Commit graph

13806 commits

Author SHA1 Message Date
Brian Paul
9d5aa36239 glsl: fix another swizzle-related bug
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz
This doesn't appear in typical shaders but with function inlining and the
compiler's internal use of swizzles it can happen.
New glean glsl1 test case added for this.

(cherry picked from master, commit d9881356a6)
2009-02-24 08:31:02 -07:00
Brian Paul
e3050c1777 docs: Haiku fixes 2009-02-23 08:16:09 -07:00
Brian Paul
06295ddbdd mesa: fixes for building on Haiku
(cherry picked from master, commit 41172c0430)

Conflicts:
	src/mesa/main/dlopen.c
2009-02-23 08:15:43 -07:00
Brian Paul
e2092bb23c demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
Press 'a' to toggle drawing mode.

(cherry picked from master, commit 8e8b25c26a)
2009-02-19 17:05:14 -07:00
Brian Paul
528836d0ad util: added more functions to extfuncs.h
(cherry picked from master, commit 4c5f390328)
2009-02-19 17:04:42 -07:00
Brian Paul
3511442e43 mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Only 15 actually worked before since we always reserved generic[0] as an
alias for vertex position.

The case of vertex attribute 0 is tricky.  The spec says that there is no
aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the
conventional attributes.  But it also says that calls to glVertexAttrib(0, v)
are equivalent to glVertex(v).  The distinction seems to be in glVertex-mode
versus vertex array mode.

So update the VBO code so that if the shader uses generic[0] but not gl_Vertex,
route the attribute data set with glVertex() to go to shader input generic[0].

No change needed for the glDrawArrays/Elements() path.

This is a potentially risky change so regressions are possible.  All the usual
tests seem OK though.

(cherry picked from mesa, commit dea0d4d563)

Follow-up: This patch doesn't seem to be as risky as noted above.
There have been no known regressions on Mesa/master because of it.
2009-02-19 17:01:17 -07:00
Brian Paul
d20c53b511 glsl: update program->InputsRead when referencing input attributes
This info will be used in the linker for allocating generic vertex attribs.

(cherry picked from master, commit 1cb7cd1292)
2009-02-19 17:00:06 -07:00
Brian Paul
091cc122ad glsl: asst improvements, clean-ups in set_program_uniform()
Move the is_boolean/integer_type() calls out of the loops.
Move the is_sampler_type() function near the bool/int functions.
Add a bunch of comments.

(cherry picked from master, commit c4ffbf009e)
2009-02-18 17:53:08 -07:00
Brian Paul
c983abbb9e glsl: fix inequality in set_program_uniform()
We were off by one when checking for too many uniform values.

(cherry picked from master, commit b9d8f717d2)
2009-02-18 17:52:47 -07:00
Brian Paul
a0a81204c2 mesa: bump gl.h version comment to 7.4 (bug 20170) 2009-02-18 15:37:44 -07:00
Brian Paul
409d4f839c glsl: fix link failure for variable-indexed varying output arrays
If the vertex shader writes to a varying array with a variable index,
mark all the elements of that array as being written.

For example, if the vertex shader does:

   for (i = 0; i < 4; i++)
      gl_TexCoord[i] = expr;

Mark all texcoord outputs as being written, not just the first.

Linking will fail if a fragment shader tries to read an input that's not
written by the vertex shader.  Before this fix, this linker test could fail.

(cherry picked from master, commit dac19f17f3)
2009-02-18 14:29:46 -07:00
Brian Paul
0ab36958ea mesa: improved error msg
(cherry picked from master, commit 621c999d82)
2009-02-18 13:41:12 -07:00
Brian Paul
c2445f43a3 mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)
Old limit was 256.  Note that no arrays are declared to this size.
The only place we have to be careful about raising this limit is the
prog_src/dst_register Index bitfields.  These have been bumped up too.

Added assertions to check we don't exceed the bitfield in the future too.

