this avoids doing any llvm work during lavapipe enumeration which
might otherwise explode if lavapipe is not the actual driver that
gets used
cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22600>
(cherry picked from commit 6d5462658a)
The first attempt at the sprintf would have consumed part of va, so if
we're going to recurse on overflow to try again in a new allocation then
we have to do our work on a copy.
This was a common failure mode for MESA_GLSL=source, where it would just print:
Mesa: info: GLSL source for fragment shader 1:
Mesa: info: (null)
Fixes: 7a18a1712a ("util/log: improve logger_file newline handling")
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22618>
(cherry picked from commit 7f99cbf25e)
The VK pipeline cache passes a NULL bytes with a nonzero size to a
NULL-data blob to set up the size of the blob. In this case, we don't
actually execute the memcpy, so the non-existent "bytes" doesn't need to
have defined contents. Avoids a valgrind warning:
==972858== Unaddressable byte(s) found during client check request
==972858== at 0x147F4166: blob_write_bytes (blob.c:165)
==972858== by 0x147F4166: blob_write_bytes (blob.c:158)
==972858== by 0x14695FFF: vk_pipeline_cache_object_serialize (vk_pipeline_cache.c:240)
[...]
==972858== Address 0x0 is not stack'd, malloc'd or (recently) free'd
Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22617>
(cherry picked from commit ae2784b832)
In OpenCL we can actually end up with those.
Fixes `basic astype` and those `integer_ops` OpenCL CTS tests:
integer_hadd
integer_rhadd
integer_upsample
quick_short_shift
quick_ushort_shift
Cc: mesa-stable
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22597>
(cherry picked from commit 9d7ba38013)
Before testing the waddr for SFU we should first validate this
is indeed a valid (not NOP) magic write. Use the helper we have for
this which gets this right.
total instructions in shared programs: 12898957 -> 12850958 (-0.37%)
instructions in affected programs: 4328937 -> 4280938 (-1.11%)
helped: 19974
HURT: 439
Instructions are helped.
total max-temps in shared programs: 2211503 -> 2210893 (-0.03%)
max-temps in affected programs: 12924 -> 12314 (-4.72%)
helped: 509
HURT: 20
Max-temps are helped.
total sfu-stalls in shared programs: 22233 -> 21975 (-1.16%)
sfu-stalls in affected programs: 722 -> 464 (-35.73%)
helped: 297
HURT: 54
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 12921190 -> 12872933 (-0.37%)
inst-and-stalls in affected programs: 4337977 -> 4289720 (-1.11%)
helped: 20015
HURT: 404
Inst-and-stalls are helped.
total nops in shared programs: 333743 -> 305911 (-8.34%)
nops in affected programs: 86902 -> 59070 (-32.03%)
helped: 14545
HURT: 76
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22593>
(cherry picked from commit 18a3a0d915)
The exit condition was not correct causing the pv emulation lowering
pass to emit garbage for incomplete primitives.
Fixes: 5a4083349f ("zink: add provoking vertex mode lowering")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22599>
(cherry picked from commit bdb3daab7c)
Previously, whenever a vertex was emitted immediately after emitting a
primitive, that vertex would not use the attributes that where assigned
last because the position variable got set.
Now the temporary attributes array is treated as a ring buffer and
whenever the position is set to 0 it's previous value is used as an
offset when accessing it. This way when a new primitive is created the
attributes at index 0 correspond to the last attributes written.
Fixes: 5a4083349f ("zink: add provoking vertex mode lowering")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22599>
(cherry picked from commit 89077b866c)
The provoking vertex mode pass was calculating an offset and then using
it directly instead of adding it to the base index.
Fixes: 5a4083349f ("zink: add provoking vertex mode lowering")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22599>
(cherry picked from commit 436dacf754)
otherwise the pool is freed before the query and zink will
give the vulkan driver NULL query pool which can make it crash.
this was seen when running the following cases with
primitivesGeneratedQueryWithRasterizerDiscard and color write
features disabled:
dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing
dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing
dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_equal_spacing
dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing
dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw_point_mode
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw_point_mode
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw_point_mode
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw_point_mode
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw
dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw_point_mode
Fixes: e5d517f362 ("zink: rework query pool overflow")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22575>
(cherry picked from commit 3291050cc1)
If the submission isn't chained for any reasons, we might end by
submitting the performance counter preambles without a command
buffer that added this BO to its list.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22627>
(cherry picked from commit 16d0b868c6)
Initially this was just adding a missing popd, but actually there's no
reason to pushd into the build dir, so let's just pass the build dir as
arguments to cmake & ninja instead.
