st/mesa: fix crash when using both user and vbo buffers with the same stride

If two buffers had the same stride where one buffer is a user one and
the other is a vbo, it was considered to be one interleaved buffer,
resulting in incorrect rendering and crashes.

This patch makes sure that the interleaved buffer is either user or vbo,
not both.
This commit is contained in:
Marek Olšák 2011-02-20 18:05:24 +01:00
parent 7942e6a5ae
commit 695cdee678

View file

@ -249,6 +249,7 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
const GLubyte *client_addr = NULL;
GLboolean user_memory;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
@ -257,6 +258,7 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
if (firstStride < 0) {
firstStride = stride;
user_memory = !bufObj || !bufObj->Name;
}
else if (firstStride != stride) {
return GL_FALSE;
@ -266,6 +268,9 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
/* Try to detect if the client-space arrays are
* "close" to each other.
*/
if (!user_memory) {
return GL_FALSE;
}
if (!client_addr) {
client_addr = arrays[mesaAttr]->Ptr;
}
@ -275,6 +280,9 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
}
}
else if (!firstBufObj) {
if (user_memory) {
return GL_FALSE;
}
firstBufObj = bufObj;
}
else if (bufObj != firstBufObj) {