(cherry picked from master, commit 5b2f8dc013)
2009-02-18 13:40:57 -07:00
Brian Paul
f3d1c136b7 glsl: fix a swizzle-related regression
This new issue was exposed by commit 6eabfc27f1

(cherry picked from master, commit 212f41b80f)
2009-02-18 13:37:31 -07:00
Brian Paul
dd10a8b09d docs: 7.4 relnotes: report GLSL 1.20, fixed GLSL array index bug 2009-02-17 16:39:45 -07:00
Brian Paul
dd312366da glsl: silence some uninit var warnings
(cherry picked from master, commit 9d49802b7a)
2009-02-17 16:38:30 -07:00
Brian Paul
d2fe466ef3 mesa: turn on reporting of GLSL version 1.20
The new array features, precision/invariant/centroid qualifiers, etc. were
done a while back.  The glGetString(GL_SHADING_LANGUAGE_VERSION) query returns
"1.20" now (for drivers that support it anyway).

(cherry picked from master, commit f59719c6c7)
2009-02-17 16:37:41 -07:00
Brian Paul
fe5328bfad glsl: fix mistake in a comment
(cherry picked from master, commit be8dd01678)
2009-02-17 16:36:15 -07:00
Brian Paul
c0891dde07 glsl: fix an array indexing bug
This fixes a bug found with swizzled array indexes such as in "array[index.z]"
where "index" is an ivec4.

(cherry picked from master, commit 6eabfc27f1)
2009-02-17 16:35:59 -07:00
Brian Paul
0e6d9c1a55 docs: recent 7.4 bug fixes 2009-02-16 20:35:12 -07:00
Brian Paul
5f74a66132 glsl: allow setting arrays of samplers in set_program_uniform()
Arrays of sampler vars haven't been tested much and might actually be broken.
Will need to be revisited someday.

Another fix for bug 20056.

(cherry picked from master, commit 2b4f0216bf)
2009-02-16 20:30:49 -07:00
Brian Paul
46f8b62d5f glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)
location = -1 is silently ignored, but other negative values should raise
an error.

Another fix for bug 20056.

(cherry picked from master, commit 234f03e90a)
2009-02-16 20:30:06 -07:00
Brian Paul
3e3e80c431 glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size intermediate array
(cherry picked from master, commit 4ef7a93296)
2009-02-16 20:29:36 -07:00
Brian Paul
0486d117e4 glsl: fix glUniform() array bounds error checking
If too many array elements are specified, they're to be silently ignored (don't
raise a GL error).

Fixes another issue in bug 20056.

(cherry picked from master, commit 2c1ea0720d)
2009-02-16 20:28:57 -07:00
Brian Paul
29981c14da glsl: fix incorrect size returned by glGetActiveUniform() for array elements.
Fixes one of the issues in bug 20056.

(cherry picked from master, commit 369d1859d7)
2009-02-16 20:28:14 -07:00
Brian Paul
98d5efb2c5 glsl: use _slang_var_swizzle() in a few places to simplify the code.
(cherry picked from master, commit 285b500bb7)
2009-02-16 20:26:58 -07:00
Brian Paul
77a44aafaf mesa: another fix for program/texture state validation
This fixes a regression introduced in 46ae1abbac

Break program validation into two steps, do part before texture state
validation and do the rest after:
1. Determine Vertex/Fragment _Enabled state.
2. Update texture state.
3. Determine pointers to current Vertex/Fragment programs (which may involve
generating new "fixed-function" programs).

See comments in the code for more details of the dependencies.

(cherry picked from master, commit 537d3ed6f3)
2009-02-16 20:23:17 -07:00
Brian Paul
8278c70716 mesa: fix/change state validation order for program/texture state
Program state needs to be updated before texture state since the later depends
on the former.

Fixes piglit texgen failure.  The second time through the modes (press 't'
three times) we disable the fragment program and return to conventional texture
mode.  State validation failed here because update_texture() saw stale fragment
program state.

(cherry picked from master, commit 46ae1abbac)
2009-02-16 20:22:46 -07:00
Alan Hourihane
ac0955f5e2 demos: fix glxpixmap and call glXWaitGL before calling XCopyArea. 2009-02-16 11:55:47 +00:00
Alan Hourihane
4130c35ca8 dri2: support glXWaitX & glXWaitGL by using fake front buffer. 2009-02-16 11:48:24 +00:00
Brian Paul
d440647eb8 autoconf: Use include-fixed directory with makedepend on newer GCC
On newer GCC releases, the compiler's headers have been split between
the include and include-fixed directories. Add both if the directories
exist.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Julien Cristau <jcristau@debian.org>

(cherry picked from master, commit a3d223f0d2)
2009-02-13 09:10:09 -07:00
Brian Paul
7e8f2c56c0 mesa: fix logic error in computing enableBits in update_texture_state()
If we had a vertex shader but no fragment shader (i.e. fixed function) we
didn't get the right enabled texture targets.

