Commit graph

39352 commits

Author SHA1 Message Date
Tom Stellard
9e2c9cdf48 prog_optimize: Fix reallocating registers for shaders with loops
Registers that are used inside of loops need to be considered live
starting with the first instruction of the outermost loop.

https://bugs.freedesktop.org/show_bug.cgi?id=34370

(cherry picked from commit 18dcbd358f)

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-03-31 21:39:57 -07:00
Marek Olšák
e3dcb53e6e u_blitter: remove invalid assertion 2011-03-30 02:19:32 +02:00
Henri Verbeet
6b46754bc0 st/mesa: Validate state before doing blits.
Specifically, this ensures things like the front buffer actually exist. This
fixes piglt fbo/fbo-sys-blit and fd.o bug 35483.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
(cherry picked from commit 5d7c27f5ec)
2011-03-30 00:53:18 +02:00
Marek Olšák
7397c034ac r300g: fix alpha-test with no colorbuffer
Piglit:
- fbo-alphatest-nocolor

NOTE: This is a candidate for the stable branches.
(cherry picked from commit 226ae9d6c8)
2011-03-24 23:39:43 +01:00
José Fonseca
39149172c8 mesa: More glGet* fixes.
glGet(GL_NORMAL_ARRAY) giving potentially wrong results.

Most of glGet(GL_XXX_ARRAY_BUFFER_BINDING) giving totally bogus results.
2011-03-23 17:19:30 +00:00
José Fonseca
c8bd053d3a mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). 2011-03-22 23:01:01 +00:00
Marek Olšák
7272f8fb18 st/mesa: fix crash when using both user and vbo buffers with the same stride
If two buffers had the same stride where one buffer is a user one and
the other is a vbo, it was considered to be one interleaved buffer,
resulting in incorrect rendering and crashes.

This patch makes sure that the interleaved buffer is either user or vbo,
not both.
(cherry picked from commit 695cdee678)
2011-03-12 22:11:52 +01:00
Marek Olšák
c91d217ff7 r300/compiler: remove unused variables
(cherry picked from commit ff8baec5bc)
2011-03-12 22:04:20 +01:00
Marek Olšák
e2baddb653 r300/compiler: fix equal and notequal shadow compare functions
(cherry picked from commit 4dfcf3c4fe)
2011-03-12 22:03:59 +01:00
Marek Olšák
20c7067257 r300/compiler: saturate Z before the shadow comparison
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=31159

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb1acd1613)
2011-03-12 22:03:46 +01:00
Marek Olšák
ca76f4f6aa r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
The docs say it can be set for direct texture lookups, but even that
causes problems.

This fixes the wireframe bug:
https://bugs.freedesktop.org/show_bug.cgi?id=32688

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 6da4866ffd)
2011-03-12 21:51:34 +01:00
Marek Olšák
c7305375d1 r300/compiler: TEX instructions don't support negation on source arguments
This fixes piglit:
- glsl-fs-texture2d-dependent-4

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 1e97b4dd10)
2011-03-12 21:51:21 +01:00
Marek Olšák
dea5e972ff r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 589d835dfd)
2011-03-12 21:51:10 +01:00
Marek Olšák
c198d29fbe r300/compiler: fix translating the src negate bits in pair_translate
(1, -_, ...) was converted to (-1, ...) because of the negation
in the second component.
Masking out the unused bits fixes this.

Piglit:
- glsl-fs-texture2d-branching

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit d96305e4fc)
2011-03-12 21:50:59 +01:00
Marek Olšák
90292b8001 r300/compiler: fix the saturate modifier when applied to TEX instructions
This bug can only be triggered if the source texture is either signed or float.
(cherry picked from commit e4707604ab)
2011-03-12 21:50:42 +01:00
Marek Olšák
6ea13078fb st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
This fixes:
  state_tracker/st_format.c:401:st_pipe_format_to_mesa_format:
  Assertion `0' failed.
(cherry picked from commit fb5d9e1199)

