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zink: fix line strip offsets in pv mode emulation
Offsets for line strips don't need to alternate like they do for triangle strips. Fixes:5a4083349f("zink: add provoking vertex mode lowering") Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22599> (cherry picked from commitee4e7b9d4d)
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2 changed files with 2 additions and 2 deletions
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@ -229,7 +229,7 @@
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"description": "zink: fix line strip offsets in pv mode emulation",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "5a4083349f36ef6db36a962327de6952a30d0c92"
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},
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@ -446,7 +446,7 @@ lower_pv_mode_emit_rotated_prim(nir_builder *b,
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* [lines, tris][even/odd index][vertex mod 3]
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*/
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static const unsigned vert_maps[2][2][3] = {
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{{1, 0, 0}, {0, 1, 0}},
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{{1, 0, 0}, {1, 0, 0}},
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{{2, 0, 1}, {2, 1, 0}}
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};
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/* When the primive supplied to the gs comes from a strip, the last provoking vertex
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