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otherwise the pool is freed before the query and zink will give the vulkan driver NULL query pool which can make it crash. this was seen when running the following cases with primitivesGeneratedQueryWithRasterizerDiscard and color write features disabled: dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_equal_spacing dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing dEQP-GL45.functional.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw_point_mode dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw_point_mode dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw_point_mode dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw_point_mode dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw dEQP-GL45.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw_point_mode Fixes: |
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| android | ||
| bin | ||
| build-support | ||
| docs | ||
| include | ||
| src | ||
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| .dir-locals.el | ||
| .editorconfig | ||
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| .gitlab-ci.yml | ||
| .graphqlrc.yml | ||
| .mailmap | ||
| .pick_status.json | ||
| CODEOWNERS | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.