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Axel Davy 3bf02d383f st/nine: Partial software vertex processing support
Software Vertex Processing allows:
. Less limitations for shaders (more loops, etc)
. Less limitations for ff (more enabled lights, 255
matrices for VertexBlend)

In particular shaders can get more constants.
This patch implements support for this (not using software
rendering, but hardware rendering, as llvmpipe and dx10+ hw
have the same limits...)

This is considered a second class path. Even apps asking for
"Mixed Vertex processing" (ie the ability to switch to swvp
on demand) do not use the feature much. Some just initialize
more constants than the normal limit at the start of the
application, but never use more than the normal limit.
When the apps do not need the software vertex processing
features, they do not seem to turn it on. This means it is
ok if that path is slow.
Thus no care has been made to make the path optimized.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2016-10-10 23:43:49 +02:00
bin Introduce .editorconfig 2016-08-31 17:06:54 -07:00
docs docs: Mark GL_OES_viewport_array done on i965 2016-10-10 10:48:38 -07:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include dri: add offset attribute and bump version of EGLImage extensions. 2016-09-21 12:19:19 +01:00
m4 build: Remove unused AX_CHECK_COMPILE_FLAG macro 2016-07-25 15:14:12 +02:00
scons svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src st/nine: Partial software vertex processing support 2016-10-10 23:43:49 +02:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: Ignore tags generated by make tags 2016-08-24 11:33:48 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers. 2016-08-24 11:54:50 -07:00
Android.common.mk Android: move libdrm settings to top-level Android.common.mk 2016-06-13 15:31:29 +01:00
Android.mk android: add support for libmesa_amdgpu_addrlib 2016-09-13 10:06:04 +10:00
appveyor.yml appveyor: Update winflexbison download URL. 2016-09-13 17:54:51 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
configure.ac radv: don't build without SHA1. 2016-10-10 10:08:47 +10:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: add SWR to `make distcheck' gallium drivers 2016-06-13 15:24:44 +01:00
REVIEWERS add REVIEWERS and get_reviewer.pl script 2016-05-04 11:25:46 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION docs: add 12.1.0-devel release notes template, bump version 2016-05-30 20:03:19 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.