zink: fix incorrect line mode check for bresenham

the line requirement check logic was assuming mode index 0
is bresenhamLines, but it is actually rectangularLines.

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22575>
(cherry picked from commit f6b5e128c1)
This commit is contained in:
SoroushIMG 2023-02-16 09:43:40 +00:00 committed by Eric Engestrom
parent be2ee5a9db
commit 089e14d4e9
2 changed files with 3 additions and 3 deletions

View file

@ -283,7 +283,7 @@
"description": "zink: fix incorrect line mode check for bresenham",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -307,9 +307,9 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
/* non-strictLine default lines are either parallelogram or bresenham which while not in GL spec,
* in practice end up being within the two-pixel exception in the GL spec.
*/
else if (mode_idx || screen->info.props.limits.strictLines)
else if ((mode_idx != 1) || screen->info.props.limits.strictLines)
warn_missing_feature(warned[mode_idx], features[hw_rast_state->line_mode][0]);
} else if (mode_idx || screen->info.props.limits.strictLines)
} else if ((mode_idx != 1) || screen->info.props.limits.strictLines)
warn_missing_feature(warned[mode_idx], features[hw_rast_state->line_mode][hw_rast_state->line_stipple_enable]);
}