10 09:50:05 -07:00
Eric Anholt
ec9ed1c4d8 gallium: Fix install-gallium-links.mk on non-bash /bin/sh
Debian uses dash by default, which doesn't do '+='.  Fixes servo's
osmesa-based headless testing system, which was looking for libOSMesa in
the lib/ directory.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-10-10 08:56:12 -07:00
Ilia Mirkin
ec05331a7b nv50/ir: only stick one preret per function
A function with multiple returns would have had multiple preret settings
at the top of the function. While this is unlikely to have caused issues
since we don't use functions in earnest, it could have in some cases
overflowed the call stack, in case a function had a lot of early
returns.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-10-10 10:45:06 -04:00
Nicolai Hähnle
1f95121626 radeonsi: make more use of si_have_tgsi_compute
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:38:33 +02:00
Nicolai Hähnle
38cfd5160a gallium/radeon: assign a name to LLVM output variables in debug builds
This can be helpful with R600_DEBUG=preoptir.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:38:30 +02:00
Nicolai Hähnle
39a29c2431 gallium/radeon: avoid redundant work with overlapping in/out arrays
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:37:50 +02:00
Nicolai Hähnle
77c81164bc radeonsi: support ARB_compute_variable_group_size
Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-10-10 10:36:42 +02:00
Lionel Landwerlin
014bd4acb8 anv: turn on samplerAnisotropy in VkPhysicalDeviceFeatures
According to the Vulkan spec 5.63.4 :

  samplerAnisotropy indicates whether anisotropic filtering is supported. If
  this feature is not enabled, the maxAnisotropy member of the
  VkSamplerCreateInfo structure must be 1.0.

Since we already set maxAnisotropy to 16 and program the hardware according
to the VkSamplerCreateInfo.maxAnisotropy, it seems we can turn this on.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-10 09:25:38 +01:00
Edward O'Callaghan
ba43768a1e radv: Use proper header guards over 'pragma once' directives
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-10-10 16:10:56 +11:00
Tapani Pälli
2d7e0f35c5 mesa: throw error if bufSize negative in GetSynciv on OpenGL ES
Fixes following dEQP tests:

   dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv
   dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_synciv
   dEQP-GLES31.functional.debug.negative_coverage.log.state.get_synciv

v2: drop _mesa_is_gles check (Kenneth)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98133
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-10-10 07:29:31 +03:00