r300/compiler: fix the saturate modifier when applied to TEX instructions

This bug can only be triggered if the source texture is either signed or float.
(cherry picked from commit e4707604ab)
This commit is contained in:
Marek Olšák 2011-03-12 06:07:24 +01:00
parent 6ea13078fb
commit 90292b8001

View file

@ -401,17 +401,21 @@ int radeonTransformTEX(
}
}
/* Cannot write texture to output registers (all chips) or with masks (non-r500) */
/* Cannot write texture to output registers or with saturate (all chips),
* or with masks (non-r500). */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
(inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
inst->U.I.SaturateMode ||
(!c->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.SaturateMode = inst->U.I.SaturateMode;
inst_mov->U.I.DstReg = inst->U.I.DstReg;
inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
inst->U.I.SaturateMode = 0;
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;