st/nine: Disable seamless cubemap for d3d

d3d9 doesn't have seamless cubemap.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-04-17 19:14:35 +02:00
parent f0ec54ee32
commit 9ff0dc3129
2 changed files with 2 additions and 2 deletions

View file

@ -406,7 +406,7 @@ NineDevice9_ctor( struct NineDevice9 *This,
samp.compare_mode = PIPE_TEX_COMPARE_NONE;
samp.compare_func = PIPE_FUNC_LEQUAL;
samp.normalized_coords = 1;
samp.seamless_cube_map = 1;
samp.seamless_cube_map = 0;
This->dummy_sampler_state = samp;
}

View file

@ -231,7 +231,7 @@ nine_convert_sampler_state(struct cso_context *ctx, int idx, const DWORD *ss)
samp.compare_mode = ss[NINED3DSAMP_SHADOW] ? PIPE_TEX_COMPARE_R_TO_TEXTURE : PIPE_TEX_COMPARE_NONE;
samp.compare_func = PIPE_FUNC_LEQUAL;
samp.normalized_coords = 1;
samp.seamless_cube_map = 1;
samp.seamless_cube_map = 0;
d3dcolor_to_pipe_color_union(&samp.border_color, ss[D3DSAMP_BORDERCOLOR]);
/* see nine_state.h */