`--arch x64` was also dropped as it only applies to Windows builds,
which this script doesn't support anyway.
Fixes: 512f1c160a ("ci/zink: Add coverage using the vulkan validation layer on lvp.")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22488>
(cherry picked from commit 3c64f3dcbc)
This can be really noticeable for the BeginQuery/Draw/EndQuery pattern.
It seems to improve a depth-only pass by +35% in one upcoming game
because this removes a bunch of context rolls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
Most applications have a sequence like BeginQuery/Draw/EndQuery which
can be optimized by delaying DB_COUNT_CONTROL at draw time instead of
enabling/disabling for every draw.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.
This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22630>
With the latest changes in opt_algebraic we got f2u32 in the final code
that should be lowered before conversion to assembly.
Fixes: b3685f3ba7
nir/algebraic: insert patterns inside optimizations list
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22640>
(cherry picked from commit 6a78af1dbb)
Previously, continue preambles and postambles were added directly to
the CS array which means all BOs were correctly added to the BO list,
and this has been broken recently. IB BOs need to be added to the list.
When a BO isn't added to the list as part of a submission, it might
randomly VM faults.
This fixes VM faults and random GPU hangs on NAVI21 in Mesa CI.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8849
Fixes: 41a9bced31 ("radv: Fill continue preambles and postambles properly.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22625>
(cherry picked from commit 84d8ea6e2b)
Fixes a pile of
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.*
on a6xx gen2 and later.
Fixes: 87978c3933 ("freedreno/a6xx: Allow z24s8 format casts")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22610>
(cherry picked from commit b83af7e5b8)
For MTL (verx10 == 125), float64 is supported, but int64 is not.
Therefore we need to lower cluster broadcast using 32-bit int ops.
For gfx12.5+ platforms that support int64, the register regions
used by cluster broadcast aren't supported by the 64-bit pipeline.
On MTL, dEQP-VK.subgroups.clustered.*_double* and
dEQP-VK.subgroups.clustered.*_dvec* were failing to validate the
compiled shader in debug mode, and reportedly gpu-hanging in release
mode.
With this change dEQP-VK.subgroups.clustered.*_double* passed all 48
tests and dEQP-VK.subgroups.clustered.*_dvec* passed all 140 tests on
MTL.
Rework:
* Move from generator to brw_fs_lower_regioning.cpp. (Suggested by
Francisco)
* Apply to verx10 >= 125.. (Suggested by Francisco)
Cc: 23.1 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22569>
(cherry picked from commit fcb72ffd0c)
So far we were only considering the number of vertices to draw to
compute the offset in a stream output buffer.
But this is not correct, as it depends on the primitive type too. For
instance, with 4 vertices, if we use a triangle strip primitive, then 2
triangles are generated from those 4 vertices, so 6 vertices will be
captured.
This fixes spec@!opengl es
3.0@gles-3.0-transform-feedback-uniform-buffer-object.
CC: 23.1
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22607>
(cherry picked from commit a86d18a8c4)
It appears to be possible that IDLE is observed before COMPLETE.
In this case, an application may access present_id in subsequent
QueuePresentKHR and race against the fence worker reading present_id.
Solve this by adding a separate signal_present_id that is used when
completing to avoid the race.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 32f7ff2c20)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22637>
if a winsys is allocated by the frontend, it should be freed by the frontend
rather than the driver to ensure it doesn't leak if it doesn't reach
the driver
cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22396>
(cherry picked from commit 1e6e3427f0)
VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT is equal to
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT but we want COLOR_ATTACHMENT_BIT.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
(cherry picked from commit 72a522fb36)
For some reasons this seems broken only on GFX6. Note that PAL doesn't
allowed block-compressed with 1D on all GPUs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
(cherry picked from commit 8a2fab66de)
mantissa needs to be at the lower part for shift left.
This fixes large integer value conversion.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22570>
(cherry picked from commit 6a39d35df0)