st/nine: Use materials if source is not given.

Deduced by test on windows.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-09-24 22:49:31 +02:00
parent ab068a78d3
commit aa69bb6848

View file

@ -1585,10 +1585,11 @@ nine_ff_get_vs(struct NineDevice9 *device)
key.lighting = 0;
}
if ((key.lighting | key.darkness) && state->rs[D3DRS_COLORVERTEX]) {
key.mtl_diffuse = state->rs[D3DRS_DIFFUSEMATERIALSOURCE];
key.mtl_ambient = state->rs[D3DRS_AMBIENTMATERIALSOURCE];
key.mtl_specular = state->rs[D3DRS_SPECULARMATERIALSOURCE];
key.mtl_emissive = state->rs[D3DRS_EMISSIVEMATERIALSOURCE];
uint32_t mask = (key.color0in_one ? 0 : 1) | (key.color1in_zero ? 0 : 2);
key.mtl_diffuse = state->rs[D3DRS_DIFFUSEMATERIALSOURCE] & mask;
key.mtl_ambient = state->rs[D3DRS_AMBIENTMATERIALSOURCE] & mask;
key.mtl_specular = state->rs[D3DRS_SPECULARMATERIALSOURCE] & mask;
key.mtl_emissive = state->rs[D3DRS_EMISSIVEMATERIALSOURCE] & mask;
}
key.fog = !!state->rs[D3DRS_FOGENABLE];
key.fog_mode = (!key.position_t && state->rs[D3DRS_FOGENABLE]) ? state->rs[D3DRS_FOGVERTEXMODE] : 0;