mesa: Initial size for secondary color array is 3

See table 6.7 on page 347 of the OpenGL 3.0 specification.
(cherry picked from commit 09e15ac76a)
This commit is contained in:
Ian Romanick 2011-01-31 13:46:16 -08:00
parent 2eb4816939
commit d72c16a0d3

View file

@ -232,7 +232,7 @@ _mesa_initialize_array_object( GLcontext *ctx,
init_array(ctx, &obj->Weight, 1, GL_FLOAT);
init_array(ctx, &obj->Normal, 3, GL_FLOAT);
init_array(ctx, &obj->Color, 4, GL_FLOAT);
init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT);
init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
init_array(ctx, &obj->Index, 1, GL_FLOAT);
for (i = 0; i < Elements(obj->TexCoord); i++) {