Conflicts:

	src/mesa/state_tracker/st_cb_fbo.c
2011-03-12 21:46:18 +01:00
Marek Olšák
48d44713f9 st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
This fixes the game Tiny and Big.
(cherry picked from commit 7942e6a5ae)
2011-03-12 21:40:52 +01:00
Brian Paul
351814a21c docs: fill in 7.9.2 release date 2011-03-08 09:19:13 -07:00
Ian Romanick
a6909b6bd3 docs: Add 7.9.2 md5sums 2011-03-02 14:20:27 -08:00
Ian Romanick
7e9d853665 docs: Add change log to 7.9.2 release notes 2011-03-02 14:18:05 -08:00
Ian Romanick
ca5cf9bf66 mesa: set version string to 7.9.2 (final) 2011-03-02 13:48:22 -08:00
Ian Romanick
dfae3ffa0f intel: Remove driver date and related bits from renderer string
Not only did this contain lies, it contained lies that wouldn't be
useful even if true.
(cherry picked from commit b0a7492aeb)
2011-03-02 13:47:41 -08:00
Ian Romanick
2b41289691 docs: Clean up bug fixes list
All the unnumbered bugs are first.  These are followed by numbered
bugs sorted by bug number.  This is analogous to 8aabb1bc on the 7.10
branch.
2011-03-01 13:22:02 -08:00
Ian Romanick
42c3e00bdb docs: Update 7.9.2 release notes for recent cherry picks 2011-03-01 13:16:53 -08:00
Cyril Brulebois
0ebbfa4335 Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Suggested by a freedesktop.org admin.

Signed-off-by: Cyril Brulebois <kibi@debian.org>
(cherry picked from commit d252db7af1)
2011-03-01 12:57:23 -08:00
Brian Paul
fc5889a528 docs: updated environment variable list
(cherry picked from commit 1bf9954bb4)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-03-01 12:57:07 -08:00
Sam Hocevar
a5b6d8ec4d docs: fix glsl_compiler name
(cherry picked from commit fde4943688)
2011-03-01 12:54:21 -08:00
Sam Hocevar
6eb1f39b55 docs: add glsl info
(cherry picked from commit 3e8fb54fb8)
2011-03-01 12:54:05 -08:00
Chad Versace
5e987d0849 tnl: Add support for datatype GL_FIXED in vertex arrays
Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.

Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a231ac23f4)
2011-03-01 11:53:26 -08:00
Ian Romanick
9fe29f34f3 i915: Force lowering of all types of indirect array accesses in the FS
NOTE: This is a candidate for the 7.9 and 7.10 branches.

(cherry picked from commit 4c1dc1c4d7)
2011-03-01 11:53:06 -08:00
Ian Romanick
24a9d95ec7 i915: Calculate partial result to temp register first
Previously the SNE and SEQ instructions would calculate the partial
result to the destination register.  This would cause problems if the
destination register was also one of the source registers.

Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 53b8b68843)
2011-03-01 10:49:56 -08:00
Ian Romanick
38c93ba921 i915: Only mark a register as available if all components are written
Previously a register would be marked as available if any component
was written.  This caused shaders such as this:

  0: TEX TEMP[0].xyz, INPUT[14].xyyy, texture[0], 2D;
  1: MUL TEMP[1], UNIFORM[0], TEMP[0].xxxx;
  2: MAD TEMP[2], UNIFORM[1], TEMP[0].yyyy, TEMP[1];
  3: MAD TEMP[1], UNIFORM[2], TEMP[0].zzzz, TEMP[2];
  4: ADD TEMP[0].xyz, TEMP[1].xyzx, UNIFORM[3].xyzx;
  5: TEX TEMP[1].w, INPUT[14].xyyy, texture[0], 2D;
  6: MOV TEMP[0].w, TEMP[1].wwww;
  7: MOV OUTPUT[2], TEMP[0];
  8: END

to produce incorrect code such as this:

  BEGIN
  DCL S[0]
  DCL T_TEX0
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[0].xyz = MOV U[0]
  R[1] = MUL CONST[0], R[0].xxxx
  R[2] = MAD CONST[1], R[0].yyyy, R[1]
  R[1] = MAD CONST[2], R[0].zzzz, R[2]
  R[0].xyz = ADD R[1].xyzx, CONST[3].xyzx
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[1].w = MOV U[0]
  R[0].w = MOV R[1].wwww
  oC = MOV R[0]
  END

Note that T_TEX0 is copied to R[0], but the xyz components of R[0] are
still expected to hold a calculated value.

