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st/mesa: fix crash when using both user and vbo buffers with the same stride
If two buffers had the same stride where one buffer is a user one and the other is a vbo, it was considered to be one interleaved buffer, resulting in incorrect rendering and crashes. This patch makes sure that the interleaved buffer is either user or vbo, not both.
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1 changed files with 8 additions and 0 deletions
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@ -249,6 +249,7 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
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const struct gl_buffer_object *firstBufObj = NULL;
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GLint firstStride = -1;
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const GLubyte *client_addr = NULL;
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GLboolean user_memory;
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for (attr = 0; attr < vpv->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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@ -257,6 +258,7 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
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if (firstStride < 0) {
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firstStride = stride;
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user_memory = !bufObj || !bufObj->Name;
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}
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else if (firstStride != stride) {
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return GL_FALSE;
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@ -266,6 +268,9 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
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/* Try to detect if the client-space arrays are
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* "close" to each other.
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*/
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if (!user_memory) {
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return GL_FALSE;
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}
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if (!client_addr) {
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client_addr = arrays[mesaAttr]->Ptr;
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}
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@ -275,6 +280,9 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
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}
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}
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else if (!firstBufObj) {
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if (user_memory) {
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return GL_FALSE;
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}
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firstBufObj = bufObj;
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}
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else if (bufObj != firstBufObj) {
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