Fixes blank/white texture problem.

(cherry picked from master, commit b46611633c)
2009-02-07 12:04:15 -07:00
Brian Paul
a0880a152f mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
Handle the case where there's no per-vertex texcoords but the fragment shader
needs texcoords.

Fixes piglit shaders/fp-generic/dph test.

(cherry picked from master, commit f6d23943cd)
2009-02-07 12:03:37 -07:00
Brian Paul
4608a9172f swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)
Fixes piglit shaders/fp-incomplete-tex test.

(cherry picked from master, commit 1df62651b2)

Conflicts:
	src/mesa/swrast/s_fragprog.c

Also updated the fetch_texel_lod(), fetch_texel_deriv() functions to match
those in git/master.
2009-02-07 12:02:22 -07:00
Brian Paul
d0e38f7ec0 glsl: replace assertion with conditional in _slang_pop_var_table()
We were hitting the assertion when we ran out of registers, which can happen.

Also, add some additional assertions and freshen up some comments.

(cherry picked from master, commit 0744805d58)
2009-02-07 11:57:43 -07:00
Brian Paul
a69bdbbbdd docs: fixed Windows build error, added MESA_GLX_FORCE_DIRECT env var 2009-02-03 15:40:16 -07:00
Brian Paul
88c97a2662 docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver
(cherry picked from master, commit 2f51be75c5)
2009-02-03 15:39:13 -07:00
Brian Paul
ce9c69ddbc xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
Some apps won't run w/ indirect rendering contexts.
Also, consolidate some context-init code in new init_glx_context() function.

(cherry-picked from master, commit 49e80bf6b1)
2009-02-03 15:38:44 -07:00
Eric Anholt
e430fcb716 dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
We only wanted to request when asked for the same set of buffers when a resize
has happened.  We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.

This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-03 21:36:38 +00:00
Brian Paul
11a363e632 mesa: move code after decls. Fixes Window build failure.
(cherry picked from master, commit 92ced46eaf)
2009-02-02 07:50:31 -07:00
Brian Paul
41e63fbdb2 docs: recent bug fixes for 7.4 2009-01-30 16:09:58 -07:00
Brian Paul
b543401a5c mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
Fixes failed assertion / segfault for particular proxy texture tests.

(cherry picked from master, commit ea4b183b8c)
2009-01-30 16:06:52 -07:00
Brian Paul
8c4f08fbad mesa: add missing _mesa_reference_texobj() calls for texture array targets
(cherry picked from master, commit 7c48719a5f)
2009-01-30 16:06:21 -07:00
Brian Paul
f3081a34d2 mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
Fixes bug 19835.  However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.

(cherry picked from master, commit 88e0b92a74)
2009-01-30 16:05:51 -07:00
Brian Paul
7b1d3cf392 docs: i965 fixes 2009-01-28 17:02:39 -07:00
Brian Paul
25515b557e i965: fix bug in pass0_precalc_mov()
Previously, "in-place" swizzles such as:
   MOV t, t.xxyx;
were handled incorrectly.  Fixed by splitting the one loop into two loops so we
get all the refs before assigning them (to avoid potential clobbering).

(cherry picked from master/commit faa48915d2)
2009-01-28 17:01:34 -07:00
Brian Paul
51625ff86e i965: widen per-texture bitfields for 16 texture image units
(cherry picked from master/commit f78c388b6c)
2009-01-28 17:01:03 -07:00
Brian Paul
4d8f661726 intel: check if stencil test is enabled in intel_stencil_drawpixels()
(cherry picked from master/commit 72ee0e247d)
2009-01-28 17:00:23 -07:00
Brian Paul
efa69a2f66 intel: save/restore GL matrix mode in intel_meta_set_passthrough_transform(), intel_meta_restore_transform()
(cherry picked from master, commit 723648f2ee)
2009-01-28 16:55:16 -07:00
Brian Paul
30a6dd78d5 docs: fix typo 2009-01-22 10:39:05 -07:00