This makes it easier to verify if the host allocation a user-ptr bo is
assigned to still exists. The kernel rejects command submissions with
user-ptr bos pointing to non-mapped host memory, so this makes it easier
to debug those.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36701>
Rusticl running on zink might end up creating an 1D image from a host_ptr
and zink might bind it with VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT.
That ended up hitting an assert inside anv_device_map_bo.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36701>
What drivers state programming in the 3D pipeline is the mesh shader.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36734>
For unaligned invocations, don't launch two COMPUTE_WALKER, instead we
can mask off excessive invocations in the shader itself at nir level and
launch one additional workgroup.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
Drivers that doesn't support direct unaligned dispatches, they can use
the shader creation flag to lower unaligned dispatches.
Suggested-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
Took inspiration from RADV driver changes. This allow us to get rid of
our local helper get_pipeline_spv().
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
They are well supported and useful for efficient playback of software
decoded videos - e.g. when allocating buffers with udmabuf or dma heaps
and then importing them into Vulkan.
Signed-off-by: Robert Mader <robert.mader@posteo.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35273>
It's always better if init/finish come in pairs.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
This also allows us to simplify the interface to
vk_video_session_parameters_create().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
These are never created on the stack or deep inside other objects so it
makes sense to use create/destroy instead of init/finish.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36646>
We'll have to handle RT pipelines inside of Anv because the runtime
doesn't have support for that.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36711>
Previously we had 2 stages :
runtime -> precomputed values -> packing/emission
With this change we use 3 stages :
runtime -> precomputed values -> packing -> emission
Now blorp & other changes to the pipeline should not retrigger
repacking of instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36711>
A bunch of fields are fixed and other depends on what stages are
bound.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36665>
This instruction has a bunch of fixed fields and the rest depends on
the shader stages enabled. With the pipeline object going away, we
can't keep this on the pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36665>
Using 3DSTATE_SBE_SWIZ for providing the implicit PrimitiveID value
(when not written by the previous stage) seems to be the legacy way of
doing things on Gfx7 and prior.
On Gfx8+ we got this new
3DSTATE_SBE::PrimitiveIDOverrideAttributeSelect to get the HW to write
the value wherever we want.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36665>
The pipeline object going away, we won't have a place to keep this. We
can make the diff/emission efficient enough that it won't matter much.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36665>
The vulkan runtime doesn´t store this parameter in the dynamic state
(since it's not a dynamic state). Just capture it at compile time and
leave on the wm_prog_data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36665>
Right now we're just printing 0 values
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8966088cc5 ("anv: store gfx/compute bound shaders on command buffer state")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36663>
16x MSAA isn't supported at all on certain Xe3 variants, and on its way
out on the rest. Most vendors choose not to support it, and many apps
offer more modern multisampling and upscaling techniques these days.
Only 2/4/8x are supported going forward.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36592>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
In CAVLC mode, slice header doesn't need to be aligned. Instead
encoder needs exact bits written in the slice header in order to
set the offset correctly.
This fixes encoding with entropy_coding_mode_flag false.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36152>
Funcion anv_get_image_format_properties() can get called from two
different Vulkan entry points:
- anv_GetPhysicalDeviceImageFormatProperties2
- anv_GetPhysicalDeviceSparseImageFormatProperties2
While there is a sparse-named function aimed specifically at sparse
images, you can call vkGetPhysicalDeviceImageFormatProperties2
passing sparse flags in VkPhysicalDeviceImageFormatInfo2::flags. And
when that happens, we need to detect it and properly either return
VK_ERROR_FORMAT_NOT_SUPPORTED or properly set
props->imageFormatProperties->sampleCounts with a value that matches
the sparse usage.
This change affects our behavior in 3 types of cases: color MSAA
cases, depth/stencil MSAA cases and atomic_emulated cases. The
previous patches should have covered these cases, so everything should
be passing now.
v2: Rebase.
v3: Reword the commit message.
v4: Rebase and reword the commit message.
Testcase: dEQP-VK.api.info.sparse_image_format_properties2.2d.optimal.r16g16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.d16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.r64_uint
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
We set sparseImageInt64Atomics to false on these formats, so there's
no need for the software detiling. Thus, we can not set the flag,
which will make ISL pick Tile64 for these formats, and things will
work.
Thanks to Lionel for pointing the fix here.
Testcase: dEQP-VK.api.info.image_format_properties.*d.optimal.r64_*int
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
We can't support multi-sampling with depth/stencil, only 1x and only
with 2D and sometimes 3D formats. Claim everything as not supported,
since games don't seem to be affected.
This will be noticeable once we fix
anv_GetPhysicalDeviceImageFormatProperties2() to stop (accidentally)
lying about what we support: without this patch we'll get failures.
It seems CTS expects that, if we do support the format, we have to
support it with multi-sampling as well.
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.s8_uint (and 5 others)
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
Prepare this function in a way where the caller is able to pass
multiple sample bits as the 'samples' argument, and add an output to
the function where we return the subset of 'samples' that is actually
valid, when it's valid.
For now none of the two callers is using the new argument, but this
will be changed in the next patch.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>