r300/compiler: saturate Z before the shadow comparison

This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=31159

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb1acd1613)
This commit is contained in:
Marek Olšák 2011-03-08 04:00:07 +01:00
parent ca76f4f6aa
commit 20c7067257

View file

@ -134,6 +134,13 @@ int radeonTransformTEX(
(compiler->state.unit[inst->U.I.TexSrcUnit].compare_mode_enabled))) {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
/* Fake EQUAL/NOTEQUAL, they are equal to NEVER/ALWAYS due to precision issues anyway. */
if (comparefunc == RC_COMPARE_FUNC_EQUAL) {
comparefunc = RC_COMPARE_FUNC_NEVER;
} else if (comparefunc == RC_COMPARE_FUNC_NOTEQUAL) {
comparefunc = RC_COMPARE_FUNC_ALWAYS;
}
if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
inst->U.I.Opcode = RC_OPCODE_MOV;
@ -146,14 +153,11 @@ int radeonTransformTEX(
return 1;
} else {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
struct rc_instruction * inst_rcp = NULL;
struct rc_instruction * inst_mad;
struct rc_instruction * inst_cmp;
struct rc_instruction *inst_mul, *inst_cmp, *inst_add;
unsigned tmp_texsample;
unsigned tmp_sum;
unsigned tmp_recip_w = 0;
int pass, fail, tex;
int pass, fail;
/* Save the output register. */
struct rc_dst_register output_reg = inst->U.I.DstReg;
@ -164,48 +168,48 @@ int radeonTransformTEX(
inst->U.I.DstReg.Index = tmp_texsample;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
tmp_recip_w = rc_find_free_temporary(c);
tmp_sum = rc_find_free_temporary(c);
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
/* Compute 1/W. */
inst_rcp = rc_insert_new_instruction(c, inst);
inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rcp->U.I.DstReg.Index = tmp_recip_w;
inst_rcp->U.I.DstReg.Index = tmp_sum;
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rcp->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
}
/* Perspective-divide Z by W (if it's TXP) and add the texture sample (see below). */
tmp_sum = rc_find_free_temporary(c);
inst_mad = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = tmp_sum;
inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mad->U.I.SrcReg[0].Swizzle =
/* Divide Z by W (if it's TXP) and saturate. */
inst_mul = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
inst_mul->U.I.Opcode = inst->U.I.Opcode == RC_OPCODE_TXP ? RC_OPCODE_MUL : RC_OPCODE_MOV;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = tmp_sum;
inst_mul->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mul->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[1].Index = tmp_recip_w;
inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
tex = 2;
} else {
inst_mad->U.I.Opcode = RC_OPCODE_ADD;
tex = 1;
inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_mul->U.I.SrcReg[1].Index = tmp_sum;
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
}
inst_mad->U.I.SrcReg[tex].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[tex].Index = tmp_texsample;
inst_mad->U.I.SrcReg[tex].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle;
/* Fake EQUAL/NOTEQUAL, it seems to pass some tests suprisingly. */
if (comparefunc == RC_COMPARE_FUNC_EQUAL) {
comparefunc = RC_COMPARE_FUNC_GEQUAL;
} else if (comparefunc == RC_COMPARE_FUNC_NOTEQUAL) {
comparefunc = RC_COMPARE_FUNC_LESS;
}
/* Add the depth texture value. */
inst_add = rc_insert_new_instruction(c, inst_mul);
inst_add->U.I.Opcode = RC_OPCODE_ADD;
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_add->U.I.DstReg.Index = tmp_sum;
inst_add->U.I.DstReg.WriteMask = RC_MASK_W;
inst_add->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[0].Index = tmp_sum;
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[1].Index = tmp_texsample;
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
/* Recall that SrcReg[0] is r, SrcReg[tex] is tex and:
* LESS: r < tex <=> -tex+r < 0
@ -215,9 +219,9 @@ int radeonTransformTEX(
*
* This negates either r or tex: */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL)
inst_mad->U.I.SrcReg[tex].Negate = inst_mad->U.I.SrcReg[tex].Negate ^ RC_MASK_XYZW;
inst_add->U.I.SrcReg[1].Negate = inst_add->U.I.SrcReg[1].Negate ^ RC_MASK_XYZW;
else
inst_mad->U.I.SrcReg[0].Negate = inst_mad->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
inst_add->U.I.SrcReg[0].Negate = inst_add->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
/* This negates the whole expresion: */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER) {
@ -228,16 +232,19 @@ int radeonTransformTEX(
fail = 1;
}
inst_cmp = rc_insert_new_instruction(c, inst_mad);
inst_cmp = rc_insert_new_instruction(c, inst_add);
inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
inst_cmp->U.I.DstReg = output_reg;
inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_cmp->U.I.SrcReg[0].Index = tmp_sum;
inst_cmp->U.I.SrcReg[0].Swizzle =
combine_swizzles(RC_SWIZZLE_WWWW,
compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle);
inst_cmp->U.I.SrcReg[pass].File = RC_FILE_NONE;
inst_cmp->U.I.SrcReg[pass].Swizzle = RC_SWIZZLE_1111;
inst_cmp->U.I.SrcReg[fail] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
assert(tmp_texsample != tmp_sum && tmp_sum != tmp_recip_w);
assert(tmp_texsample != tmp_sum);
}
}