Fixes piglit tests draw-elements-vs-inputs, fp-kill, and
glsl-fs-color-matrix.  It also fixes Meego bugzilla #13005.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a04582739e)
2011-03-01 10:49:49 -08:00
Kenneth Graunke
1156006e4a glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb639349e2)
2011-02-28 16:33:09 -08:00
Ian Romanick
7be5744b5b linker: Fix off-by-one error implicit array sizing
Arrays are zero based.  If the highest element accessed is 6, the
array needs to have 7 elements.

Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 25b36e8ff8)
2011-02-28 16:01:08 -08:00
nobled
c73bedd191 glx: Put null check before use
'dpy' was being checked for null *after* it was already used once.

Also add a null check for psc, and drop gc's redundant initialization.
(cherry picked from commit b5dc40710d)
2011-02-28 16:01:08 -08:00
Ian Romanick
bf66888a81 glsl: Regenerate compiler files from cherry picks 2011-02-28 16:01:08 -08:00
Ian Romanick
808ba96f3e glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.

(cherry picked from commit 8842158944)
2011-02-28 16:01:08 -08:00
Keith Packard
cf2076f89d glsl: Eliminate reduce/reduce conflicts in glsl grammar
This requires lexical disambiguation between variable and type
identifiers (as most C compilers do).

Signed-off-by: Keith Packard <keithp@keithp.com>

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit f4b812e1a6)
2011-02-28 16:01:08 -08:00
Chad Versace
e1e829689d glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160

Commit e7c1f058d1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)

For floating-point division, the original pre-e7c1f05 behavior is
reinstated.

For integer division, constant-fold 1/0 to 0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 62c8c77333)
2011-02-28 15:27:41 -08:00
Chad Versace
3df97ee70c glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
(cherry picked from commit 82f994f386)
2011-02-28 15:27:40 -08:00
Ian Romanick
7d6d3d6133 glcpp: Regenerate files from recent cherry picks 2011-02-28 15:27:40 -08:00
Chad Versace
a068f7a2df glcpp: Raise error when modulus is zero
For example, this now raises an error:
   #define XXX 1 / 0

Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507
Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit fd1252ab67)
2011-02-28 14:47:33 -08:00
Ian Romanick
d72c16a0d3 mesa: Initial size for secondary color array is 3
See table 6.7 on page 347 of the OpenGL 3.0 specification.
(cherry picked from commit 09e15ac76a)
2011-02-28 14:47:05 -08:00
Kenneth Graunke
2eb4816939 glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
This has probably existed since e5e34ab18e or so.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit dfdb9fda82)
2011-02-28 14:33:59 -08:00
Ian Romanick
8cf57be878 glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver.  We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.

NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit 14880a510a)
2011-02-28 14:33:31 -08:00
Ian Romanick
bf50184f42 glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit e5e34ab18e)
2011-02-28 14:33:22 -08:00
Ian Romanick
4d2a725196 intel: Fix typeos from 3d028024 and 790ff232
...and remove egg from face.
(cherry picked from commit 2fb0aebd4a)
2011-02-28 14:27:36 -08:00
Ian Romanick
bcfa054b29 i915: Set correct values for range/precision of fragment shader types
(cherry picked from commit 790ff232e2)
2011-02-28 14:27:36 -08:00
Ian Romanick
499936406b i965: Set correct values for range/precision of fragment shader types
(cherry picked from commit 3d028024e5)
2011-02-28 14:27:36 -08:00
Ian Romanick
56c63dba48 mesa: Connect glGetShaderPrecisionFormat into the dispatch table
(cherry picked from commit dde3270c19)
2011-02-28 14:27:35 -08:00