glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)

location = -1 is silently ignored, but other negative values should raise
an error.

Another fix for bug 20056.
This commit is contained in:
Brian Paul 2009-02-11 09:05:08 -07:00
parent 4ef7a93296
commit 234f03e90a

View file

@ -1700,6 +1700,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (location == -1)
return; /* The standard specifies this as a no-op */
if (location < -1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
return;
}
split_location_offset(&location, &offset);
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
@ -1874,6 +1879,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (location == -1)
return; /* The standard specifies this as a no-op */
if (location < -1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
return;
}
split_location_offset(&location, &offset);
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {